| Mosstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Location | Lush Caves |
| Lightning | 50% more lightning damage taken (1.5x multiplier) |
| Poison | 35% less poison damage taken (0.65x multiplier) |
| Left Melee | damage: 20; range: 400; cooldown: 4s; maximum target distance: 500 |
| Right Melee | damage: 20; range: 400; maximum target distance: 500 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 20s; maximum target distance: 3000; minimum target distance: 600 |
| Charge | damage: 25; range: 550; cooldown: 18s; minimum target distance: 450 |
| Charge Follow-up | damage: 35; splash damage: 5; range: 900; splash range: 400; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 30; range: 400; maximum target distance: 600 |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Flowers | cooldown: 15s; minimum target distance: 300 |
| Mid-range Flower Projectile | damage: 10; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2500; minimum target distance: 400 |
| Close-range Flower Projectile | damage: 5; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2000; minimum target distance: 300 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Talisman | 1 guaranteed Llama talisman from the dedicated talisman slot |
| Spawn Wave IDs | Lush_Moss_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Moss |
| Blueprint | BP_Monstrosity_Moss |
| Internal Name | MonstrosityMoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |