| Reduces rolling cooldown time by 10%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces rolling cooldown time by 10%. |
| Equipment Tier 2 | Reduces rolling cooldown time by 15%. |
| Equipment Tier 3 | Reduces rolling cooldown time by 25%. |
| Unique Tier | Reduces rolling cooldown time by 40%. |
| Talisman Tier 1 | Reduces rolling cooldown time by 20%. |
| Talisman Tier 2 | Reduces rolling cooldown time by 25%. |
| Talisman Tier 3 | Reduces rolling cooldown time by 45%. |
| Armadillo Amulet | Built-in effect |
| Rascal's Razor | Built-in effect |
| Sage Belt | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_RollCooldown |
| Game Name | Acrobat |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_AlexPreorder |
| Game Name | Adventure Alex Skin |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_StevePreorder |
| Game Name | Adventure Steve Skin |
| Increases chance of critical hits from ranged attacks by 10%. |
| Type | Effect |
| Roll Chance | 3.92% - 7.41% depending on the weapon |
| Equipment Tier 1 | Increases chance of critical hits from ranged attacks by 10%. |
| Equipment Tier 2 | Increases chance of critical hits from ranged attacks by 15%. |
| Equipment Tier 3 | Increases chance of critical hits from ranged attacks by 20%. |
| Unique Tier | Increases chance of critical hits from ranged attacks by 25%. |
| Creaking's Reach | 7.41% roll chance |
| Greatbow | 5.13% roll chance |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Paragon | 5.13% roll chance |
| Power Bow | 5.13% roll chance |
| Ranger's Promise | Built-in effect |
| Rapid Crossbow | 6.15% roll chance |
| Shooting Star | 5.13% roll chance |
| Shortbow | 5.13% roll chance |
| Soul Corruptor Sandals | Built-in effect |
| The Cross Pollinator | 6.15% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_EagleEye |
| Game Name | Aim |
| Restores 1% of max health for each soul gathered. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Restores 1% of max health for each soul gathered. |
| Equipment Tier 2 | Restores 3% of max health for each soul gathered. |
| Equipment Tier 3 | Restores 5% of max health for each soul gathered. |
| Unique Tier | Restores 7% of max health for each soul gathered. |
| Cacophonous Cleaver | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_AnimaConduit |
| Game Name | Alchemist |
| An alchemist’s old loafers with stacked soles AND stacked with souls! |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sorcerer Boots |
| Effect | Spiritual |
| Counterpart Game Id | SW_Item_EvocationBoots |
| Counterpart Name | Sorcerer Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationBoots_Unique |
| Game Name | Alchemist Loafers |
| An alchemist’s old overcoat that grants extra power to all artefacts. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sorcerer Robe |
| Effect | Sorcerer |
| Counterpart Game Id | SW_Item_EvocationChest |
| Counterpart Name | Sorcerer Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationChest_Unique |
| Game Name | Alchemist Overcoat |
| An alchemist's old top hat that casts a tall shadow when healing and shielding allies. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sorcerer Hat |
| Effect | Totem Radius |
| Counterpart Game Id | SW_Item_EvocationHelmet |
| Counterpart Name | Sorcerer Hat |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationHelmet_Unique |
| Game Name | Alchemist Top Hat |
| An alchemist’s old trousers that generate health from all artefacts. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sorcerer Leggings |
| Effect | Relic |
| Counterpart Game Id | SW_Item_EvocationLeggings |
| Counterpart Name | Sorcerer Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationLeggings_Unique |
| Game Name | Alchemist Trousers |
| Positive statuses you apply to yourself and allies last 15% longer. |
| Type | Effect |
| Roll Chance | Not rollable |
| Hivemind Hard Hat | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Vivify |
| Game Name | Ally |
| Ranged Buff Talisman Description |
| Repeatable Reward | More Maw |
| Repeatable Reward | The Prime Enchanter Revived |
| Talisman Tier 1 | Ranged attacks deal 10% more damage. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Ranged attacks deal 15% more damage. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Ranged attacks deal 25% more damage. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_RangedBuff |
| Game Name | Amethyst Lens |
| Using health potion also grants additional souls. Allows potion to be used even at full health |
| First Completion | Training with the Enchantsmith |
| Equipment Tier 1 | Potion usage grants 30 souls. |
| Equipment Tier 2 | Potion usage grants 45 souls. |
| Equipment Tier 3 | Potion usage grants 60 souls. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SoulInfusedPotion |
| Game Name | Ancient Alchemy |
| Restores 40% of maximum health when picked up. |
| Class | Consumables |
| Type | Food |
| Heal Percentage | 40% |
| Hostile Mobs | 1.25% chance per consumable loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Food |
| Game Id | SW_Item_Consumable_Food_Apple |
| Game Name | Apple |
| Picnic Blanket | Guaranteed consumable drop; food is heavily weighted. |
| Arctic Fox is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.SnowFox |
| Blueprint | BP_Fox_Snow |
| Internal Name | SnowFox |
| Used By Spawn Tables | Yes |
| Rolling Cooldown Talisman Description |
| Repeatable Reward | Illegal Illager Trials |
| Talisman Tier 1 | Reduces rolling cooldown time by 20%. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Reduces rolling cooldown time by 25%. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Reduces rolling cooldown time by 45%. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_RollingCooldown |
| Game Name | Armadillo Amulet |
| Using an artifact grants the Artificing status, decreasing artifact cooldown while increasing artifact damage and soul gathering. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artefact usage improves artifact cooldown and damage for 6 seconds. |
| Equipment Tier 2 | Artefact usage improves artifact cooldown and damage for 7.5 seconds. |
| Equipment Tier 3 | Artefact usage improves artifact cooldown and damage for 9 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Arcane |
| Game Name | Artifact Amplifier |
| Artefact damage and soul gathering are increased, and artefact cooldown is reduced. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Arcane |
| Game Name | Artificing |
| Grants a 10% chance to stay in Shadowcloaking when attacking. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Grants a 10% chance to stay in Shadowcloaking when attacking. |
| Equipment Tier 2 | Grants a 15% chance to stay in Shadowcloaking when attacking. |
| Equipment Tier 3 | Grants a 20% chance to stay in Shadowcloaking when attacking. |
| Unique Tier | Grants a 25% chance to stay in Shadowcloaking when attacking. |
| Scoundrel Cowl | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Gambler |
| Game Name | Assassin |
| Why would anyone ever settle for a greataxe? |
| Effect | Strengthening Hit |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 310 |
| Attack Range (Attack 2) | 330 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 600 |
| Knockback Launch Angle (Attack 1) | 1 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GreatAxe |
| Counterpart Name | Greataxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe_Unique1 |
| Game Name | Awesomeaxe |
| An effective weapon, favoured by the relentless Vindicators of the Illager army. |
| Class | Melee |
| Type | Axe |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Requires | base |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Silence in Little Howl |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 21 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Area | 3.75 |
| Power | 6.29 |
| Speed | 2.08 |
| Abilities | none |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe |
| Game Name | Axe |
| Paid / Free | free |
| Quest | The silence in little howl |
| Baby Chicken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.ChickenBaby |
| Blueprint | BP_BabyChicken |
| Internal Name | Chicken_Baby |
| Used By Spawn Tables | No |
| Baby Pig is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.PigBaby |
| Blueprint | BP_BabyPig |
| Internal Name | Pig_Baby |
| Used By Spawn Tables | Yes |
| Baby Wolf is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wolf.Woods.Baby |
| Blueprint | BP_WolfBabyCharacter_Woods |
| Internal Name | Wolf_Woods_Baby |
| Used By Spawn Tables | No |
| Baby Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.BabyZombie |
| Blueprint | BP_BabyZombie |
| Internal Name | BabyZombie |
| Used By Spawn Tables | Yes |
| Using health potion creates a well that grants you and your allies the Fortifying status, protecting you from enemies. Allows potion to be used even at full health. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Potion usage creates a Fortifying well for allies lasting 2 seconds. |
| Equipment Tier 2 | Potion usage creates a Fortifying well for allies lasting 4 seconds. |
| Equipment Tier 3 | Potion usage creates a Fortifying well for allies lasting 9 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PotionBarrier |
| Game Name | Barrier Brew |
| Raise the banner of war and grant strength to you and all nearby allies. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 10 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarBanner |
| Game Name | Battle Banner |
| Strike while the iron is still hot. |
| Class | Melee |
| Type | Hammer |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer |
| Game Name | Battle Hammer |
| With extra weights on the ends for striking fear into your enemies. |
| Class | Melee |
| Type | Staff |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 26 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 60 |
| Stagger (Attack 2) | 80 |
| Stagger (Attack 3) | 100 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 325 |
| Attack Range (Attack 2) | 325 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 180 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Battlestaff |
| Game Name | Battlestaff |
| Class | Pet |
| Type | Passive Artifact Pet |
| Requires | Honey Dipper |
| Soul Cost | 45 |
| Lifetime | 10 seconds |
| Damage (Attack 3) | 5 |
| Attack Range (Attack 4) | 200 |
| Artifact Cooldown | 15 seconds |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_Bee_Honeypot |
| Game Name | Bee |
| Adds a buzz to your step and a sting to your kicks. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyBoots |
| Game Name | Beekeeper Boots |
| As far as leggings go, these truly are the bee’s knees. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyLeggings |
| Game Name | Beekeeper Leggings |
| Shields you from the swarms as you reach for their golden treasures. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyChest |
| Game Name | Beekeeper Suit |
| Keeps enemies out of your face without compromising your vision. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Lost Merchant |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyHelmet |
| Game Name | Beekeeper Veil |
| Increase the power of your items and re-roll effects on them. |
| Type | Merchant |
| Location | Brave Haven |
| Upgrade items | Uses Emeralds to upgrade equipment up to the appropriate Item Power for the current Hero Level. |
| Re-roll effects | Uses Echo Shards. Re-rolls start at 1 Echo Shard, can rise to a maximum cost of 20, and cannot be undone. |
| Requirement | Complete The Missing Note Blocks quest (CA04), including speaking to the Blacksmith. The Blacksmith then appears in Brave Haven. |
| Quest | The Missing Note Blocks |
| Level 1 | Can re-roll effects on Common and Rare items. |
| Level 2 | Costs 20 Echo Shards and unlocks effect re-rolls on Special items. |
| Level 3 | Costs 40 Echo Shards and unlocks effect re-rolls on Unique items. |
| Game ID | SW.NPC.OldBlacksmith |
| Actor | BP_Villager_Old_Blacksmith |
| Imbues your attacks with the power of a blazing inferno and looks radiant on your wrist! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireBracelet |
| Game Name | Blaze Bangle |
| Melee attacks deal additional Fire damage. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_FireBracelet |
| Game Name | Blaze Bangle |
| Imbues your attacks with poisonous power and looks stunning on your wrist! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PoisonBracelet |
| Game Name | Blight Bangle |
| Melee attacks deal additional Poison damage. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_PoisonBracelet |
| Game Name | Blight Bangle |
| Imbues your attacks with the power of freezing blizzards and looks really cool on your wrist! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostBracelet |
| Game Name | Blizzard Bangle |
| Melee attacks deal additional Frost damage. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_FrostBracelet |
| Game Name | Blizzard Bangle |
| Bloombud is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.BloombudSoulImbalance |
| Blueprint | BP_WellspringMelee |
| Internal Name | BloombudSoulImbalance |
| Used By Spawn Tables | Yes |
| Traveling far from its home, this lost blub will eagerly follow you wherever you go. |
| Class | Pet |
| Type | Selectable Pet |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Pet |
| Game Id | SW_Item_Cosmetic_Pet_Blub |
| Game Name | Blub Pet |
| Blub - Carapace is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Carapace |
| Blueprint | BP_JellyBunny_Carapace |
| Internal Name | JellyBunny_Carapace |
| Used By Spawn Tables | Yes |
| Blub - Fungus is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Fungus |
| Blueprint | BP_JellyBunny_Fungal |
| Internal Name | JellyBunny_Fungus |
| Used By Spawn Tables | Yes |
| Blub - Jelly Bunny is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny |
| Blueprint | BP_JellyBunny |
| Internal Name | JellyBunny |
| Used By Spawn Tables | Yes |
| Blub - Meadow is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Meadow |
| Blueprint | BP_JellyBunny_Meadows |
| Internal Name | JellyBunny_Meadow |
| Used By Spawn Tables | Yes |
| Blub - Ravine is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.JellyBunny.Ravine |
| Blueprint | BP_JellyBunny_Ravines |
| Internal Name | JellyBunny_Ravine |
| Used By Spawn Tables | Yes |
| Bogged is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonMossy |
| Blueprint | BP_Skeleton_Mossy |
| Internal Name | SkeletonMossy |
| Used By Spawn Tables | Yes |
| Increases duration of positive statuses applied to you by 20%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Unique Tier | Increases duration of positive statuses applied to you by 20%. |
| Talisman Tier 1 | Increases duration of positive statuses applied to you by 10%. |
| Talisman Tier 2 | Increases duration of positive statuses applied to you by 15%. |
| Talisman Tier 3 | Increases duration of positive statuses applied to you by 25%. |
| Mad Sifter Slacks | Built-in effect |
| Sculk Badge | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_StatusBuff |
| Game Name | Boost |
| Grants additional uses of health potion. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 1 additional health potion. |
| Equipment Tier 2 | Grants 2 additional health potion. |
| Equipment Tier 3 | Grants 3 additional health potion. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_MultiPotion |
| Game Name | Bottomless Brew |
| Deal 20% more damage to wounded enemies. |
| Type | Effect |
| Roll Chance | 5.13% - 22.22% depending on the weapon |
| Equipment Tier 1 | Deal 20% more damage to wounded enemies. |
| Equipment Tier 2 | Deal 25% more damage to wounded enemies. |
| Equipment Tier 3 | Deal 30% more damage to wounded enemies. |
| Unique Tier | Deal 40% more damage to wounded enemies. |
| Awesomeaxe | 5.13% roll chance |
| Claymore | 5.13% roll chance |
| Cookiecutter | 15.38% roll chance |
| Crossbow | 22.22% roll chance |
| Double Crossers | 15.38% roll chance |
| Double Sickles | 10.26% roll chance |
| Duel CrossBows | 15.38% roll chance |
| Gauntlets | 7.41% roll chance |
| Greataxe | 5.13% roll chance |
| Greatbow | 15.38% roll chance |
| Greatsword | 5.13% roll chance |
| Heavy Crossbow | 15.38% roll chance |
| Humbler Heartstring | 11.76% roll chance |
| Paragon | 15.38% roll chance |
| Phantom Wing | 22.22% roll chance |
| Power Bow | 15.38% roll chance |
| Pride Of The Plains | 7.41% roll chance |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rapid Crossbow | 15.38% roll chance |
| Rapier | 10.26% roll chance |
| Rascal's Razor | 15.38% roll chance |
| Riftslasher | 7.41% roll chance |
| Sabre | 5.13% roll chance |
| Sage Tunic | Built-in effect |
| Sculker Claws | 10.26% roll chance |
| Sculker's Bane | 10.26% roll chance |
| Shooting Star | 15.38% roll chance |
| Shortbow | 15.38% roll chance |
| Sift Sickles | 10.26% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Close Ranger | 15.38% roll chance |
| The Cross Pollinator | 15.38% roll chance |
| The Darkshard | 5.13% roll chance |
| The Shackler | 22.22% roll chance |
| The Thousand Cuts | 14.81% roll chance |
| Trickbow | 22.22% roll chance |
| Venomous Fangs | 14.81% roll chance |
| Wolf Claws | 10.26% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Committed |
| Game Name | Bounty Hunter |
| Made from dark metal and bone, fit for the unwavering bounty hunter. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedBoots |
| Game Name | Bounty Hunter Boots |
| Made from dark metal and bone, fit for the tireless bounty hunter. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedChest |
| Game Name | Bounty Hunter Chestplate |
| Made from dark metal and bone, fit for the enduring bounty hunter. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedHelmet |
| Game Name | Bounty Hunter Helmet |
| Made from dark metal and bone, fit for the relentless bounty hunter. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedLeggings |
| Game Name | Bounty Hunter Shinguards |
| A hunter’s best friend, repurposed for hunting Illagers and monsters. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Impact | 22.54% |
| Critical Edge | 16.9% |
| Critical Hit | 16.9% |
| Knockback | 16.9% |
| Looter | 10% |
| Raider | 10% |
| Persistence | 6.76% |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.35 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow |
| Game Name | Bow |
| Grants a 20% chance to gain an additional arrow when ammo is regained. |
| Type | Effect |
| Roll Chance | Not rollable |
| Packleader Paws | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ArrowBurst |
| Game Name | Bowyer |
| Melee attacks deal 20% more damage to secondary targets. |
| Type | Effect |
| Roll Chance | 15.38% - 22.22% depending on the weapon |
| Equipment Tier 1 | Melee attacks deal 20% more damage to secondary targets. |
| Equipment Tier 2 | Melee attacks deal 30% more damage to secondary targets. |
| Equipment Tier 3 | Melee attacks deal 40% more damage to secondary targets. |
| Unique Tier | Melee attacks deal 50% more damage to secondary targets. |
| Battle Hammer | 15.38% roll chance |
| Carapace Mace | 15.38% roll chance |
| Claymore | 15.38% roll chance |
| Clobberer | 22.22% roll chance |
| Diamond Shovel | 15.38% roll chance |
| Emerald Hammer | 15.38% roll chance |
| Glaive | 22.22% roll chance |
| Golden Glaive | 22.22% roll chance |
| Greatsword | 15.38% roll chance |
| Heartbreaker | 22.22% roll chance |
| Humbler Greaves | Built-in effect |
| Mace | 15.38% roll chance |
| Mob Mallet | 22.22% roll chance |
| Monster Masher | 22.22% roll chance |
| Redstone Wrecker | 22.22% roll chance |
| Rimefrost Long Johns | Built-in effect |
| Shovel | 15.38% roll chance |
| Slaymore | 15.38% roll chance; Built-in effect |
| The Darkshard | 15.38% roll chance |
| War Hammer | 22.22% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SweepingEdge |
| Game Name | Brawler |
| Using health potion creates a well that grants you and your allies the Regenerating status, restoring your health. Allows potion to be used even at full health. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Potion usage creates a Regenerating well for allies lasting 2 seconds. |
| Equipment Tier 2 | Potion usage creates a Regenerating well for allies lasting 4 seconds. |
| Equipment Tier 3 | Potion usage creates a Regenerating well for allies lasting 6 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PotionSharing |
| Game Name | Buddy Brew |
| Deal 25% more damage to enemies affected by a negative status. |
| Type | Effect |
| Roll Chance | 12.31% - 17.78% depending on the weapon |
| Equipment Tier 1 | Deal 25% more damage to enemies affected by a negative status. |
| Equipment Tier 2 | Deal 35% more damage to enemies affected by a negative status. |
| Equipment Tier 3 | Deal 50% more damage to enemies affected by a negative status. |
| Unique Tier | Deal 50% more damage to enemies affected by a negative status. |
| Awesomeaxe | 12.31% roll chance |
| Battle Hammer | 12.31% roll chance |
| Cacaphonous Cleaver | 12.31% roll chance |
| Diamond Shovel | 12.31% roll chance |
| Double Daggers | 12.31% roll chance |
| Emerald Hammer | 12.31% roll chance |
| Greataxe | 12.31% roll chance |
| Harp Crossbow | 12.31% roll chance |
| Lullaby Blade | 12.31% roll chance |
| Meat Cleaver | 12.31% roll chance |
| Monarch Talons | Built-in effect |
| Pickaxe | 17.78% roll chance |
| Rapier | 12.31% roll chance |
| Sabre | 12.31% roll chance |
| Scatter Crossbow | 12.31% roll chance |
| Shovel | 12.31% roll chance |
| The Prospector's Pick | 17.78% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Opportunist |
| Game Name | Bully |
| Fire damage is being taken over time. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Burning |
| Game Name | Burned |
| A mystical meat cleaver that serves souls for dessert. |
| Class | Melee |
| Type | Axe |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Meat Cleaver |
| Effect | Alchemist |
| Pack Leader | 20.51% |
| Reaper | 16.41% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Cleaver |
| Counterpart Name | Meat Cleaver |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver_Unique1 |
| Game Name | Cacaphonous Cleaver |
| A key used to open an Illager cage |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_CageKey |
| Game Name | Cage Key |
| A camp chest with the standard chest rewards and a guaranteed Firework Arrow. The game forces this chest's item reward to Common rarity. |
| Type | Chest |
| Item | 1 guaranteed Firework Arrow at Common rarity. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Game ID | SW.LootActor.CampWoodenChest |
| Actor | BP_FancyChest |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Quest | The Creeper Candle Conspiracy |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_CandlemakerHint |
| Game Name | Candlemaker Hint |
| Hard as nails but light as a feather, this mace is perfect for rolling and jumping attacks. |
| Effect | Finesse |
| Pack Leader | 20.51% |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 35 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Mace |
| Counterpart Name | Mace |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace_Unique1 |
| Game Name | Carapace Mace |
| Caretaker Golem Broken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.CaretakerGolemBroken |
| Blueprint | BP_CaretakerGolem_Variant1_Damaged |
| Internal Name | CaretakerGolem_Broken |
| Used By Spawn Tables | No |
| Restores 30% of maximum health when picked up. |
| Class | Consumables |
| Type | Food |
| Heal Percentage | 30% |
| Hostile Mobs | 1.25% chance per consumable loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Food |
| Game Id | SW_Item_Consumable_Food_Carrot |
| Game Name | Carrot |
| Picnic Blanket | Guaranteed consumable drop; food is heavily weighted. |
| Cat is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cat |
| Blueprint | BP_Cat |
| Internal Name | Cat |
| Used By Spawn Tables | Yes |
| Cat Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cat.Town |
| Blueprint | BP_Cat_Town |
| Internal Name | Cat_Town |
| Used By Spawn Tables | Yes |
| Cave Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CaveSpider |
| Blueprint | BP_CaveSpider |
| Internal Name | CaveSpider |
| Used By Spawn Tables | Yes |
| Successful ranged hits have a chance to fire off additional projectiles at nearby enemies. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Projectiles have a 20% chance to spawn 4 additional projectiles. |
| Equipment Tier 2 | Projectiles have a 30% chance to spawn 6 additional projectiles. |
| Equipment Tier 3 | Projectiles have a 40% chance to spawn 8 additional projectiles. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ChainReaction |
| Game Name | Chain Reaction |
| Movement is completely disabled and can spread to multiple targets within range. |
| Duration Seconds | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Chained |
| Game Name | Chained |
| Charged Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.CreeperCharged |
| Blueprint | BP_Creeper_Charged |
| Internal Name | CreeperCharged |
| Used By Spawn Tables | Yes |
| Charred is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieCharred |
| Blueprint | BP_Zombie_Charred |
| Internal Name | ZombieCharred |
| Used By Spawn Tables | No |
| Long days adventuring with this savory sidekick will have any hero asking themselves, 'Is it dungeon time... or dinner time?' |
| Class | Pet |
| Type | Selectable Pet |
| Requires | Unknown |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Pet |
| Game Id | SW_Item_Cosmetic_Pet_SlimeSupreme |
| Game Name | Cheesy Cube Pet |
| Chicken is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Chicken |
| Blueprint | BP_Chicken |
| Internal Name | Chicken |
| Used By Spawn Tables | Yes |
| Chicken Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Chicken.Jockey |
| Blueprint | BP_ChickenJockey |
| Internal Name | ChickenJockey |
| Used By Spawn Tables | Yes |
| Hold the sceptre to charge it up with souls, then release soul-powered fire on your enemies. | |
| Artifact attacks deal 10% more damage. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 25 |
| Targeting Movement Speed | 0.5 |
| Targeting Rotation Speed | 0.5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameSceptre |
| Game Name | Cinder Scepter |
| A massive sword that rests easily in a righteous warrior's hands. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 25 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 40 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claymore |
| Game Name | Claymore |
| For those who prefer a less subtle approach to problem-solving. |
| Class | Melee |
| Type | Club |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 35 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub |
| Game Name | Clobberer |
| These arrows will strike your enemies like lightning from the skies. | |
| Critical hits with ranged weapons deal 20% more damage |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningQuiver |
| Game Name | Conductive Quiver |
| Increases the player's maximum health by 30%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Unique Tier | Increases the player's maximum health by 30%. |
| Talisman Tier 1 | Increases the player's maximum health by 20%. |
| Talisman Tier 2 | Increases the player's maximum health by 25%. |
| Talisman Tier 3 | Increases the player's maximum health by 35%. |
| Sigil of Beeswax | Built-in effect |
| Woodsprite Barkpiece | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_HealthBoost |
| Game Name | Constitution |
| A curved greatsword that works all enemies into equal shape and size. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 15.38% |
| Finesse | 15.38% |
| Strength | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Duelist | 5.13% |
| Precision | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 500 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 2) | 100 |
| Cone Initial Cutoff (Attack 3) | 25 |
| Cone Offset (Attack 1) | -180 |
| Cone Offset (Attack 2) | -100 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword |
| Game Name | Cookiecutter |
| Reduces artifact cooldown time by 10%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces artifact cooldown time by 10%. |
| Equipment Tier 2 | Reduces artifact cooldown time by 15%. |
| Equipment Tier 3 | Reduces artifact cooldown time by 20%. |
| Unique Tier | Reduces artifact cooldown time by 30%. |
| Talisman Tier 1 | Reduces artifact cooldown time by 4%. |
| Talisman Tier 2 | Reduces artifact cooldown time by 8%. |
| Talisman Tier 3 | Reduces artifact cooldown time by 14%. |
| Essence of Efficiency | Built-in effect |
| Hivemind Stingers | Built-in effect |
| Oracle Tights | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Cooldown |
| Game Name | Cooldown |
| Copper Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CopperCube |
| Blueprint | BP_Copper_Cube |
| Internal Name | CopperCube |
| Used By Spawn Tables | No |
| Copper Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Humbler Huskland Rainy Plains |
| Lightning | 35% less lightning damage taken (0.65x multiplier) |
| Poison | 50% more poison damage taken (1.5x multiplier) |
| Knockback | 0.2x knockback taken |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 30; range: 3000; projectiles: 3; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 30; range: 600; cooldown: 10s; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 10; range: 600; maximum target distance: 1000 |
| Bite | cooldown: 3s; maximum target distance: 500 |
| Static Charge | cooldown: 20s; total duration: 20s |
| Shockwave Slam | cooldown: 17s; maximum target distance: 1500 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | CarapaceA1_CAa1_S03_Arena04, PlainsA2_CA07_AS01_Arena01_Mobs |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 400 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Copper |
| Blueprint | BP_Monstrosity_Copper |
| Internal Name | MonstrosityCopper |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Turns souls into raw power as you fire it in short bursts or in one long, soul-draining blast of ultimate power. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 7 |
| Soul Cost | 0 |
| Targeting Movement Speed | 0.05 |
| Targeting Rotation Speed | 0.01 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedBeacon |
| Game Name | Corrupted Beacon |
| Fearsome and fashionable. |
| Class | Cape |
| Requires | TikTok/Twitch Event |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_CorruptedCreeper |
| Game Name | Corrupted Creeper Cape |
| Instantly sprout into deadly vines, poisoning and binding your enemies while you reap what you’ve sown. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | Illegal Illager Trials |
| Cooldown | 5 |
| Soul Cost | 20 |
| Damage | 2 |
| Effect Range | 500 |
| Ability Lifetime | 1.75 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CorruptedSeeds |
| Game Name | Corrupted Seeds |
| Cow is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Cow |
| Blueprint | BP_CowCharacter |
| Internal Name | Cow |
| Used By Spawn Tables | Yes |
| After sprinting at full speed for a short time, slamming into enemies deals damage and knocks them out of your way. |
| Equipment Tier 1 | Stampede damage and knockback are applied at 100% strength. |
| Equipment Tier 2 | Stampede damage and knockback are applied at 115% strength. |
| Equipment Tier 3 | Stampede damage and knockback are applied at 130% strength. |
| Unique Tier | Stampede damage and knockback are applied at 150% strength. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Unstoppable_Unique |
| Game Name | Cow Stampede |
| After sprinting at full speed for a short time, slamming into enemies deals damage and knocks them out of your way. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Slamming into enemies deals damage and knocks them back. |
| Equipment Tier 2 | Slamming into enemies deals damage and knocks them back. |
| Equipment Tier 3 | Slamming into enemies deals damage and knocks them back. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Unstoppable |
| Game Name | Cow Stampede |
| Jump attacks cause an impact that deals additional damage to nearby enemies and knocks them back. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Blowback |
| Game Name | Crash Landing |
| Made from the branch of a Creaking. Hits with the strength of an entire forest. |
| Effect | Sniper |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Aim | 7.41% |
| Marksman | 7.41% |
| Quiver | 7.41% |
| Ranger | 7.41% |
| Sharpshooter | 7.41% |
| Sniper | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Longbow |
| Counterpart Name | Longbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Longbow_Unique1 |
| Game Name | Creaking's Reach |
| Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Creeper |
| Blueprint | BP_Creeper |
| Internal Name | Creeper |
| Used By Spawn Tables | Yes |
| Just a completely normal candle, apart from that ominous hiss coming from the burning wick... Wait, that’s a fuse! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| First Completion | The Creeper Candle Conspiracy |
| Cooldown | 5 |
| Soul Cost | 25 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CreeperCandle |
| Game Name | Creeper Candle |
| Quest | The Creeper Candle Conspiracy |
| All critical hits deal 10% more damage. |
| Type | Effect |
| Roll Chance | 4.97% - 16.9% depending on the weapon |
| Equipment Tier 1 | All critical hits deal 10% more damage. |
| Equipment Tier 2 | All critical hits deal 20% more damage. |
| Equipment Tier 3 | All critical hits deal 30% more damage. |
| Unique Tier | All critical hits deal 40% more damage. |
| Awesomeaxe | 6.5% roll chance |
| Axe | 6.5% roll chance |
| Battle Hammer | 6.5% roll chance |
| Battlestaff | 9.39% roll chance |
| Bow | 16.9% roll chance |
| Cacaphonous Cleaver | 6.5% roll chance |
| Carapace Mace | 6.5% roll chance |
| Claymore | 6.5% roll chance |
| Clobberer | 9.39% roll chance |
| Cookiecutter | 6.5% roll chance |
| Creaking's Reach | 9.39% roll chance |
| Crossbow | 9.39% roll chance |
| Diamond Shovel | 6.5% roll chance |
| Double Crossers | 6.5% roll chance |
| Double Daggers | 6.5% roll chance |
| Double Sickles | 6.5% roll chance |
| Duel CrossBows | 6.5% roll chance |
| Elemental Staff | 9.39% roll chance |
| Emerald Hammer | 6.5% roll chance |
| Frostbiter | 9.39% roll chance |
| Gauntlets | 9.39% roll chance |
| Glaive | 9.39% roll chance |
| Golden Glaive | 9.39% roll chance |
| Greataxe | 6.5% roll chance |
| Greatbow | 6.5% roll chance |
| Greatsword | 6.5% roll chance |
| Harp Crossbow | 6.5% roll chance |
| Heartbreaker | 9.39% roll chance |
| Heavy Crossbow | 6.5% roll chance |
| Humbler Heartstring | 4.97% roll chance |
| Hunter's Hatchet | 6.5% roll chance |
| Long Bow | 9.39% roll chance |
| Longsword | 9.39% roll chance |
| Lullaby Blade | 6.5% roll chance |
| Lunar Sickle | 9.39% roll chance |
| Mace | 6.5% roll chance |
| Meat Cleaver | 6.5% roll chance |
| Mob Mallet | 9.39% roll chance |
| Monster Masher | 9.39% roll chance |
| Paragon | 6.5% roll chance |
| Phantom Wing | 9.39% roll chance |
| Pickaxe | 9.39% roll chance |
| Pike | 6.5% roll chance |
| Power Bow | 6.5% roll chance |
| Pride Of The Plains | 9.39% roll chance |
| Prime Enchanter's Gauntlets | 9.39% roll chance |
| Ranger's Promise | 16.9% roll chance |
| Rapid Crossbow | 6.5% roll chance |
| Rapier | 6.5% roll chance |
| Rascal's Razor | 6.5% roll chance |
| Redstone Wrecker | 9.39% roll chance |
| Riftslasher | 9.39% roll chance |
| Sabre | 6.5% roll chance |
| Scatter Crossbow | 6.5% roll chance |
| Sculker Claws | 6.5% roll chance |
| Sculker's Bane | 6.5% roll chance |
| Shooting Star | 6.5% roll chance |
| Short Spear | 6.5% roll chance |
| Shortbow | 6.5% roll chance |
| Shovel | 6.5% roll chance |
| Sift Sickles | 6.5% roll chance |
| Slaymore | 6.5% roll chance |
| Soul Reaper | 9.39% roll chance |
| Spectral Spear | 6.5% roll chance |
| Stormcaller | 9.39% roll chance |
| Sword | 9.39% roll chance |
| Sythe | 9.39% roll chance |
| The Burning Blade | 9.39% roll chance |
| The Close Ranger | 6.5% roll chance |
| The Cross Pollinator | 6.5% roll chance |
| The Darkshard | 6.5% roll chance |
| The Prospector's Pick | 9.39% roll chance |
| The Shackler | 9.39% roll chance |
| The Thousand Cuts | 9.39% roll chance |
| Tidal Sickle | 9.39% roll chance |
| Trickbow | 9.39% roll chance |
| Twilight Dagger | 9.39% roll chance |
| Venomous Fangs | 9.39% roll chance |
| War Hammer | 9.39% roll chance |
| Wolf Claws | 6.5% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_CriticalEdge |
| Game Name | Critical Edge |
| Increases chance of critical hits by 5%. |
| Type | Effect |
| Roll Chance | 4.97% - 16.9% depending on the weapon |
| Equipment Tier 1 | Increases chance of critical hits by 5%. |
| Equipment Tier 2 | Increases chance of critical hits by 10%. |
| Equipment Tier 3 | Increases chance of critical hits by 15%. |
| Unique Tier | Increases chance of critical hits by 20%. |
| Awesomeaxe | 6.5% roll chance |
| Axe | 6.5% roll chance |
| Battle Hammer | 6.5% roll chance |
| Battlestaff | 9.39% roll chance |
| Bow | 16.9% roll chance |
| Cacaphonous Cleaver | 6.5% roll chance |
| Carapace Mace | 6.5% roll chance |
| Claymore | 6.5% roll chance |
| Clobberer | 9.39% roll chance |
| Cookiecutter | 6.5% roll chance |
| Creaking's Reach | 9.39% roll chance |
| Crossbow | 9.39% roll chance |
| Diamond Shovel | 6.5% roll chance |
| Double Crossers | 6.5% roll chance |
| Double Daggers | 6.5% roll chance |
| Double Sickles | 6.5% roll chance |
| Duel CrossBows | 6.5% roll chance |
| Elemental Staff | 9.39% roll chance |
| Emerald Hammer | 6.5% roll chance |
| Frostbiter | 9.39% roll chance |
| Gauntlets | 9.39% roll chance |
| Glaive | 9.39% roll chance |
| Golden Glaive | 9.39% roll chance |
| Greataxe | 6.5% roll chance |
| Greatbow | 6.5% roll chance |
| Greatsword | 6.5% roll chance |
| Harp Crossbow | 6.5% roll chance |
| Heartbreaker | 9.39% roll chance |
| Heavy Crossbow | 6.5% roll chance |
| Humbler Heartstring | 4.97% roll chance |
| Hunter's Hatchet | 6.5% roll chance |
| Long Bow | 9.39% roll chance |
| Longsword | 9.39% roll chance |
| Lullaby Blade | 6.5% roll chance |
| Lunar Sickle | 9.39% roll chance |
| Mace | 6.5% roll chance |
| Meat Cleaver | 6.5% roll chance |
| Mob Mallet | 9.39% roll chance |
| Monster Masher | 9.39% roll chance |
| Paragon | 6.5% roll chance |
| Phantom Wing | 9.39% roll chance |
| Pickaxe | 9.39% roll chance |
| Pike | 6.5% roll chance |
| Power Bow | 6.5% roll chance |
| Pride Of The Plains | 9.39% roll chance |
| Prime Enchanter's Gauntlets | 9.39% roll chance |
| Ranger's Promise | 16.9% roll chance |
| Rapid Crossbow | 6.5% roll chance |
| Rapier | 6.5% roll chance |
| Rascal's Razor | 6.5% roll chance |
| Redstone Wrecker | 9.39% roll chance |
| Riftslasher | 9.39% roll chance |
| Sabre | 6.5% roll chance |
| Scatter Crossbow | 6.5% roll chance |
| Sculker Claws | 6.5% roll chance |
| Sculker's Bane | 6.5% roll chance |
| Shooting Star | 6.5% roll chance |
| Short Spear | 6.5% roll chance |
| Shortbow | 6.5% roll chance |
| Shovel | 6.5% roll chance |
| Sift Sickles | 6.5% roll chance |
| Slaymore | 6.5% roll chance |
| Soul Reaper | 9.39% roll chance |
| Spectral Spear | 6.5% roll chance |
| Stormcaller | 9.39% roll chance |
| Sword | 9.39% roll chance |
| Sythe | 9.39% roll chance |
| The Burning Blade | 9.39% roll chance |
| The Close Ranger | 6.5% roll chance |
| The Cross Pollinator | 6.5% roll chance |
| The Darkshard | 6.5% roll chance |
| The Prospector's Pick | 9.39% roll chance |
| The Shackler | 9.39% roll chance |
| The Thousand Cuts | 9.39% roll chance |
| Tidal Sickle | 9.39% roll chance |
| Trickbow | 9.39% roll chance |
| Twilight Dagger | 9.39% roll chance |
| Venomous Fangs | 9.39% roll chance |
| War Hammer | 9.39% roll chance |
| Wolf Claws | 6.5% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_CriticalHit |
| Game Name | Critical Hit |
| Attacks are guaranteed critical hits. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Critical_Chance_Increase |
| Game Name | Critical Precision |
| Critical hits restore arrows to your quiver. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Critical hits restore 1 arrow. |
| Equipment Tier 2 | Critical hits restore 3 arrow. |
| Equipment Tier 3 | Critical hits restore 5 arrow. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_CriticalQuiver |
| Game Name | Critical Quiver |
| Critical hit damage is increased. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Critical_Damage_Increase |
| Game Name | Critical Strength |
| A bunch of seeds |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_CropSeeds |
| Game Name | Crop Seeds |
| The ranged weapon of choice for the Pillager warriors. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 22.22% |
| Vanguard | 22.22% |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow |
| Game Name | Crossbow |
| Frost attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Frost attacks deal 10% more damage. |
| Equipment Tier 2 | Frost attacks deal 15% more damage. |
| Equipment Tier 3 | Frost attacks deal 20% more damage. |
| Unique Tier | Frost attacks deal 30% more damage. |
| Frostbiter | Built-in effect |
| Rimefrost Icecap | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_FrostFocus |
| Game Name | Cryomancer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Darian |
| Game Name | Darian Skin |
| Dartback is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.WellspringMiniboss |
| Blueprint | BP_WellspringMiniboss |
| Internal Name | WellspringMiniboss |
| Used By Spawn Tables | Yes |
| For the dauntless warrior who isn’t scared to stand on the frontline. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Bounty Hunter Shinguards |
| Effect | Vanguard |
| Counterpart Game Id | SW_Item_UndauntedLeggings |
| Counterpart Name | Bounty Hunter Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedLeggings_Unique |
| Game Name | Dauntless Greaves |
| Ram into your enemies with this horned helmet to knock them down a peg. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Bounty Hunter Helmet |
| Effect | Knockback |
| Counterpart Game Id | SW_Item_UndauntedHelmet |
| Counterpart Name | Bounty Hunter Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedHelmet_Unique |
| Game Name | Dauntless Horns |
| For the dauntless warrior who isn’t afraid to face a hail of arrows. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Bounty Hunter Chestplate |
| Effect | Projectile Protection |
| Counterpart Game Id | SW_Item_UndauntedChest |
| Counterpart Name | Bounty Hunter Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedChest_Unique |
| Game Name | Dauntless Pauldrons |
| For the dauntless warrior who has a lot of heart but needs a lot of souls. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Bounty Hunter Boots |
| Effect | Spiritual |
| Counterpart Game Id | SW_Item_UndauntedBoots |
| Counterpart Name | Bounty Hunter Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_UndauntedBoots_Unique |
| Game Name | Dauntless Sabatons |
| Eaten by daring warriors before battle to enter a berserker state, increasing both movement and attack speed. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 4 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_DeathcapMushroom |
| Game Name | Death Cap Mushroom |
| Movement speed and melee attack speed are increased. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_DeathcapMushroom |
| Game Name | Deathcap Mushroom |
| The Deep Dark chest actor. It uses chest rewards with its equipment selection supplied by the Deep Dark area context. |
| Type | Chest |
| Item | Equipment is selected from the active Deep Dark area loot pool. |
| Base | Uses the inherited chest emerald reward table. |
| Consumable | Uses the inherited chest consumable reward table. |
| Game ID | SW.LootActor.DeepDarkChest |
| Actor | BP_DeepDarkChest |
| Grants a 10% chance to deflect enemy projectiles. | |
| Alternate | All projectiles are being deflected. |
| Equipment Tier 1 | Grants a 10% chance to deflect enemy projectiles. |
| Equipment Tier 2 | Grants a 15% chance to deflect enemy projectiles. |
| Equipment Tier 3 | Grants a 20% chance to deflect enemy projectiles. |
| Unique Tier | Grants a 25% chance to deflect enemy projectiles. |
| Mad Sifter Paws | Built-in effect |
| Rover Pauldrons | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Deflect |
| Game Name | Deflection |
| Additional Game Id | SW_Status_Deflection |
| All projectiles are being deflected. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Deflection |
| Game Name | Deflection |
| A durable diamond shovel enchanted with the power to blast enemies away. |
| Effect | Shockwave |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 16 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 1 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Shovel |
| Counterpart Name | Shovel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel_Unique1 |
| Game Name | Diamond Shovel |
| A true warrior wears leggings. Even warriors need to be comfy. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleLeggings |
| Game Name | Disciple Leggings |
| A true warrior isn't scared to show their face but hides it so as not to scare the world. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleHelmet |
| Game Name | Disciple mask |
| A true warrior must cover their heart, or its beating will wake the Wardens. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleChest |
| Game Name | Disciple Robe |
| A true warrior wears soundproof foot wraps to spare the ground from trembling. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleBoots |
| Game Name | Disciple Wraps |
| These enchanted crossbows power up when you roll, firing with extra force. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Unique |
| Variant Of | Dual Crossbows |
| Effect | Dynamo |
| Reaper | 30.77% |
| Bounty Hunter | 15.38% |
| Marksman | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 20 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 2 |
| Volley Delay | 0.25 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 2 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 / 5 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_DualCrossbow |
| Counterpart Name | Dual Crossbows |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_DualCrossbow_Unique1 |
| Game Name | Double Crossers |
| When one dagger just isn’t fast enough. |
| Class | Melee |
| Type | Dagger |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 6 |
| Damage (Attack 3) | 9 |
| Jump Attack Damage | 14 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.6 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.6 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 235 |
| Attack Range (Attack 2) | 235 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Daggers |
| Game Name | Double Daggers |
| Harvest tools from Honeycomb Fields, repurposed for reaping illagers and monsters. |
| Class | Melee |
| Type | Sickles |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Reaper | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles |
| Game Name | Double Sickles |
| A chestplate as comfy as a bedcover, helping you focus on your targets. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Phantom Chestplate |
| Effect | Duelist |
| Counterpart Game Id | SW_Item_PhantomChest |
| Counterpart Name | Phantom Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomChest_Unique |
| Game Name | Dreamruler Cover |
| A crown as soft as a pillow for tranquil dreams of soul gathering. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Phantom Helmet |
| Effect | Reaper |
| Counterpart Game Id | SW_Item_PhantomHelmet |
| Counterpart Name | Phantom Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomHelmet_Unique |
| Game Name | Dreamruler Crown |
| A pair of pyjama pants as light as shadows, helping you sneak through your enemy’s nightmares. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Phantom Pants |
| Effect | Prowler |
| Counterpart Game Id | SW_Item_PhantomLeggings |
| Counterpart Name | Phantom Pants |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomLeggings_Unique |
| Game Name | Dreamruler Pyjamas |
| A pair of slippers so cosy you’ll roll out of bed and jump into battle! |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Phantom Boots |
| Effect | Finesse |
| Counterpart Game Id | SW_Item_PhantomBoots |
| Counterpart Name | Phantom Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomBoots_Unique |
| Game Name | Dreamruler Slippers |
| Grants a 1% increased chance for defeated enemies to drop loot. |
| Type | Effect |
| Roll Chance | Not rollable |
| Talisman Tier 1 | Grants a 1% increased chance for defeated enemies to drop loot. |
| Talisman Tier 2 | Grants a 2% increased chance for defeated enemies to drop loot. |
| Talisman Tier 3 | Grants a 4% increased chance for defeated enemies to drop loot. |
| Looter's Charm | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_DropChance |
| Game Name | DropChance_TalismanEffect |
| When one crossbow just isn’t enough. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Reaper | 30.77% |
| Bounty Hunter | 15.38% |
| Marksman | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 20 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 2 |
| Volley Delay | 0.25 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 2 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_DualCrossbow |
| Game Name | Dual Crossbows |
| Melee attacks deal 20% more damage to primary targets. |
| Type | Effect |
| Roll Chance | 5.13% - 7.41% depending on the weapon |
| Equipment Tier 1 | Melee attacks deal 20% more damage to primary targets. |
| Equipment Tier 2 | Melee attacks deal 25% more damage to primary targets. |
| Equipment Tier 3 | Melee attacks deal 30% more damage to primary targets. |
| Unique Tier | Melee attacks deal 40% more damage to primary targets. |
| Awesomeaxe | 5.13% roll chance |
| Claymore | 5.13% roll chance |
| Cookiecutter | 5.13% roll chance |
| Dreamruler Cover | Built-in effect |
| Gauntlets | 7.41% roll chance |
| Greataxe | 5.13% roll chance |
| Greatsword | 5.13% roll chance |
| Pride Of The Plains | 7.41% roll chance; Built-in effect |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rascal's Razor | 5.13% roll chance |
| Riftslasher | 7.41% roll chance |
| Sabre | 5.13% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Darkshard | 5.13% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Duelist |
| Game Name | Duelist |
| Rolling amplifies the damage of your next melee or ranged attack, stacking with each use. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Dynamo |
| Game Name | Dynamo |
| Echo Golem is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.CaretakerGolem |
| Blueprint | BP_CaretakerGolem |
| Internal Name | CaretakerGolem |
| Used By Spawn Tables | No |
| The music of this hollowed husk protects against ranged attacks. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | Wrath of the Sculkers |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 10 |
| Soul Cost | 40 |
| Effect Duration | 8 |
| Effect Magnitude | 10 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_CarapaceOcarina |
| Game Name | Echo Ocarina |
| A breakable Echo Shard pot. The small and large actors share the same live Echo Shard loot source; the large actor currently uses the game's breakable barrel model. |
| Type | Breakable Pot |
| Echo Shards | 3 Echo Shards guaranteed, plus 5 additional rolls with a 50% chance each (3-8 total). |
| Game ID | SW.LootSource.Pot.SpringStone |
| Actor | BP_SpringStonePotSmall, BP_SpringStonePotLarge |
| Echo Shards are a rare currency used to improve vendors and enchant or reroll equipment effects. |
| Class | Consumables |
| Type | Currency |
| Obtained From | Dungeons; Rifts; Bosses; Soul Storms |
| Used For | Vendor upgrades; effect rerolls; enchanting |
| Carry Limit | 100 |
| Actor Reference | /Game/Spicewood/Art/Interactables/SpringStones/BP_SpringStone.BP_SpringStone_C |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Currency |
| Game Id | SW.Item.Currency.SpringStone |
| Game Name | Echo Shards |
| Mesh Reference | /Game/Spicewood/Art/Interactables/SpringStones/SM_SpringStone.SM_SpringStone |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Brown |
| Game Name | Edson Skin |
| Imbues your attacks with the power of crackling electricity and looks striking on your wrist! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_ConductiveBracelet |
| Game Name | Electric Bangle |
| Melee attacks deal additional Lightning damage. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_ConductiveBracelet |
| Game Name | Electric Bangle |
| Lightning attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Lightning attacks deal 10% more damage. |
| Equipment Tier 2 | Lightning attacks deal 15% more damage. |
| Equipment Tier 3 | Lightning attacks deal 20% more damage. |
| Unique Tier | Lightning attacks deal 25% more damage. |
| Oracle Crown | Built-in effect |
| Stormcaller | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_LightningFocus |
| Game Name | Electromancer |
| Reduces damage taken from elemental attacks by 10%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces damage taken from elemental attacks by 10%. |
| Equipment Tier 2 | Reduces damage taken from elemental attacks by 15%. |
| Equipment Tier 3 | Reduces damage taken from elemental attacks by 20%. |
| Unique Tier | Reduces damage taken from elemental attacks by 25%. |
| Monstrosity Greaves | Built-in effect |
| Rimefrost Armour | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ElementalProtection |
| Game Name | Elemental Protection |
| A powerful staff that unleashes the elements of fire, ice, poison, and electricity on your enemies. |
| Class | Melee |
| Type | Staff |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Battlestaff |
| Effect | Randomancer |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 24 |
| Damage (Attack 2) | 24 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 26 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 90 |
| Stagger (Attack 2) | 60 |
| Stagger (Attack 3) | 100 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 325 |
| Attack Range (Attack 2) | 325 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 90 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 180 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Battlestaff |
| Counterpart Name | Battlestaff |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Battlestaff_Unique1 |
| Game Name | Elemental Staff |
| This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder. |
| Class | Melee |
| Type | Hammer |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Battle Hammer |
| Effect | Raider |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Final Souldown |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 25 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 34 |
| Stagger (Attack 2) | 34 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 25 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 400 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 50 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Hammer |
| Counterpart Name | Battle Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Hammer_Unique1 |
| Game Name | Emerald Hammer |
| Emerald Increase Talisman Description |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_EmeraldIncrease |
| Game Name | Emerald of Good Fortune |
| A breakable emerald pot. Small and large actors use the same Emerald Pot loot source and the same rendered model. |
| Type | Breakable Pot |
| Emeralds | 1 emerald guaranteed, plus 4 rolls with a 50% chance each. |
| Game ID | SW.LootSource.Pot.Emerald |
| Actor | BP_EmeraldPotSmall, BP_EmeraldPotLarge |
| Emeralds are the main currency used to buy items and upgrade equipment. |
| Class | Consumables |
| Type | Currency |
| Obtained From | Enemy and loot drops; salvaging equipment |
| Used For | Town Merchant purchases and Blacksmith equipment upgrades |
| Actor Reference | /Game/Spicewood/Art/Interactables/Emeralds/BP_Emerald.BP_Emerald_C |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Currency |
| Game Id | SW.Item.Currency.Emerald |
| Game Name | Emeralds |
| Mesh Reference | /Game/Spicewood/Art/Interactables/Emeralds/SM_Emerald.SM_Emerald |
| Enchanter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Enchanter |
| Blueprint | BP_Enchanter |
| Internal Name | Enchanter |
| Used By Spawn Tables | Yes |
| Enchant your items using enchantment books. |
| Type | Merchant |
| Location | Brave Haven |
| Enchant items | Apply collected Enchantment Books using Echo Shards and Enchantment Points. The Enchantment Book is retained and can be used on multiple items. |
| Disenchant items | Removing an enchantment refunds its Enchantment Points and keeps the Enchantment Book. |
| Upgrade enchantments | Higher merchant levels allow enchantments to be upgraded using Echo Shards and Enchantment Points. |
| Requirement | Complete Training with the Enchantsmith quest (CA02_C). The Enchantsmith then appears at their station in Brave Haven. |
| Quest | Training with the Enchantsmith |
| Level 1 | Can apply compatible Enchantment Books to items. |
| Level 2 | Costs 30 Echo Shards and unlocks upgrading enchantments to level II. |
| Level 3 | Costs 60 Echo Shards and unlocks upgrading enchantments to level III. |
| Game ID | SW.NPC.Enchantsmith |
| Actor | BP_Villager_Enchantsmith |
| The Ender Fog smoke bomb lets you sneak up on enemies, cloaked by shadows. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 1 |
| Effect Magnitude | 1 |
| Activation Delay | 0.28 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_SmokeBomb |
| Game Name | Ender Fog |
| Weapon attacks deploy End crystals that explode in proximity to enemies or after a short time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Borealis |
| Game Name | Ender Mines |
| Increases your maximum arrow capacity. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 2 additional arrows. |
| Equipment Tier 2 | Grants 3 additional arrows. |
| Equipment Tier 3 | Grants 4 additional arrows. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ExpandedQuiver |
| Game Name | Ender Quiver |
| Enderman is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Enderman |
| Blueprint | BP_Enderman |
| Internal Name | Enderman |
| Used By Spawn Tables | Yes |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Eshe |
| Game Name | Eshe Skin |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Esperanza |
| Game Name | Esperanza Skin |
| Artefact Cooldown Talisman Description |
| Repeatable Reward | Breaking Camps |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_ArtifactCooldown |
| Game Name | Essence of Efficiency |
| Grants a 10% chance to evade melee damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Grants a 10% chance to evade melee damage. |
| Equipment Tier 2 | Grants a 15% chance to evade melee damage. |
| Equipment Tier 3 | Grants a 20% chance to evade melee damage. |
| Unique Tier | Grants a 20% chance to evade melee damage. |
| Humbler Tarsi | Built-in effect |
| Shooting Star | Built-in effect |
| Twisted Warden Vest | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Sidestep |
| Game Name | Evasion |
| Evoker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Evoker |
| Blueprint | BP_Evoker |
| Internal Name | Evoker |
| Used By Spawn Tables | Yes |
| Excavator - Backpack is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.DeepDarkIllager.BackpackVariant |
| Blueprint | BP_DeepDark_Illager_Variant1 |
| Internal Name | DeepDarkIllagerBackpack |
| Used By Spawn Tables | Yes |
| Excavator - Deep Dark Illager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.DeepDarkIllager |
| Blueprint | BP_DeepDark_Illager |
| Internal Name | DeepDarkIllager |
| Used By Spawn Tables | Yes |
| A higher-value chest that uses the shared chest rewards and guarantees equipment from the current area loot pool. |
| Type | Chest |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Game ID | SW.LootActor.FancyChest |
| Actor | BP_FancyChest |
| Class | Skin |
| Type | Skin |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_HealerDeluxe |
| Game Name | Fancy Flores Skin |
| Class | Skin |
| Type | Skin |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_TankDeluxe |
| Game Name | Fancy Kellen Skin |
| Class | Skin |
| Type | Skin |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_RangerDeluxe |
| Game Name | Fancy Ren Skin |
| Class | Skin |
| Type | Skin |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_ValorieDeluxe |
| Game Name | Fancy Valorie Skin |
| A lost shovel that belongs to a farmer in Plains |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_FarmerShovel |
| Game Name | Farmer's Shovel |
| The music of the flute grants critical striking powers to any fighter of note. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FightersFife |
| Game Name | Fighter's Flute |
| Eaten by daring warriors before battle, unleashing their rage and increasing their attack speed. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 4 |
| Effect Magnitude | 0.55 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_MaimingMushroom |
| Game Name | Fighting Fungus |
| Increases attack damage by 15% when jumping or rolling. |
| Type | Effect |
| Roll Chance | 5.13% - 15.38% depending on the weapon |
| Equipment Tier 1 | Increases attack damage by 15% when jumping or rolling. |
| Equipment Tier 2 | Increases attack damage by 25% when jumping or rolling. |
| Equipment Tier 3 | Increases attack damage by 35% when jumping or rolling. |
| Unique Tier | Increases attack damage by 35% when jumping or rolling. |
| Awesomeaxe | 5.13% roll chance |
| Carapace Mace | Built-in effect |
| Claymore | 5.13% roll chance |
| Cookiecutter | 15.38% roll chance |
| Double Sickles | 10.26% roll chance |
| Dreamruler Slippers | Built-in effect |
| Gauntlets | 7.41% roll chance |
| Greataxe | 5.13% roll chance |
| Greatsword | 5.13% roll chance |
| Pride Of The Plains | 7.41% roll chance |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rapier | 10.26% roll chance |
| Rascal's Razor | 15.38% roll chance |
| Riftslasher | 7.41% roll chance |
| Sabre | 5.13% roll chance |
| Sculker Claws | 10.26% roll chance |
| Sculker's Bane | 10.26% roll chance |
| Sift Sickles | 10.26% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Darkshard | 5.13% roll chance |
| The Thousand Cuts | 14.81% roll chance |
| Venomous Fangs | 14.81% roll chance |
| Wolf Claws | 10.26% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Finesse |
| Game Name | Finesse |
| Jump attacks and final hits create a wave of fire that damages enemies and sets them on fire for a short time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Wave deals 35% of weapon damage and sets mobs on fire for a short time |
| Equipment Tier 2 | Wave deals 45% of weapon damage and sets mobs on fire for a short time |
| Equipment Tier 3 | Wave deals 50% of weapon damage and sets mobs on fire for a short time |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_FireAspect |
| Game Name | Fire Aspect |
| The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong? |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FireworkQuiver |
| Game Name | Firework Arrow |
| Brawling Talisman Description |
| Repeatable Reward | The Missing Note Blocks |
| Talisman Tier 1 | Melee attacks deal 10% more damage. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Melee attacks deal 20% more damage. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Melee attacks deal 35% more damage. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Brawling |
| Game Name | Fist of Iron |
| Flame Construct is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.DeepDarkGolem |
| Blueprint | BP_DeepDark_Golem |
| Internal Name | DeepDarkGolem |
| Used By Spawn Tables | Yes |
| Light your arrows with the flame of your righteous rage. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FlameQuiver |
| Game Name | Flaming Quiver |
| Reduces ranged ammo cooldown time by 15%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces ranged ammo cooldown time by 15%. |
| Equipment Tier 2 | Reduces ranged ammo cooldown time by 20%. |
| Equipment Tier 3 | Reduces ranged ammo cooldown time by 25%. |
| Unique Tier | Reduces ranged ammo cooldown time by 35%. |
| Hunter's Hatchet | Built-in effect |
| Sharpshooter Chaps | Built-in effect |
| Woodsprite Root Boots | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Reconstruction |
| Game Name | Fletcher |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Healer |
| Game Name | Flores Skin |
| Melee and ranged attack speed is increased. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Acceleration |
| Game Name | Flurrying |
| An enchanted mushroom cap for poisoned punches and toxic terror. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Mushroom Cap |
| Effect | Venomancer |
| Counterpart Game Id | SW_Item_MushroomHelmet |
| Counterpart Name | Mushroom Cap |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomHelmet_Unique |
| Game Name | Fly Agaric Cap |
| A cute coat made of mycelium with natural healing properties. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Mushroom Robe |
| Effect | Regeneration |
| Counterpart Game Id | SW_Item_MushroomChest |
| Counterpart Name | Mushroom Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomChest_Unique |
| Game Name | Fly Agaric Coat |
| Give your pet companions a nibble of these galoshes and it will grant them natural resistance. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Mushroom Boots |
| Effect | Shepherd |
| Counterpart Game Id | SW_Item_MushroomBoots |
| Counterpart Name | Mushroom Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomBoots_Unique |
| Game Name | Fly Agaric Galoshes |
| Don’t eat the trousers! They are poisonous to humans but grant extra strength to your pets. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Mushroom Leggings |
| Effect | Pack Leader |
| Counterpart Game Id | SW_Item_MushroomLeggings |
| Counterpart Name | Mushroom Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomLeggings_Unique |
| Game Name | Fly Agaric Trousers |
| All damage taken is reduced. |
| Duration Seconds | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Resistance |
| Game Name | Fortifying |
| Fox is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Fox |
| Blueprint | BP_Fox |
| Internal Name | Fox |
| Used By Spawn Tables | Yes |
| These arrows will have your enemies quivering from both fear and cold. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_FrostQuiver |
| Game Name | Freezing Quiver |
| Frog is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Frog |
| Blueprint | BP_Frog |
| Internal Name | Frog |
| Used By Spawn Tables | Yes |
| Frog - Cold is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.FrogVariant1 |
| Blueprint | BP_Frog_Cold |
| Internal Name | FrogCold |
| Used By Spawn Tables | Yes |
| Frog - Warm is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.FrogVariant2 |
| Blueprint | BP_Frog_Warm |
| Internal Name | FrogWarm |
| Used By Spawn Tables | Yes |
| Jump attacks and final hits create a wave of ice that damages enemies and freezes them for a short time, slowing their attacks and movement. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_FrostCrescent |
| Game Name | Frost Crescent |
| A frost-infused longsword fit only for the coolest of warriors. |
| Effect | Cryomancer |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_StraightSword |
| Counterpart Name | Longsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword_Unique1 |
| Game Name | Frostbiter |
| Frozen is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | Sw.Mob.ZombieFrozen |
| Blueprint | BP_Zombie_Frozen |
| Internal Name | ZombieFrozen |
| Used By Spawn Tables | No |
| Attack speed and movement speed are reduced. |
| Duration Seconds | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Freezing |
| Game Name | Frozen |
| Fusefly is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Pufflet |
| Blueprint | BP_Pufflet |
| Internal Name | Pufflet |
| Used By Spawn Tables | Yes |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Purple |
| Game Name | Gaston Skin |
| Powerful steel gauntlets for when the defenceless need a pair of helping hands. |
| Class | Melee |
| Type | Gauntlets |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 12 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 14 |
| Stagger (Attack 2) | 14 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 2 |
| Attack Speed Multiplier (Attack 2) | 2 |
| Attack Speed Multiplier (Attack 3) | 2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 240 |
| Attack Range (Attack 2) | 240 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 30 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Light |
| Knockback Strength (Attack 1) | 300 |
| Knockback Strength (Attack 2) | 300 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Gauntlet |
| Game Name | Gauntlets |
| Geomancer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Geomancer |
| Blueprint | BP_Geomancer |
| Internal Name | Geomancer |
| Used By Spawn Tables | Yes |
| A wise blacksmith once stuck a sword on top of a staff and the world has never been the same. |
| Class | Melee |
| Type | Glaive |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 1000 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Glaive |
| Game Name | Glaive |
| Potion Cooldown Talisman Description |
| Talisman Tier 1 | Reduces potion cooldown time by 10%. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Reduces potion cooldown time by 15%. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Reduces potion cooldown time by 25%. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_PotionCooldown |
| Game Name | Glowstone Flask |
| Goat is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Goat |
| Blueprint | BP_GoatCharacter |
| Internal Name | Goat |
| Used By Spawn Tables | Yes |
| A glaive of pure gold for the brave warrior who leads the charge. |
| Effect | Vanguard |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 1000 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Glaive |
| Counterpart Name | Glaive |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Glaive_Unique1 |
| Game Name | Golden Glaive |
| Summons a plated protector to prevent you from being harmed! |
| Repeatable Reward | The Final Souldown |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_IronGolem |
| Game Name | Golem Kit |
| Using an artifact pulls all nearby enemies toward you. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artifact usage pulls all enemies within 4 blocks toward you. |
| Equipment Tier 2 | Artifact usage pulls all enemies within 8 blocks toward you. |
| Equipment Tier 3 | Artifact usage pulls all enemies within 10 blocks toward you. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_GravityPulse |
| Game Name | Gravity Pulse |
| An enchantment that grants weapons the power to pull enemies closer. |
| Equipment Tier 1 | Artifact usage pulls all enemies within 4 blocks toward you. |
| Equipment Tier 2 | Artifact usage pulls all enemies within 8 blocks toward you. |
| Equipment Tier 3 | Artifact usage pulls all enemies within 10 blocks toward you. |
| Unique Tier | Attacks have a chance to pull all enemies within 10 blocks toward you. |
| The Darkshard | Built-in effect |
| Game Id | SW_Enchantment_GravityPulse |
| Name | Gravity Pulse |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_GravityPulse_Unique |
| Game Name | Gravity Strike |
| A good axe settles for having a blade on one side. This is no goodaxe. |
| Class | Melee |
| Type | Axe |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 28 |
| Damage (Attack 2) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 48 |
| Stagger (Attack 2) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 2) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 350 |
| Attack Range (Attack 2) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 600 |
| Knockback Strength (Attack 2) | 1150 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GreatAxe |
| Game Name | Greataxe |
| A powerful bow that fires with such force your arrows pierce even the toughest of enemies. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 15.38% |
| Vanguard | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 5.13% |
| Marksman | 5.13% |
| Quiver | 5.13% |
| Ranger | 5.13% |
| Sharpshooter | 5.13% |
| Sniper | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 10 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 4 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Greatbow |
| Game Name | Greatbow |
| If your heart is just, even the greatest sword will feel light as a feather. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 18 |
| Jump Attack Damage | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword |
| Game Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Greta |
| Game Name | Greta Skin |
| Sharpen your weapons on the grindstone to make enemies feel the sting of your steel and cause extra damage. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 4 |
| Soul Cost | 30 |
| Effect Duration | 6 |
| Effect Magnitude | 15 |
| Activation Delay | 0.27 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Grindstone |
| Game Name | Grindstone |
| All attacks deal increased additive damage. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_Grindstone |
| Game Name | Grindstone |
| Seeds from the Groobler Nest, the Wandering Trader wants these! |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_GrooblerSeeds |
| Game Name | Groobler Seeds |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Silver |
| Game Name | Gubbis Skin |
| Harmonizer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Driftweaver |
| Blueprint | BP_DriftWeaverSentinel |
| Internal Name | Driftweaver |
| Used By Spawn Tables | Yes |
| Half musical instrument, fully deadly weapon. The Harp Crossbow always hits the right note. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Unique |
| Variant Of | Scatter Crossbow |
| Effect | Ranger |
| Pack Leader | 20.51% |
| Reaper | 16.41% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Final Souldown Encore |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 3 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_ScatterCrossbow |
| Counterpart Name | Scatter Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_ScatterCrossbow_Unique1 |
| Game Name | Harp Crossbow |
| Increases healing given to yourself and allies by 25%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases healing given to yourself and allies by 25%. |
| Equipment Tier 2 | Increases healing given to yourself and allies by 35%. |
| Equipment Tier 3 | Increases healing given to yourself and allies by 50%. |
| Unique Tier | Increases healing given to yourself and allies by 50%. |
| Hivemind Thorax | Built-in effect |
| Sift Sickles | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_HealingFocus |
| Game Name | Healer |
| Healing Talisman Description |
| Repeatable Reward | Wildflower Warrior |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Healing |
| Game Name | Healing Heart |
| Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health. |
| First Completion | Training with the Enchantsmith |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Radiance |
| Game Name | Healing Smite |
| Using an artifact regenerates health |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artifact usage heals 15% of your maximum health. |
| Equipment Tier 2 | Artifact usage heals 25% of your maximum health. |
| Equipment Tier 3 | Artifact usage heals 35% of your maximum health. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_HealthSynergy |
| Game Name | Health Synergy |
| A healthy sculk block, Usually used as a power source for Caretakers |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Quest | Lost Harmonies |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_HealthySculkBlock |
| Game Name | Healthy Sculk |
| Grants a 10% damage increase while health is above 95%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Talisman Tier 1 | Grants a 10% damage increase while health is above 95%. |
| Talisman Tier 2 | Grants a 20% damage increase while health is above 85%. |
| Talisman Tier 3 | Grants a 40% damage increase while health is above 75%. |
| Tendrils of the Sprout | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_HealthyStrike |
| Game Name | Healthy Strike |
| A netherite war hammer imbued with ghastly fire magic that explodes on impact. |
| Class | Melee |
| Type | Hammer |
| Damage Type | Blast |
| Rarity | Unique |
| Variant Of | War Hammer |
| Effect | Pyrotechnics |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 40 |
| Jump Attack Damage | 40 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 45 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_WarHammer |
| Counterpart Name | War Hammer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_WarHammer_Unique1 |
| Game Name | Heartbreaker |
| A slow but deadly menace and a real threat from a distance. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 15.38% |
| Momentum | 15.38% |
| Point Blank | 15.38% |
| Vanguard | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | Corruption in the Woods |
| Range | 750 |
| Ammo | 8 |
| Low Ammo Threshold | 2 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow |
| Game Name | Heavy Crossbow |
| The years have only made this trusty cape shine brighter than ever. |
| Class | Cape |
| Requires | Minecraft Dungeons I |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_Hero |
| Game Name | Hero Cape |
| A hard hat imbued with magical beeswax to make positive statuses stick like honey. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Beekeeper Veil |
| Effect | Ally |
| First Completion | Keeper of the Bees |
| Counterpart Game Id | SW_Item_HoneyHelmet |
| Counterpart Name | Beekeeper Veil |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyHelmet_Unique |
| Game Name | Hivemind Hard Hat |
| Boots greased with magical beeswax to make your artefacts run as smooth as honey. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Beekeeper Boots |
| Effect | Cooldown |
| Counterpart Game Id | SW_Item_HoneyBoots |
| Counterpart Name | Beekeeper Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyBoots_Unique |
| Game Name | Hivemind Stingers |
| A chestplate forged with magical honey for healing your whole hive. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Beekeeper Suit |
| Effect | Healer |
| Counterpart Game Id | SW_Item_HoneyChest |
| Counterpart Name | Beekeeper Suit |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyChest_Unique |
| Game Name | Hivemind Thorax |
| Trousers coated with magical honey for quicker recovery from diseases and blights. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Beekeeper Leggings |
| Effect | Resilience |
| Counterpart Game Id | SW_Item_HoneyLeggings |
| Counterpart Name | Beekeeper Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HoneyLeggings_Unique |
| Game Name | Hivemind Trousers |
| A sticky treat to trap your enemies as your buzzing friends join the battle! Victory never tasted so sweet. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Illagers from the Rift |
| Cooldown | 15 |
| Soul Cost | 45 |
| Effect Range | 1000 |
| Single Target | true |
| Effect Angle Span | 150 |
| Number Of Projectiles | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Honeypot |
| Game Name | Honey Dipper |
| Honeycomb used to build new beehives |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Quest | Keeper of the Bees |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_Honeycomb |
| Game Name | Honeycomb |
| Movement speed is reduced. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Honeyed |
| Game Name | Honeyed |
| A helmet almost as impenetrable as the humbler husk it was made from. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Protector Helmet |
| Effect | Protection |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartHelmet |
| Counterpart Name | Protector Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet_Unique |
| Game Name | Humbler Antenna |
| A carapace chestplate imbued with the healing properties of humbler husk. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Protector Chestplate |
| Effect | Recovery |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartChest |
| Counterpart Name | Protector Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest_Unique |
| Game Name | Humbler Carapace |
| A pair of flexible humbler husk greaves that give extra reach to your attacks. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Protector Shinguards |
| Effect | Brawler |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartLeggings |
| Counterpart Name | Protector Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings_Unique |
| Game Name | Humbler Greaves |
| This greatbow beats like the heart of a Humbler and pierces through the toughest husks. |
| Effect | Piercing |
| Bounty Hunter | 11.76% |
| Momentum | 11.76% |
| Point Blank | 11.76% |
| Vanguard | 11.76% |
| Impact | 6.63% |
| Critical Edge | 4.97% |
| Critical Hit | 4.97% |
| Knockback | 4.97% |
| Aim | 3.92% |
| Marksman | 3.92% |
| Quiver | 3.92% |
| Ranger | 3.92% |
| Sharpshooter | 3.92% |
| Sniper | 3.92% |
| Looter | 2.94% |
| Raider | 2.94% |
| Persistence | 1.99% |
| Range | 750 |
| Ammo | 10 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 4 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Greatbow |
| Counterpart Name | Greatbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Greatbow_Unique1 |
| Game Name | Humbler Heartstring |
| These boots are quick to dodge attacks, yet as hard as the humbler husk they were made from. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Protector Boots |
| Effect | Evasion |
| First Completion | The Final Souldown |
| Counterpart Game Id | SW_Item_StalwartBoots |
| Counterpart Name | Protector Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots_Unique |
| Game Name | Humbler Tarsi |
| The music from this mystical horn will knock enemies over and leave their ears ringing. You may need some practice. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 4 |
| Soul Cost | 25 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RallyingHorn |
| Game Name | Humbling Horn |
| Hunter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerGrappler |
| Blueprint | BP_Scavenger_Grappler |
| Internal Name | ScavengerGrappler |
| Used By Spawn Tables | Yes |
| For the experienced hunter who knows how to fletch their own arrows. |
| Effect | Fletcher |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 21 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 27.5 |
| Stagger (Attack 2) | 27.5 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 200 |
| Attack Range (Attack 2) | 200 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Axe |
| Counterpart Name | Axe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Axe_Unique1 |
| Game Name | Hunter's Hatchet |
| Hurler is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Bonker |
| Blueprint | BP_Bonker |
| Internal Name | Bonker |
| Used By Spawn Tables | Yes |
| Movement speed is increased. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Swiftness |
| Game Name | Hurrying |
| Husk is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.Husk |
| Blueprint | BP_Zombie_Husk |
| Internal Name | Husk |
| Used By Spawn Tables | Yes |
| An enchantment that imbues attacks with a soul-powered ichor blast. |
| Spectral Spear | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_PhantomLance |
| Game Name | Ichor Blast |
| Ranged attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | 6.63% - 22.54% depending on the weapon |
| Equipment Tier 1 | Ranged attacks deal 10% more damage. |
| Equipment Tier 2 | Ranged attacks deal 20% more damage. |
| Equipment Tier 3 | Ranged attacks deal 30% more damage. |
| Unique Tier | Ranged attacks deal 30% more damage. |
| Talisman Tier 1 | Ranged attacks deal 10% more damage. |
| Talisman Tier 2 | Ranged attacks deal 15% more damage. |
| Talisman Tier 3 | Ranged attacks deal 25% more damage. |
| Amethyst Lens | Built-in effect |
| Bow | 22.54% roll chance |
| Creaking's Reach | 12.52% roll chance |
| Crossbow | 12.52% roll chance |
| Double Crossers | 8.67% roll chance |
| Duel CrossBows | 8.67% roll chance |
| Greatbow | 8.67% roll chance |
| Harp Crossbow | 8.67% roll chance |
| Heavy Crossbow | 8.67% roll chance |
| Humbler Heartstring | 6.63% roll chance |
| Long Bow | 12.52% roll chance |
| Paragon | 8.67% roll chance; Built-in effect |
| Phantom Wing | 12.52% roll chance |
| Power Bow | 8.67% roll chance |
| Ranger's Promise | 22.54% roll chance |
| Rapid Crossbow | 8.67% roll chance |
| Scatter Crossbow | 8.67% roll chance |
| Sharpshooter Duster | Built-in effect |
| Shooting Star | 8.67% roll chance |
| Shortbow | 8.67% roll chance |
| The Close Ranger | 8.67% roll chance |
| The Cross Pollinator | 8.67% roll chance |
| The Shackler | 12.52% roll chance |
| Trickbow | 12.52% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Power |
| Game Name | Impact |
| No damage is being taken. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Invulnerable |
| Game Name | Invulnerable |
| Class | Pet |
| Type | Passive Talisman Pet |
| Requires | Golem Kit |
| Activation Chance | 100% |
| Base Summon Cooldown | 30 seconds |
| Talisman Level 1 | Attack 1x | Defence 1x | Cooldown 30s |
| Talisman Level 2 | Attack 1.2x | Defence 0.75x | Cooldown 24s |
| Talisman Level 3 | Attack 1.5x | Defence 0.45x | Cooldown 22.5s |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_IronGolem |
| Game Name | Iron Golem |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Javier |
| Game Name | Javier Skin |
| Increases jump shot damage dealt by 6%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Unique Tier | Increases jump shot damage dealt by 6%. |
| Phantom Wing | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Jumpshot |
| Game Name | Jumpshot |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Tank |
| Game Name | Kellen Skin |
| Key Golem - Gold is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.KeyGolemGold |
| Blueprint | BP_KeyGolem_Gold |
| Internal Name | KeyGolem_Gold |
| Used By Spawn Tables | No |
| Key Golem - Silver is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.KeyGolemSilver |
| Blueprint | BP_KeyGolem_Silver |
| Internal Name | KeyGolem_Silver |
| Used By Spawn Tables | No |
| Attacks do 15% more knockback. |
| Type | Effect |
| Roll Chance | 4.97% - 16.9% depending on the weapon |
| Equipment Tier 1 | Attacks do 15% more knockback. |
| Equipment Tier 2 | Attacks do 20% more knockback. |
| Equipment Tier 3 | Attacks do 30% more knockback. |
| Unique Tier | Attacks do 40% more knockback. |
| Awesomeaxe | 6.5% roll chance |
| Axe | 6.5% roll chance |
| Battle Hammer | 6.5% roll chance |
| Battlestaff | 9.39% roll chance |
| Bow | 16.9% roll chance |
| Cacaphonous Cleaver | 6.5% roll chance |
| Carapace Mace | 6.5% roll chance |
| Claymore | 6.5% roll chance |
| Clobberer | 9.39% roll chance |
| Cookiecutter | 6.5% roll chance |
| Creaking's Reach | 9.39% roll chance |
| Crossbow | 9.39% roll chance |
| Dauntless Horns | Built-in effect |
| Diamond Shovel | 6.5% roll chance |
| Double Crossers | 6.5% roll chance |
| Double Daggers | 6.5% roll chance |
| Double Sickles | 6.5% roll chance |
| Duel CrossBows | 6.5% roll chance |
| Elemental Staff | 9.39% roll chance |
| Emerald Hammer | 6.5% roll chance |
| Frostbiter | 9.39% roll chance |
| Gauntlets | 9.39% roll chance |
| Glaive | 9.39% roll chance |
| Golden Glaive | 9.39% roll chance |
| Greataxe | 6.5% roll chance |
| Greatbow | 6.5% roll chance |
| Greatsword | 6.5% roll chance |
| Harp Crossbow | 6.5% roll chance |
| Heartbreaker | 9.39% roll chance |
| Heavy Crossbow | 6.5% roll chance |
| Humbler Heartstring | 4.97% roll chance |
| Hunter's Hatchet | 6.5% roll chance |
| Long Bow | 9.39% roll chance |
| Longsword | 9.39% roll chance |
| Lullaby Blade | 6.5% roll chance |
| Lunar Sickle | 9.39% roll chance |
| Mace | 6.5% roll chance |
| Meat Cleaver | 6.5% roll chance |
| Mob Mallet | 9.39% roll chance |
| Monster Masher | 9.39% roll chance |
| Paragon | 6.5% roll chance |
| Phantom Wing | 9.39% roll chance |
| Pickaxe | 9.39% roll chance |
| Pike | 6.5% roll chance |
| Power Bow | 6.5% roll chance |
| Pride Of The Plains | 9.39% roll chance |
| Prime Enchanter's Gauntlets | 9.39% roll chance |
| Ranger's Promise | 16.9% roll chance |
| Rapid Crossbow | 6.5% roll chance |
| Rapier | 6.5% roll chance |
| Rascal's Razor | 6.5% roll chance |
| Redstone Wrecker | 9.39% roll chance |
| Riftslasher | 9.39% roll chance |
| Sabre | 6.5% roll chance |
| Scatter Crossbow | 6.5% roll chance |
| Sculker Claws | 6.5% roll chance |
| Sculker's Bane | 6.5% roll chance |
| Shooting Star | 6.5% roll chance |
| Short Spear | 6.5% roll chance |
| Shortbow | 6.5% roll chance |
| Shovel | 6.5% roll chance |
| Sift Sickles | 6.5% roll chance |
| Slaymore | 6.5% roll chance |
| Soul Reaper | 9.39% roll chance |
| Spectral Spear | 6.5% roll chance |
| Stormcaller | 9.39% roll chance |
| Sword | 9.39% roll chance |
| Sythe | 9.39% roll chance |
| The Burning Blade | 9.39% roll chance |
| The Close Ranger | 6.5% roll chance |
| The Cross Pollinator | 6.5% roll chance |
| The Darkshard | 6.5% roll chance |
| The Prospector's Pick | 9.39% roll chance |
| The Shackler | 9.39% roll chance |
| The Thousand Cuts | 9.39% roll chance |
| Tidal Sickle | 9.39% roll chance |
| Trickbow | 9.39% roll chance |
| Twilight Dagger | 9.39% roll chance |
| Venomous Fangs | 9.39% roll chance |
| War Hammer | 9.39% roll chance |
| Wolf Claws | 6.5% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Knockback |
| Game Name | Knockback |
| Jumping melee attacks deal 50% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Unique Tier | Jumping melee attacks deal 50% more damage. |
| Talisman Tier 1 | Jumping melee attacks deal 10% more damage. |
| Talisman Tier 2 | Jumping melee attacks deal 20% more damage. |
| Talisman Tier 3 | Jumping melee attacks deal 35% more damage. |
| Ocelot's Paw | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Plummeting |
| Game Name | Leaper |
| Channels soul-powered lightning, zapping your enemies silly for as long as you hold it. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 6 |
| Soul Cost | 0 |
| Targeting Movement Speed | 0.7 |
| Targeting Rotation Speed | 0.7 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_LightningRod |
| Game Name | Lightning Rod |
| Jump attacks and final hits create a wave of lightning that damages enemies and zaps them for a short time, making them weaker but faster. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Channeling |
| Game Name | Lightning Surge |
| Class | Pet |
| Type | Passive Talisman Pet |
| Requires | Wonderful Wheat |
| Activation Chance | 100% |
| Base Summon Cooldown | 30 seconds |
| Talisman Level 1 | Attack 1x | Defence 1x | Cooldown 30s |
| Talisman Level 2 | Attack 1.2x | Defence 0.8x | Cooldown 24s |
| Talisman Level 3 | Attack 1.5x | Defence 0.5x | Cooldown 22.5s |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_Llama |
| Game Name | Llama |
| Crafted for hunting but extremely effective at long range. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Aim | 7.41% |
| Marksman | 7.41% |
| Quiver | 7.41% |
| Ranger | 7.41% |
| Sharpshooter | 7.41% |
| Sniper | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Longbow |
| Game Name | Longbow |
| A mighty longsword with a razor-sharp edge. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 18 |
| Damage (Attack 3) | 26 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 22.5 |
| Stagger (Attack 3) | 42 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 385 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 475 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 10 |
| Cone Angle (Attack 2) | 10 |
| Cone Angle (Attack 3) | 10 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_StraightSword |
| Game Name | Longsword |
| Grants a 20% chance to get additional loot drops. |
| Type | Effect |
| Roll Chance | 2.94% - 10% depending on the weapon |
| Equipment Tier 1 | Grants a 20% chance to get additional loot drops. |
| Equipment Tier 2 | Grants a 40% chance to get additional loot drops. |
| Equipment Tier 3 | Grants a 60% chance to get additional loot drops. |
| Unique Tier | Grants a 80% chance to get additional loot drops. |
| Talisman Tier 1 | Grants a 2% chance to get additional loot drops. |
| Talisman Tier 2 | Grants a 4% chance to get additional loot drops. |
| Talisman Tier 3 | Grants a 7% chance to get additional loot drops. |
| Awesomeaxe | 3.85% roll chance |
| Axe | 3.85% roll chance |
| Battle Hammer | 3.85% roll chance |
| Battlestaff | 5.56% roll chance |
| Bow | 10% roll chance |
| Cacaphonous Cleaver | 3.85% roll chance |
| Carapace Mace | 3.85% roll chance |
| Claymore | 3.85% roll chance |
| Clobberer | 5.56% roll chance |
| Cookiecutter | 3.85% roll chance |
| Creaking's Reach | 5.56% roll chance |
| Crossbow | 5.56% roll chance |
| Diamond Shovel | 3.85% roll chance |
| Double Crossers | 3.85% roll chance |
| Double Daggers | 3.85% roll chance |
| Double Sickles | 3.85% roll chance |
| Duel CrossBows | 3.85% roll chance |
| Elemental Staff | 5.56% roll chance |
| Emerald Hammer | 3.85% roll chance |
| Frostbiter | 5.56% roll chance |
| Gauntlets | 5.56% roll chance |
| Glaive | 5.56% roll chance |
| Golden Glaive | 5.56% roll chance |
| Greataxe | 3.85% roll chance |
| Greatbow | 3.85% roll chance |
| Greatsword | 3.85% roll chance |
| Harp Crossbow | 3.85% roll chance |
| Heartbreaker | 5.56% roll chance |
| Heavy Crossbow | 3.85% roll chance |
| Humbler Heartstring | 2.94% roll chance |
| Hunter's Hatchet | 3.85% roll chance |
| Long Bow | 5.56% roll chance |
| Longsword | 5.56% roll chance |
| Lucky Clover | Built-in effect |
| Lullaby Blade | 3.85% roll chance |
| Lunar Sickle | 5.56% roll chance |
| Mace | 3.85% roll chance |
| Meat Cleaver | 3.85% roll chance |
| Mob Mallet | 5.56% roll chance |
| Monarch Crown | Built-in effect |
| Monster Masher | 5.56% roll chance |
| Paragon | 3.85% roll chance |
| Phantom Wing | 5.56% roll chance |
| Pickaxe | 5.56% roll chance |
| Pike | 3.85% roll chance |
| Power Bow | 3.85% roll chance |
| Pride Of The Plains | 5.56% roll chance |
| Prime Enchanter's Gauntlets | 5.56% roll chance |
| Ranger's Promise | 10% roll chance |
| Rapid Crossbow | 3.85% roll chance |
| Rapier | 3.85% roll chance |
| Rascal's Razor | 3.85% roll chance |
| Redstone Wrecker | 5.56% roll chance |
| Riftslasher | 5.56% roll chance |
| Sabre | 3.85% roll chance |
| Scatter Crossbow | 3.85% roll chance |
| Sculker Claws | 3.85% roll chance |
| Sculker's Bane | 3.85% roll chance |
| Shooting Star | 3.85% roll chance |
| Short Spear | 3.85% roll chance |
| Shortbow | 3.85% roll chance |
| Shovel | 3.85% roll chance |
| Sift Sickles | 3.85% roll chance |
| Slaymore | 3.85% roll chance |
| Soul Reaper | 5.56% roll chance |
| Spectral Spear | 3.85% roll chance |
| Stormcaller | 5.56% roll chance |
| Sword | 5.56% roll chance |
| Sythe | 5.56% roll chance |
| The Burning Blade | 5.56% roll chance |
| The Close Ranger | 3.85% roll chance |
| The Cross Pollinator | 3.85% roll chance |
| The Darkshard | 3.85% roll chance |
| The Prospector's Pick | 5.56% roll chance |
| The Shackler | 5.56% roll chance |
| The Thousand Cuts | 5.56% roll chance |
| Tidal Sickle | 5.56% roll chance |
| Trickbow | 5.56% roll chance |
| Twilight Dagger | 5.56% roll chance |
| Venomous Fangs | 5.56% roll chance |
| War Hammer | 5.56% roll chance |
| Wolf Claws | 3.85% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Looting |
| Game Name | Looter |
| Drop Chance Talisman Description |
| Repeatable Reward | Gone Fishing |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_DropChance |
| Game Name | Looter's Charm |
| Lootkin is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Crawler-ChestFinder |
| Blueprint | BP_Crawler-ChestFinder |
| Internal Name | Crawler-ChestFinder |
| Used By Spawn Tables | Yes |
| Lost supplies that were dropped by a Villager that was trying to escape Peaks |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_LostSupplies |
| Game Name | Lost Supplies |
| Grants a 10% chance to drop duplicate variations of items. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Grants a 10% chance to drop duplicate variations of items. |
| Equipment Tier 2 | Grants a 15% chance to drop duplicate variations of items. |
| Equipment Tier 3 | Grants a 20% chance to drop duplicate variations of items. |
| Unique Tier | Grants a 30% chance to drop duplicate variations of items. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Lucky |
| Game Name | Luck |
| Double Drop Talisman Description |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_DoubleDrop |
| Game Name | Lucky Clover |
| A tainted sword that puts your enemies to sleep with a swooshing lullaby. |
| Class | Melee |
| Type | Sword |
| Damage Type | Soul |
| Rarity | Unique |
| Variant Of | Cookiecutter |
| Effect | Soul Cursed |
| Reaper | 36.92% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | Lonesome in Lullaby Hills |
| Damage (Attack 1) | 20 |
| Damage (Attack 2) | 20 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 360 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 280 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -280 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_CurvedGreatsword |
| Counterpart Name | Cookiecutter |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedGreatsword_Unique1 |
| Game Name | Lullaby Blade |
| Leave your enemies reeling and ripe for the reaping. |
| Class | Melee |
| Type | Sickles |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Tidal Sickle |
| Effect | Momentum |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 23 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22 |
| Stagger (Attack 2) | 22 |
| Stagger (Attack 3) | 38 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_MoonSword |
| Counterpart Name | Tidal Sickle |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_MoonSword_Unique1 |
| Game Name | Lunar Sickle |
| A brutal tool of war, but what it lacks in finesse it makes up for in power. |
| Class | Melee |
| Type | Mace |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 35 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 32 |
| Stagger (Attack 2) | 32 |
| Stagger (Attack 3) | 48 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Mace |
| Game Name | Mace |
| A tainted mask fashioned like an enraged Sifter, designed to scare your enemies to their core. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sifter Hood |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_WellspringHelmet |
| Counterpart Name | Sifter Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet_Unique |
| Game Name | Mad Sifter Mask |
| A pair of boots fashioned like Sifter paws, just as quick to deflect ranged attacks. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sifter Boots |
| Effect | Deflection |
| Counterpart Game Id | SW_Item_WellspringBoots |
| Counterpart Name | Sifter Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots_Unique |
| Game Name | Mad Sifter Paws |
| A pair of slacks fashioned like Sifter legs, imbued with boosting powers. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sifter Leggings |
| Effect | Boost |
| Counterpart Game Id | SW_Item_WellspringLeggings |
| Counterpart Name | Sifter Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings_Unique |
| Game Name | Mad Sifter Slacks |
| An enchanted vest fashioned like an enraged Sifter that grants enraged power to all artefacts. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sifter Robe |
| Effect | Sorcerer |
| Counterpart Game Id | SW_Item_WellspringChest |
| Counterpart Name | Sifter Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest_Unique |
| Game Name | Mad Sifter Vest |
| Critical hits with ranged weapons deal 15% more damage. |
| Type | Effect |
| Roll Chance | 3.92% - 22.22% depending on the weapon |
| Equipment Tier 1 | Critical hits with ranged weapons deal 15% more damage. |
| Equipment Tier 2 | Critical hits with ranged weapons deal 20% more damage. |
| Equipment Tier 3 | Critical hits with ranged weapons deal 25% more damage. |
| Unique Tier | Critical hits with ranged weapons deal 45% more damage. |
| Creaking's Reach | 7.41% roll chance |
| Double Crossers | 15.38% roll chance |
| Duel CrossBows | 15.38% roll chance |
| Greatbow | 5.13% roll chance |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Paragon | 5.13% roll chance |
| Phantom Wing | 22.22% roll chance |
| Power Bow | 5.13% roll chance |
| Rapid Crossbow | 21.54% roll chance |
| Shooting Star | 20.51% roll chance |
| Shortbow | 20.51% roll chance |
| Soul Corruptor Sash | Built-in effect |
| The Cross Pollinator | 21.54% roll chance |
| Trickbow | 22.22% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_MasterMarksman |
| Game Name | Marksman |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Yellow |
| Game Name | Mats Skin |
| A reliable kitchen cleaver repurposed for serving up justice. |
| Class | Melee |
| Type | Axe |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Reaper | 16.41% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 13 |
| Damage (Attack 2) | 13 |
| Damage (Attack 3) | 18 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 15 |
| Stagger (Attack 2) | 15 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.3 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Angle (Attack 2) | 100 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Cleaver |
| Game Name | Meat Cleaver |
| Increases movement speed by 10% if moving for more than 3 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_SpeedIncrement |
| Game Name | Medallion of Momentum |
| Restores 20% of maximum health when picked up. |
| Class | Consumables |
| Type | Food |
| Rarity | Common |
| Heal Percentage | 20% |
| Hostile Mobs | 1.25% chance per consumable loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Food |
| Game Id | SW_Item_Consumable_Food_Melon |
| Game Name | Melon |
| Picnic Blanket | Guaranteed consumable drop; food is heavily weighted. |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_MissingCrates |
| Game Name | Missing Crates |
| Items lost by Villagers from the Villager Oasis |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_MissingItems |
| Game Name | Missing Items |
| Let's play a good old game of whack-a-mob! |
| Class | Melee |
| Type | Hammer |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Repeatable Reward | Hiking Frozen Highlands |
| Damage (Attack 1) | 18 |
| Damage (Attack 2) | 24 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0.9 |
| Attack Range (Attack 1) | 420 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet |
| Game Name | Mob Mallet |
| Crafted with passion and perseverence. |
| Class | Cape |
| Type | Cape |
| Requires | Mojang Staff |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_Mojang |
| Game Name | Mojang Cape |
| Increases chance to stagger enemies on hit by 20%. |
| Type | Effect |
| Roll Chance | 11.76% - 22.22% depending on the weapon |
| Equipment Tier 1 | Increases chance to stagger enemies on hit by 20%. |
| Equipment Tier 2 | Increases chance to stagger enemies on hit by 30%. |
| Equipment Tier 3 | Increases chance to stagger enemies on hit by 40%. |
| Unique Tier | Increases chance to stagger enemies on hit by 60%. |
| Battle Hammer | 15.38% roll chance |
| Carapace Mace | 15.38% roll chance |
| Claymore | 15.38% roll chance |
| Clobberer | 22.22% roll chance |
| Diamond Shovel | 15.38% roll chance |
| Emerald Hammer | 15.38% roll chance |
| Glaive | 22.22% roll chance |
| Golden Glaive | 22.22% roll chance |
| Greatsword | 15.38% roll chance |
| Heartbreaker | 22.22% roll chance |
| Heavy Crossbow | 15.38% roll chance |
| Humbler Heartstring | 11.76% roll chance |
| Lunar Sickle | Built-in effect |
| Mace | 15.38% roll chance |
| Mob Mallet | 22.22% roll chance |
| Monster Masher | 22.22% roll chance |
| Redstone Wrecker | 22.22% roll chance |
| Rover Gaiters | Built-in effect |
| Shovel | 15.38% roll chance |
| Slaymore | 15.38% roll chance |
| The Close Ranger | 15.38% roll chance |
| The Darkshard | 15.38% roll chance |
| War Hammer | 22.22% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Reeling |
| Game Name | Momentum |
| Monarch is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| First Jump Attack | damage: 6; range: 500 |
| Dash | damage: 10; range: 550; cooldown: 5s |
| Post-dash Melee | damage: 10; range: 300; cooldown: 1s |
| Second Jump Attack | damage: 9; range: 500 |
| Summon Shard Circle | cooldown: 8s |
| Charge | damage: 15; range: 500; cooldown: 4s |
| Post-dash Melee Attack | damage: 18; range: 600 |
| Summon Monarch Echo | cooldown: 110s |
| Summon Scavengers | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | Ravines_CA09_ShadeBoss, Ravines_Shade_Boss_Arena |
| Base Health | 1400 |
| Health (1-4 Players) | 1400 / 2800 / 4200 / 5600 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 600 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2.5x / 3.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade |
| Blueprint | BP_Scavenger_Shade |
| Internal Name | Shade |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| A worthy crown of ichor crust that will have your enemies throw gifts at your feet. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sculker Mask |
| Effect | Looter |
| Counterpart Game Id | SW_Item_ScavengerHelmet |
| Counterpart Name | Sculker Mask |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerHelmet_Unique |
| Game Name | Monarch Crown |
| Monarch Echo is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Combat Definition | Inherits Monarch's combat family; this row is the clone summoned during the Monarch encounter. |
| Base Health | 300 |
| Health (1-4 Players) | 300 / 600 / 900 / 1200 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 380 |
| Poise Scale (1-4 Players) | 1x / 1.5x / 2x / 2.5x |
| Damage Scale (1-4 Players) | 0.85x / 1x / 1.1x / 1.2x |
| Movement Speed | 450 |
| Soul Yield | 30 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 6 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Shade.Clone |
| Blueprint | BP_Scavenger_Shade_Clone |
| Internal Name | Shade_Clone |
| Used By Spawn Tables | No |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| A majestic mantle worthy of a Monarch, with extra resilience against the elements. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sculker Robe |
| Effect | Resilience |
| Counterpart Game Id | SW_Item_ScavengerChest |
| Counterpart Name | Sculker Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerChest_Unique |
| Game Name | Monarch Mantle |
| A noble sash made from Monarch plume, with extra space for hoarding souls. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sculker Slacks |
| Effect | Spiritual |
| Counterpart Game Id | SW_Item_ScavengerLeggings |
| Counterpart Name | Sculker Slacks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerLeggings_Unique |
| Game Name | Monarch Sash |
| A pair of regal boots with sharp talons. Be the top of the ecosystem in every dimension. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sculker Boots |
| Effect | Bully |
| Counterpart Game Id | SW_Item_ScavengerBoots |
| Counterpart Name | Sculker Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerBoots_Unique |
| Game Name | Monarch Talons |
| A mallet made from humbler husk that guards as hard as it hits. |
| Class | Melee |
| Type | Hammer |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Mob Mallet |
| Effect | Protection |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 24 |
| Jump Attack Damage | 18 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Stagger (Attack 1) | 75 |
| Stagger (Attack 2) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.6 |
| Damage Splash Multiplier (Attack 2) | 0.6 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Stagger Splash Multiplier (Attack 2) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Cooldown (Attack 1) | 0.2 |
| Cooldown (Attack 2) | 0 |
| Attack Range (Attack 1) | 380 |
| Attack Range (Attack 2) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Offset (Attack 1) | 175 |
| Cone Offset (Attack 2) | 175 |
| Variant Loop Amount (Attack 1) | 5 |
| Variant Loop Amount (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.7 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Strength (Attack 2) | 1200 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Counterpart Game Id | SW_Item_GiantMallet |
| Counterpart Name | Mob Mallet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantMallet_Unique1 |
| Game Name | Monster Masher |
| A monstrous chestplate that links your heart to your artefacts via ingenious redstone circuits. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Redstone Chestplate |
| Effect | Relic |
| First Completion | The Redstone Monstrosity Revived |
| Counterpart Game Id | SW_Item_RedstoneChest |
| Counterpart Name | Redstone Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneChest_Unique |
| Game Name | Monstrosity Armour |
| A pair of monstrous greaves that protect your knees from the elements. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Redstone Shinguards |
| Effect | Elemental Protection |
| First Completion | The Redstone Monstrosity Revived |
| Counterpart Game Id | SW_Item_RedstoneLeggings |
| Counterpart Name | Redstone Shinguards |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneLeggings_Unique |
| Game Name | Monstrosity Greaves |
| A monstrous mask for the hard-headed warrior with a fiery temper. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Redstone Helmet |
| Effect | Pyromancer |
| First Completion | The Redstone Monstrosity Revived |
| Counterpart Game Id | SW_Item_RedstoneHelmet |
| Counterpart Name | Redstone Helmet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneHelmet_Unique |
| Game Name | Monstrosity Horns |
| A pair of monstrous boots for when you need to kick up some redstone dust. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Redstone Boots |
| Effect | Strength |
| First Completion | The Redstone Monstrosity Revived |
| Counterpart Game Id | SW_Item_RedstoneBoots |
| Counterpart Name | Redstone Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneBoots_Unique |
| Game Name | Monstrosity Stompers |
| Monstrous Opus is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Location | The Deep Dark |
| Change Form | cooldown: 28s |
| Headbutt Combo | damage: 12; range: 400; hits: 3; cooldown: 2s |
| Headbutt Area Hit | damage: 10; splash damage: 5; range: 200; splash range: 400 |
| Earth Outbreak | damage: 18; range: 750; projectiles: 3; cooldown: 0.2s |
| Left Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Right Magma Ripple | damage: 22; maximum radius: 1200; speed: 600 |
| Soul Cannon | cooldown: 20s; activation chance: 75% |
| Orb Storm | cooldown: 20s |
| Soul Harvester | cooldown: 20s; activation chance: 50% |
| Gravity Ripple | maximum radius: 1500; minimum radius: 200; speed: 800 |
| Soul Harvester Area Hit | damage: 90; splash damage: 8; range: 750; splash range: 1000 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_SoulConstruct_Boss, DeepDarkA2_CA11_AS02_Boss |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 6000 / 8000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 1000 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 800 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SoulConstruct |
| Blueprint | BP_SoulConstruct |
| Internal Name | SoulConstruct |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Moss Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.MossCube |
| Blueprint | BP_Moss_Cube |
| Internal Name | MossCube |
| Used By Spawn Tables | No |
| Mosstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Location | Lush Caves |
| Lightning | 50% more lightning damage taken (1.5x multiplier) |
| Poison | 35% less poison damage taken (0.65x multiplier) |
| Left Melee | damage: 20; range: 400; cooldown: 4s; maximum target distance: 500 |
| Right Melee | damage: 20; range: 400; maximum target distance: 500 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 20s; maximum target distance: 3000; minimum target distance: 600 |
| Charge | damage: 25; range: 550; cooldown: 18s; minimum target distance: 450 |
| Charge Follow-up | damage: 35; splash damage: 5; range: 900; splash range: 400; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 30; range: 400; maximum target distance: 600 |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Flowers | cooldown: 15s; minimum target distance: 300 |
| Mid-range Flower Projectile | damage: 10; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2500; minimum target distance: 400 |
| Close-range Flower Projectile | damage: 5; range: 1000; projectiles: 1; cooldown: 10s; maximum target distance: 2000; minimum target distance: 300 |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Talisman | 1 guaranteed Llama talisman from the dedicated talisman slot |
| Spawn Wave IDs | Lush_Moss_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Moss |
| Blueprint | BP_Monstrosity_Moss |
| Internal Name | MonstrosityMoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| Mucked is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieMossy |
| Blueprint | BP_Zombie_Mossy |
| Internal Name | ZombieMossy |
| Used By Spawn Tables | Yes |
| Ingredients that will be used for the cleric's potion |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_Mushroom |
| Game Name | Mushroom |
| Eating the boots is not advised. Side effects may include suspicious behaviour and cold feet. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomBoots |
| Game Name | Mushroom Boots |
| Eating the cap is not advised. Side effects may include suspicious behaviour and cold ears. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomHelmet |
| Game Name | Mushroom Cap |
| Eating the leggings is not advised. Side effects may include suspicious behaviour and cold thighs. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomLeggings |
| Game Name | Mushroom Leggings |
| Eating the robe is not advised. Side effects may include suspicious behaviour and cold shoulders. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Cleric’s Apprentice |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MushroomChest |
| Game Name | Mushroom Robe |
| An Evoker's boots repurposed for kicking Illager butt with an iron toe to boot. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots |
| Game Name | Mystic Boots |
| A Magician’s circlet with an obsidian stone scavenged from a broken portal. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet |
| Game Name | Mystic Circlet |
| An Evoker’s leggings repurposed for a hero. Let’s hope somebody washed them first! |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings |
| Game Name | Mystic Leggings |
| An Evoker's robe retailored to suit a far more handsome wearer. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Escape from Squid Coast |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest |
| Game Name | Mystic Robe |
| Nester is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.WildSentinel |
| Blueprint | BP_WildSentinel |
| Internal Name | WildSentinel |
| Used By Spawn Tables | Yes |
| A pair of reliable boots for traversing the Overworld in search of adventure. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerBoots |
| Game Name | Nomad Boots |
| A sturdy chestplate for roaming the Overworld in search of justice. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerChest |
| Game Name | Nomad Chestplate |
| A rainproof hood for wandering the Overworld in search of danger. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerHelmet |
| Game Name | Nomad Hood |
| A pair of durable leggings for trekking the Overworld in search of purpose. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Lost Harmonies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerLeggings |
| Game Name | Nomad Leggings |
| A mysterious noteblock |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_DesertA1Noteblock |
| Game Name | Noteblock |
| A mysterious map found in the Deep Dark |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_NoteblockMap |
| Game Name | Noteblock Map |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Nuru |
| Game Name | Nuru Skin |
| Nuzzle is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Herd |
| Blueprint | BP_Herd |
| Internal Name | Herd |
| Used By Spawn Tables | Yes |
| Ocelot is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.OcelotCat |
| Blueprint | BP_Ocelot |
| Internal Name | OcelotCat |
| Used By Spawn Tables | No |
| Plummeting Talisman Description |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Plummeting |
| Game Name | Ocelot's Paw |
| A striking crown forged in a thunderstorm for a fighter with bright ideas. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Mystic Circlet |
| Effect | Electromancer |
| First Completion | A Dip in Ichor Springs |
| Counterpart Game Id | SW_Item_MysticHelmet |
| Counterpart Name | Mystic Circlet |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticHelmet_Unique |
| Game Name | Oracle Crown |
| A tainted mantle that leaves your enemies worse for wear but looks great on you. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Mystic Robe |
| Effect | Tainted |
| First Completion | A Dip in Ichor Springs |
| Counterpart Game Id | SW_Item_MysticChest |
| Counterpart Name | Mystic Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticChest_Unique |
| Game Name | Oracle Mantle |
| A pair of enchanted sandals that guide your feet to the best rewards. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Mystic Boots |
| Effect | Raider |
| First Completion | A Dip in Ichor Springs |
| Counterpart Game Id | SW_Item_MysticBoots |
| Counterpart Name | Mystic Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticBoots_Unique |
| Game Name | Oracle Sandals |
| A pair of flexible tights for fast access to artefacts. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Mystic Leggings |
| Effect | Cooldown |
| First Completion | A Dip in Ichor Springs |
| Counterpart Game Id | SW_Item_MysticLeggings |
| Counterpart Name | Mystic Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_MysticLeggings_Unique |
| Game Name | Oracle Tights |
| Companions deal 20% more damage. |
| Type | Effect |
| Roll Chance | 20.51% |
| Equipment Tier 1 | Companions deal 20% more damage. |
| Equipment Tier 2 | Companions deal 25% more damage. |
| Equipment Tier 3 | Companions deal 30% more damage. |
| Unique Tier | Companions deal 40% more damage. |
| Axe | 20.51% roll chance |
| Cacaphonous Cleaver | 20.51% roll chance |
| Carapace Mace | 20.51% roll chance |
| Double Sickles | 20.51% roll chance |
| Fly Agaric Trousers | Built-in effect |
| Harp Crossbow | 20.51% roll chance |
| Hunter's Hatchet | 20.51% roll chance |
| Mace | 20.51% roll chance |
| Meat Cleaver | 20.51% roll chance |
| Packleader Hide | Built-in effect |
| Pike | 20.51% roll chance |
| Scatter Crossbow | 20.51% roll chance |
| Sculker Claws | 20.51% roll chance |
| Short Spear | 20.51% roll chance |
| Sift Sickles | 20.51% roll chance |
| Spectral Spear | 20.51% roll chance |
| Wolf Claws | 20.51% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_BeastBoss |
| Game Name | Pack Leader |
| A pair of leggings of magically imprinted fur that guide your pack back to your side. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Wolfpack Leggings |
| Effect | Veterinarian |
| Counterpart Game Id | SW_Item_WolfclutchLeggings |
| Counterpart Name | Wolfpack Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchLeggings_Unique |
| Game Name | Packleader Fur Chaps |
| Lead with your heart and show your pack who they are fighting for. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Wolfpack Jacket |
| Effect | Pack Leader |
| Counterpart Game Id | SW_Item_WolfclutchChest |
| Counterpart Name | Wolfpack Jacket |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchChest_Unique |
| Game Name | Packleader Hide |
| See through the eyes of a wolf and spot enemies at far distances. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Wolfpack Hood |
| Effect | Sniper |
| Counterpart Game Id | SW_Item_WolfclutchHelmet |
| Counterpart Name | Wolfpack Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchHelmet_Unique |
| Game Name | Packleader Muzzle |
| A pair of wolf fur boots with razor-sharp claws, perfect for fletching extra arrows. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Wolfpack Boots |
| Effect | Bowyer |
| Counterpart Game Id | SW_Item_WolfclutchBoots |
| Counterpart Name | Wolfpack Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchBoots_Unique |
| Game Name | Packleader Paws |
| Hold the bowstring patiently to show the arrow that you are a fighter of virtue. |
| Effect | Impact |
| Bounty Hunter | 15.38% |
| Vanguard | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 5.13% |
| Marksman | 5.13% |
| Quiver | 5.13% |
| Ranger | 5.13% |
| Sharpshooter | 5.13% |
| Sniper | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | Breaking Camps |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Powerbow |
| Counterpart Name | Powerbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow_Unique1 |
| Game Name | Paragon |
| Increases damage dealt by 10% of player's total missing health. |
| Type | Effect |
| Roll Chance | 1.99% - 6.76% depending on the weapon |
| Equipment Tier 1 | Increases damage dealt by 10% of player's total missing health. |
| Equipment Tier 2 | Increases damage dealt by 15% of player's total missing health. |
| Equipment Tier 3 | Increases damage dealt by 20% of player's total missing health. |
| Unique Tier | Increases damage dealt by 25% of player's total missing health. |
| Awesomeaxe | 2.6% roll chance |
| Axe | 2.6% roll chance |
| Battle Hammer | 2.6% roll chance |
| Battlestaff | 3.76% roll chance |
| Bow | 6.76% roll chance |
| Cacaphonous Cleaver | 2.6% roll chance |
| Carapace Mace | 2.6% roll chance |
| Claymore | 2.6% roll chance |
| Clobberer | 3.76% roll chance |
| Cookiecutter | 2.6% roll chance |
| Creaking's Reach | 3.76% roll chance |
| Crossbow | 3.76% roll chance |
| Diamond Shovel | 2.6% roll chance |
| Double Crossers | 2.6% roll chance |
| Double Daggers | 2.6% roll chance |
| Double Sickles | 2.6% roll chance |
| Duel CrossBows | 2.6% roll chance |
| Elemental Staff | 3.76% roll chance |
| Emerald Hammer | 2.6% roll chance |
| Frostbiter | 3.76% roll chance |
| Gauntlets | 3.76% roll chance |
| Glaive | 3.76% roll chance |
| Golden Glaive | 3.76% roll chance |
| Greataxe | 2.6% roll chance |
| Greatbow | 2.6% roll chance |
| Greatsword | 2.6% roll chance |
| Harp Crossbow | 2.6% roll chance |
| Heartbreaker | 3.76% roll chance |
| Heavy Crossbow | 2.6% roll chance |
| Humbler Heartstring | 1.99% roll chance |
| Hunter's Hatchet | 2.6% roll chance |
| Long Bow | 3.76% roll chance |
| Longsword | 3.76% roll chance |
| Lullaby Blade | 2.6% roll chance |
| Lunar Sickle | 3.76% roll chance |
| Mace | 2.6% roll chance |
| Meat Cleaver | 2.6% roll chance |
| Mob Mallet | 3.76% roll chance |
| Monster Masher | 3.76% roll chance |
| Paragon | 2.6% roll chance |
| Phantom Wing | 3.76% roll chance |
| Pickaxe | 3.76% roll chance |
| Pike | 2.6% roll chance |
| Power Bow | 2.6% roll chance |
| Pride Of The Plains | 3.76% roll chance |
| Prime Enchanter's Gauntlets | 3.76% roll chance |
| Ranger's Promise | 6.76% roll chance |
| Rapid Crossbow | 2.6% roll chance |
| Rapier | 2.6% roll chance |
| Rascal's Razor | 2.6% roll chance |
| Redstone Wrecker | 3.76% roll chance |
| Riftslasher | 3.76% roll chance |
| Rover Sabatons | Built-in effect |
| Sabre | 2.6% roll chance |
| Scatter Crossbow | 2.6% roll chance |
| Sculker Claws | 2.6% roll chance |
| Sculker's Bane | 2.6% roll chance |
| Shooting Star | 2.6% roll chance |
| Short Spear | 2.6% roll chance |
| Shortbow | 2.6% roll chance |
| Shovel | 2.6% roll chance |
| Sift Sickles | 2.6% roll chance |
| Slaymore | 2.6% roll chance |
| Soul Reaper | 3.76% roll chance |
| Spectral Spear | 2.6% roll chance |
| Stormcaller | 3.76% roll chance |
| Sword | 3.76% roll chance |
| Sythe | 3.76% roll chance |
| The Burning Blade | 3.76% roll chance |
| The Close Ranger | 2.6% roll chance |
| The Cross Pollinator | 2.6% roll chance |
| The Darkshard | 2.6% roll chance |
| The Prospector's Pick | 3.76% roll chance |
| The Shackler | 3.76% roll chance |
| The Thousand Cuts | 3.76% roll chance |
| Tidal Sickle | 3.76% roll chance |
| Trickbow | 3.76% roll chance |
| Twilight Dagger | 3.76% roll chance |
| Venomous Fangs | 3.76% roll chance |
| War Hammer | 3.76% roll chance |
| Wolf Claws | 2.6% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Desperation |
| Game Name | Persistence |
| Leather boots crafted during a sleepless night long ago. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomBoots |
| Game Name | Phantom Boots |
| Reinforced chestplate forged during a sleepless night long ago. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomChest |
| Game Name | Phantom Chestplate |
| Sturdy helmet forged during a sleepless night long ago. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomHelmet |
| Game Name | Phantom Helmet |
| Durable pants threaded during a sleepless night long ago. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Missing Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_PhantomLeggings |
| Game Name | Phantom Pants |
| Fly like a phantom and become your enemy’s worst nightmare. |
| Effect | Jumpshot |
| Bounty Hunter | 22.22% |
| Marksman | 22.22% |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | The Sculk Monstrosity Revived |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 5 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Trickbow |
| Counterpart Name | Trickbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow_Unique1 |
| Game Name | Phantom Wing |
| The iconic tool of adventurers and heroes for as long as anyone can remember. |
| Class | Melee |
| Type | Pickaxe |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bully | 17.78% |
| Shackler | 17.78% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Reaper | 8.89% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | The Fight at the End of the Tunnel |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe |
| Game Name | Pickaxe |
| Great day for a picnic! Share healthy treats with your friends. Hangry friends make for bad allies in battle. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PicnicBlanket |
| Game Name | Picnic Basket |
| Allows fired arrows and projectiles to pierce through multiple targets |
| First Completion | Training with the Enchantsmith |
| Equipment Tier 1 | Projectiles can pierce up to 1 enemies. |
| Equipment Tier 2 | Projectiles can pierce up to 3 enemies. |
| Equipment Tier 3 | Projectiles can pierce up to 5 enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Piercing |
| Game Name | Piercing |
| Pig is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Pig |
| Blueprint | BP_Pig |
| Internal Name | Pig |
| Used By Spawn Tables | Yes |
| Pigeon is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Pigeon |
| Blueprint | BP_Pigeon |
| Internal Name | Pigeon |
| Used By Spawn Tables | Yes |
| Piggy Bank is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Standard Enemy |
| Piggy Bank is the only mob loot source with an EnchantedBook slot in the current game definitions. |
| Game ID | SW.Mob.PiggyBank |
| Blueprint | BP_PiggyBank |
| Internal Name | PiggyBank |
| Used By Spawn Tables | Yes |
| Enemies won’t want to get the wrong end of the stick when they run into you. |
| Class | Melee |
| Type | Spear |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike |
| Game Name | Pike |
| Pillager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Pillager |
| Blueprint | BP_Pillager |
| Internal Name | Pillager |
| Used By Spawn Tables | Yes |
| Pillager - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.PillagerVariant1 |
| Blueprint | BP_Pillager_Variant1 |
| Internal Name | PillagerVariant1 |
| Used By Spawn Tables | Yes |
| Pillager - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.PillagerVariant2 |
| Blueprint | BP_Pillager_Variant2 |
| Internal Name | PillagerVariant2 |
| Used By Spawn Tables | Yes |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Green |
| Game Name | Pim Skin |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_PizzaChef |
| Game Name | Pizza Cook Skin |
| Ranged attacks deal 25% more damage at close range. |
| Type | Effect |
| Roll Chance | 11.76% - 15.38% depending on the weapon |
| Equipment Tier 1 | Ranged attacks deal 25% more damage at close range. |
| Equipment Tier 2 | Ranged attacks deal 50% more damage at close range. |
| Equipment Tier 3 | Ranged attacks deal 75% more damage at close range. |
| Unique Tier | Ranged attacks deal 100% more damage at close range. |
| Heavy Crossbow | 15.38% roll chance |
| Humbler Heartstring | 11.76% roll chance |
| Scoundrel Blazer | Built-in effect |
| The Close Ranger | 15.38% roll chance; Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_PointBlank |
| Game Name | Point Blank |
| Jump attacks and final hits create a wave of poison that damages enemies and poisons them for a time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Wave deals 10% of weapon damage and poisons mobs for a time |
| Equipment Tier 2 | Wave deals 20% of weapon damage and poisons mobs for a time |
| Equipment Tier 3 | Wave deals 30% of weapon damage and poisons mobs for a time |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PoisonFog |
| Game Name | Poison Fog |
| Poison damage is being taken over time. |
| Duration Seconds | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Poisoned |
| Game Name | Poisoned |
| Pollinator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.GrooblerSentinel |
| Blueprint | BP_GrooblerSentinel |
| Internal Name | GrooblerSentinel |
| Used By Spawn Tables | Yes |
| Restores 10% of maximum health when picked up. |
| Class | Consumables |
| Type | Food |
| Heal Percentage | 10% |
| Hostile Mobs | 1.25% chance per consumable loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Food |
| Game Id | SW_Item_Consumable_Food_Potato |
| Game Name | Potato |
| Picnic Blanket | Guaranteed consumable drop; food is heavily weighted. |
| Reduces potion cooldown time by 5%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces potion cooldown time by 5%. |
| Equipment Tier 2 | Reduces potion cooldown time by 10%. |
| Equipment Tier 3 | Reduces potion cooldown time by 20%. |
| Unique Tier | Reduces potion cooldown time by 25%. |
| Talisman Tier 1 | Reduces potion cooldown time by 10%. |
| Talisman Tier 2 | Reduces potion cooldown time by 15%. |
| Talisman Tier 3 | Reduces potion cooldown time by 25%. |
| Glowstone Flask | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_PotionCooldown |
| Game Name | Potion Maker |
| Throw it on the ground to spread a fierce fire around yourself. You’ll be too hot to handle! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Fire |
| Game Name | Pouch of Ember |
| Throw it on the ground to spread a blistering blizzard around yourself. One of the coolest artefacts there is! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Freezing |
| Game Name | Pouch of Frost |
| Throw it on the ground to spread toxic terror around yourself. Don’t worry, this mob repellent is completely eco-friendly. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Poison |
| Game Name | Pouch of Poison |
| Throw it on the ground to spread conductive chaos around yourself. It’s a real power trip! |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 20 |
| Effect Range | 320 |
| Ability Lifetime | 0.001 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Satchel_Conductive |
| Game Name | Pouch of Thunder |
| Using an artifact amplifies the damage of your next melee or ranged attack, stacking with each use. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_LingeringPower |
| Game Name | Power Amplifier |
| A power conduit used to power something |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Quest | Wading Rainy Plains |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_PowerConduit |
| Game Name | Power Conduit |
| For the patient ranger who doesn’t like to waste arrows. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 15.38% |
| Vanguard | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 5.13% |
| Marksman | 5.13% |
| Quiver | 5.13% |
| Ranger | 5.13% |
| Sharpshooter | 5.13% |
| Sniper | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.5 |
| Charge Time | 0.4 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 4 |
| Jumpshot Damage Multiplier | 0.75 |
| Projectile Velocity Factor | 1.25 |
| Projectile Damage Factor | 2 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Powerbow |
| Game Name | Powerbow |
| Let’s shake things up! The Powershaker is a smashing good time and will blow your enemies’ minds! | |
| Poison attacks deal 15% more damage. | |
| Increases Soul capacity by 35% |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 16 |
| Soul Cost | 35 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_Powershaker |
| Game Name | Powershaker |
| Melee attacks cause tiny explosions on hit. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Artifact_Buff_Powershaker |
| Game Name | Powershaker |
| Increases chance of critical hits with melee attacks by 10%. |
| Type | Effect |
| Roll Chance | 5.13% - 7.41% depending on the weapon |
| Equipment Tier 1 | Increases chance of critical hits with melee attacks by 10%. |
| Equipment Tier 2 | Increases chance of critical hits with melee attacks by 15%. |
| Equipment Tier 3 | Increases chance of critical hits with melee attacks by 20%. |
| Unique Tier | Increases chance of critical hits with melee attacks by 25%. |
| Awesomeaxe | 5.13% roll chance |
| Claymore | 5.13% roll chance |
| Cookiecutter | 5.13% roll chance |
| Gauntlets | 7.41% roll chance |
| Greataxe | 5.13% roll chance |
| Greatsword | 5.13% roll chance |
| Pride Of The Plains | 7.41% roll chance |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rascal's Razor | 5.13% roll chance |
| Riftslasher | 7.41% roll chance |
| Rover Visor | Built-in effect |
| Sabre | 5.13% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Darkshard | 5.13% roll chance |
| Twisted Warden Sneakers | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Precision |
| Game Name | Precision |
| Class | Pet |
| Type | Passive Talisman Pet |
| Requires | Prickle's Mark |
| Activation Chance | 100% |
| Base Summon Cooldown | 30 seconds |
| Talisman Level 1 | Attack 1x | Defence 1x | Cooldown 30s |
| Talisman Level 2 | Attack 1.2x | Defence 0.8x | Cooldown 24s |
| Talisman Level 3 | Attack 1.5x | Defence 0.5x | Cooldown 22.5s |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_Prickle |
| Game Name | Prickle |
| Summons a prickly pal to participate in the fight! |
| Repeatable Reward | A Friend till the End |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Prickle |
| Game Name | Prickle's Mark |
| Deals 50% of received damage back to the attacker. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Deals 50% of received damage back to the attacker. |
| Equipment Tier 2 | Deals 65% of received damage back to the attacker. |
| Equipment Tier 3 | Deals 80% of received damage back to the attacker. |
| Unique Tier | Deals 100% of received damage back to the attacker. |
| Woodsprite Trunks | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Thorns |
| Game Name | Prickly |
| A sharp copper sword forged as a gift to a noble protector of the plains. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Riftslasher |
| Effect | Duelist |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | Recycling Your Monstrosity |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 15 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 10 |
| Stagger (Attack 2) | 6 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.6 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 320 |
| Attack Range (Attack 2) | 320 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 24 |
| Cone Initial Cutoff (Attack 1) | 12 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_CurvedLongsword |
| Counterpart Name | Riftslasher |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedLongsword_Unique1 |
| Game Name | Pride of the Plains |
| One is crackling with electricity. The other is enchanted with ice. Both are primed for punching. |
| Effect | Primed Enchantment |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 10 |
| Damage (Attack 2) | 11 |
| Damage (Attack 3) | 14 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 0.5 |
| Damage Ratio (Attack 2) | 0.5 |
| Damage Ratio (Attack 3) | 0.5 |
| Stagger (Attack 1) | 14 |
| Stagger (Attack 2) | 14 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 2 |
| Attack Speed Multiplier (Attack 2) | 2 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 240 |
| Attack Range (Attack 2) | 240 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 30 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Light |
| Knockback Strength (Attack 1) | 250 |
| Knockback Strength (Attack 2) | 300 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Gauntlet |
| Counterpart Name | Gauntlets |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Gauntlet_Unique1 |
| Game Name | Prime Enchanter's Gauntlets |
| An enchantment that imbues jump attacks with ice and lightning powers. |
| Prime Enchanter's Gauntlets | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_MaulerDive |
| Game Name | Primed Enchantment |
| The end chest used by procedurally generated missions. It inherits the standard Fancy Chest rewards and adds an enchantment book and Echo Shards. |
| Type | End Chest |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Enchantment Book | 1 guaranteed enchantment book, plus 1 additional roll with a 50% chance. |
| Echo Shards | 4 guaranteed Echo Shards, plus 4 additional rolls with a 50% chance each (4-8 total). |
| Game ID | SW.LootActor.FancyChest.Procedural |
| Actor | BP_EndChest |
| Found at the end of a Rift. This Wellspring Chest variant inherits the standard Wellspring Chest rewards and adds an Enchantment Book and Echo Shards. |
| Type | Chest |
| Location | End of a Rift. |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Enchantment Book | 1 guaranteed enchantment book, plus 1 additional roll with a 50% chance. |
| Echo Shards | 4 guaranteed Echo Shards, plus 4 additional rolls with a 50% chance each (4-8 total). |
| Game ID | SW.LootActor.WellspringChest.Procedural |
| Actor | BP_EndChest |
| Increases experience gained by 8%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Unique Tier | Increases experience gained by 8%. |
| Talisman Tier 1 | Increases experience gained by 4%. |
| Talisman Tier 2 | Increases experience gained by 6%. |
| Talisman Tier 3 | Increases experience gained by 10%. |
| The Eye of Experience | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ExperienceIncrease |
| Game Name | Prodigy |
| Take 10% less damage from ranged attacks. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Take 10% less damage from ranged attacks. |
| Equipment Tier 2 | Take 15% less damage from ranged attacks. |
| Equipment Tier 3 | Take 20% less damage from ranged attacks. |
| Unique Tier | Take 25% less damage from ranged attacks. |
| Dauntless Pauldrons | Built-in effect |
| Sage Headband | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ProjectileProtection |
| Game Name | Projectile Protection |
| Grants a 5% chance to receive additional emeralds. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Grants a 5% chance to receive additional emeralds. |
| Equipment Tier 2 | Grants a 10% chance to receive additional emeralds. |
| Equipment Tier 3 | Grants a 15% chance to receive additional emeralds. |
| Unique Tier | Grants a 20% chance to receive additional emeralds. |
| Talisman Tier 1 | Grants a 10% chance to receive additional emeralds. |
| Talisman Tier 2 | Grants a 20% chance to receive additional emeralds. |
| Talisman Tier 3 | Grants a 25% chance to receive additional emeralds. |
| Emerald of Good Fortune | Built-in effect |
| The Prospector's Pick | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_EmeraldsIncrease |
| Game Name | Prospector |
| Take 10% less damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Take 10% less damage. |
| Equipment Tier 2 | Take 15% less damage. |
| Equipment Tier 3 | Take 20% less damage. |
| Unique Tier | Take 25% less damage. |
| Humbler Antenna | Built-in effect |
| Monster Masher | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Protection |
| Game Name | Protection |
| Passed down for generations to serve a chosen protector. Big shoes to fill! |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartBoots |
| Game Name | Protector Boots |
| Passed down for generations to serve a chosen protector. A heavy burden! |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartChest |
| Game Name | Protector Chestplate |
| Passed down for generations to serve a chosen protector. Don't let it get to your head. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartHelmet |
| Game Name | Protector Helmet |
| Your legs won’t turn to jelly wearing these. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_StalwartLeggings |
| Game Name | Protector Shinguards |
| Increases movement speed by 15% while Shadowcloaking. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases movement speed by 15% while Shadowcloaking. |
| Equipment Tier 2 | Increases movement speed by 20% while Shadowcloaking. |
| Equipment Tier 3 | Increases movement speed by 30% while Shadowcloaking. |
| Unique Tier | Increases movement speed by 40% while Shadowcloaking. |
| Dreamruler Pyjamas | Built-in effect |
| Scoundrel Trainers | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SwiftSneak |
| Game Name | Prowler |
| Restores 50% of maximum health when picked up. |
| Class | Consumables |
| Type | Food |
| Heal Percentage | 50% |
| Hostile Mobs | 1.25% chance per consumable loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Food |
| Game Id | SW_Item_Consumable_Food_PumpkinPie |
| Game Name | Pumpkin Pie |
| Picnic Blanket | Guaranteed consumable drop; food is heavily weighted. |
| Fire attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Fire attacks deal 10% more damage. |
| Equipment Tier 2 | Fire attacks deal 15% more damage. |
| Equipment Tier 3 | Fire attacks deal 20% more damage. |
| Unique Tier | Fire attacks deal 20% more damage. |
| Monstrosity Horns | Built-in effect |
| The Burning Blade | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_FireFocus |
| Game Name | Pyromancer |
| Wave deals 80% of weapon damage and sets mobs on fire for a short time. |
| Redstone Wrecker | Built-in effect |
| Game Id | SW_Enchantment_FireAspect |
| Name | Fire Aspect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_FlameBelch_Unique |
| Game Name | Pyromancy |
| Hits with this weapon explode on impact! |
| Type | Effect |
| Roll Chance | Not rollable |
| Heartbreaker | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ExplosiveStrike |
| Game Name | Pyrotechnics |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Qamar |
| Game Name | Qamar Skin |
| Carry 10% more ammo. |
| Type | Effect |
| Roll Chance | 3.92% - 7.41% depending on the weapon |
| Equipment Tier 1 | Carry 10% more ammo. |
| Equipment Tier 2 | Carry 15% more ammo. |
| Equipment Tier 3 | Carry 20% more ammo. |
| Unique Tier | Carry 45% more ammo. |
| Talisman Tier 1 | Carry 20% more ammo. |
| Talisman Tier 2 | Carry 40% more ammo. |
| Talisman Tier 3 | Carry 60% more ammo. |
| Creaking's Reach | 7.41% roll chance |
| Greatbow | 5.13% roll chance |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Paragon | 5.13% roll chance |
| Power Bow | 5.13% roll chance |
| Rapid Crossbow | 6.15% roll chance |
| Sharpshooter Spurs | Built-in effect |
| Shooting Star | 5.13% roll chance |
| Shortbow | 5.13% roll chance |
| The Cross Pollinator | 6.15% roll chance |
| Twig of Dark Oak | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_AmmoCapacity |
| Game Name | Quiver |
| Rabbit is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Rabbit |
| Blueprint | BP_Rabbit |
| Internal Name | Rabbit |
| Used By Spawn Tables | No |
| Grants a 1% chance of higher rarity loot drops. |
| Type | Effect |
| Roll Chance | 2.94% - 10% depending on the weapon |
| Equipment Tier 1 | Grants a 1% chance of higher rarity loot drops. |
| Equipment Tier 2 | Grants a 2% chance of higher rarity loot drops. |
| Equipment Tier 3 | Grants a 3% chance of higher rarity loot drops. |
| Unique Tier | Grants a 5% chance of higher rarity loot drops. |
| Awesomeaxe | 3.85% roll chance |
| Axe | 3.85% roll chance |
| Battle Hammer | 3.85% roll chance |
| Battlestaff | 5.56% roll chance |
| Bow | 10% roll chance |
| Cacaphonous Cleaver | 3.85% roll chance |
| Carapace Mace | 3.85% roll chance |
| Claymore | 3.85% roll chance |
| Clobberer | 5.56% roll chance |
| Cookiecutter | 3.85% roll chance |
| Creaking's Reach | 5.56% roll chance |
| Crossbow | 5.56% roll chance |
| Diamond Shovel | 3.85% roll chance |
| Double Crossers | 3.85% roll chance |
| Double Daggers | 3.85% roll chance |
| Double Sickles | 3.85% roll chance |
| Duel CrossBows | 3.85% roll chance |
| Elemental Staff | 5.56% roll chance |
| Emerald Hammer | 3.85% roll chance; Built-in effect |
| Frostbiter | 5.56% roll chance |
| Gauntlets | 5.56% roll chance |
| Glaive | 5.56% roll chance |
| Golden Glaive | 5.56% roll chance |
| Greataxe | 3.85% roll chance |
| Greatbow | 3.85% roll chance |
| Greatsword | 3.85% roll chance |
| Harp Crossbow | 3.85% roll chance |
| Heartbreaker | 5.56% roll chance |
| Heavy Crossbow | 3.85% roll chance |
| Humbler Heartstring | 2.94% roll chance |
| Hunter's Hatchet | 3.85% roll chance |
| Long Bow | 5.56% roll chance |
| Longsword | 5.56% roll chance |
| Lullaby Blade | 3.85% roll chance |
| Lunar Sickle | 5.56% roll chance |
| Mace | 3.85% roll chance |
| Meat Cleaver | 3.85% roll chance |
| Mob Mallet | 5.56% roll chance |
| Monster Masher | 5.56% roll chance |
| Oracle Sandals | Built-in effect |
| Paragon | 3.85% roll chance |
| Phantom Wing | 5.56% roll chance |
| Pickaxe | 5.56% roll chance |
| Pike | 3.85% roll chance |
| Power Bow | 3.85% roll chance |
| Pride Of The Plains | 5.56% roll chance |
| Prime Enchanter's Gauntlets | 5.56% roll chance |
| Ranger's Promise | 10% roll chance |
| Rapid Crossbow | 3.85% roll chance |
| Rapier | 3.85% roll chance |
| Rascal's Razor | 3.85% roll chance |
| Redstone Wrecker | 5.56% roll chance |
| Riftslasher | 5.56% roll chance |
| Sabre | 3.85% roll chance |
| Scatter Crossbow | 3.85% roll chance |
| Sculker Claws | 3.85% roll chance |
| Sculker's Bane | 3.85% roll chance |
| Shooting Star | 3.85% roll chance |
| Short Spear | 3.85% roll chance |
| Shortbow | 3.85% roll chance |
| Shovel | 3.85% roll chance |
| Sift Sickles | 3.85% roll chance |
| Slaymore | 3.85% roll chance |
| Soul Reaper | 5.56% roll chance |
| Spectral Spear | 3.85% roll chance |
| Stormcaller | 5.56% roll chance |
| Sword | 5.56% roll chance |
| Sythe | 5.56% roll chance |
| The Burning Blade | 5.56% roll chance |
| The Close Ranger | 3.85% roll chance |
| The Cross Pollinator | 3.85% roll chance |
| The Darkshard | 3.85% roll chance |
| The Prospector's Pick | 5.56% roll chance |
| The Shackler | 5.56% roll chance |
| The Thousand Cuts | 5.56% roll chance |
| Tidal Sickle | 5.56% roll chance |
| Trickbow | 5.56% roll chance |
| Twilight Dagger | 5.56% roll chance |
| Venomous Fangs | 5.56% roll chance |
| War Hammer | 5.56% roll chance |
| Wolf Claws | 3.85% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Opulence |
| Game Name | Raider |
| Chance to grant random elemental melee buff when defeating an enemy. |
| Type | Effect |
| Roll Chance | Not rollable |
| Elemental Staff | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ElementalHit |
| Game Name | Randomancer |
| Grants a 20% chance to fire additional projectiles. |
| Type | Effect |
| Roll Chance | 3.92% - 7.41% depending on the weapon |
| Equipment Tier 1 | Grants a 20% chance to fire additional projectiles. |
| Equipment Tier 2 | Grants a 30% chance to fire additional projectiles. |
| Equipment Tier 3 | Grants a 40% chance to fire additional projectiles. |
| Unique Tier | Grants a 60% chance to fire additional projectiles. |
| Creaking's Reach | 7.41% roll chance |
| Greatbow | 5.13% roll chance |
| Harp Crossbow | Built-in effect |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Paragon | 5.13% roll chance |
| Power Bow | 5.13% roll chance |
| Rapid Crossbow | 6.15% roll chance |
| Sharpshooter Fedora | Built-in effect |
| Shooting Star | 5.13% roll chance |
| Shortbow | 5.13% roll chance |
| The Cross Pollinator | 6.15% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_MultiShot |
| Game Name | Ranger |
| For tracking down wild prey or unsuspecting enemies. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherBoots |
| Game Name | Ranger Boots |
| Aim is the name of the game. That chicken jockey double-shot is the feather in your cap. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherHelmet |
| Game Name | Ranger Cap |
| A ranger’s jacket must look cool both at close range and at a distance. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherChest |
| Game Name | Ranger Jacket |
| You could sit in these comfy leggings for days, just waiting for the perfect shot. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherLeggings |
| Game Name | Ranger Leggings |
| A ranger never breaks a promise. This bow never misses its mark. |
| Effect | Aim |
| Impact | 22.54% |
| Critical Edge | 16.9% |
| Critical Hit | 16.9% |
| Knockback | 16.9% |
| Looter | 10% |
| Raider | 10% |
| Persistence | 6.76% |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 0.8 |
| Recharge Delay | 1.2 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0.3 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Bow |
| Counterpart Name | Bow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Bow_Unique1 |
| Game Name | Ranger's Promise |
| For the hair-trigger hunter who likes firing rapid bursts of arrows. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Marksman | 21.54% |
| Bounty Hunter | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 6.15% |
| Quiver | 6.15% |
| Ranger | 6.15% |
| Sniper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 25 |
| Low Ammo Threshold | 2 |
| Recharge Time | 0.8 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_RapidCrossbow |
| Game Name | Rapid Crossbow |
| A nimble and narrow blade that strikes with fierce ferocity. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bully | 12.31% |
| Shackler | 12.31% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 7.5 |
| Stagger (Attack 2) | 7.5 |
| Stagger (Attack 3) | 37.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.75 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 375 |
| Attack Range (Attack 2) | 375 |
| Attack Range (Attack 3) | 425 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.3 |
| Attack Variant Reset Multiplier (Attack 2) | 0.3 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Rapier |
| Game Name | Rapier |
| For mischievous warriors who like rolling around in the mud. |
| Effect | Acrobat |
| Bounty Hunter | 15.38% |
| Finesse | 15.38% |
| Strength | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Duelist | 5.13% |
| Precision | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 23 |
| Stagger (Attack 2) | 23 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sabre |
| Counterpart Name | Sabre |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sabre_Unique1 |
| Game Name | Rascal's Razor |
| Ravager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Ravager |
| Blueprint | BP_Ravager |
| Internal Name | Ravager |
| Used By Spawn Tables | Yes |
| Ravager - Rider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Ravager.WithRider |
| Blueprint | BP_RavagerJockey |
| Internal Name | RavagerWithRider |
| Used By Spawn Tables | Yes |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Mint |
| Game Name | Raven Skin |
| A pair of delicious boots crafted from bouncy blocks only found in the new dimension. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornBoots |
| Game Name | Realmreacher Boots |
| A fancy hat made from sticky substances only found in the new dimension. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornHelmet |
| Game Name | Realmreacher Hat |
| A pair of lush leggings woven from moist materials only found in the new dimension. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornLeggings |
| Game Name | Realmreacher Leggings |
| A dazzling robe forged from sturdy stuff only found in the new dimension. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Witch Revived |
| Repeatable Reward | A Monstrosity in the Meadow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornChest |
| Game Name | Realmreacher Robe |
| Increases souls gained by 25%. |
| Type | Effect |
| Roll Chance | 6.15% - 44.44% depending on the weapon |
| Equipment Tier 1 | Increases souls gained by 25%. |
| Equipment Tier 2 | Increases souls gained by 35%. |
| Equipment Tier 3 | Increases souls gained by 45%. |
| Unique Tier | Increases souls gained by 60%. |
| Awesomeaxe | 6.15% roll chance |
| Axe | 10.26% roll chance |
| Battle Hammer | 6.15% roll chance |
| Battlestaff | 44.44% roll chance |
| Cacaphonous Cleaver | 16.41% roll chance |
| Carapace Mace | 10.26% roll chance |
| Diamond Shovel | 6.15% roll chance |
| Double Crossers | 30.77% roll chance |
| Double Daggers | 6.15% roll chance |
| Double Sickles | 10.26% roll chance |
| Dreamruler Crown | Built-in effect |
| Duel CrossBows | 30.77% roll chance |
| Elemental Staff | 44.44% roll chance |
| Emerald Hammer | 6.15% roll chance |
| Frostbiter | 44.44% roll chance |
| Greataxe | 6.15% roll chance |
| Harp Crossbow | 16.41% roll chance |
| Hunter's Hatchet | 10.26% roll chance |
| Longsword | 44.44% roll chance |
| Lullaby Blade | 36.92% roll chance |
| Lunar Sickle | 44.44% roll chance |
| Mace | 10.26% roll chance |
| Meat Cleaver | 16.41% roll chance |
| Pickaxe | 8.89% roll chance |
| Pike | 10.26% roll chance |
| Rapier | 6.15% roll chance |
| Sabre | 6.15% roll chance |
| Scatter Crossbow | 16.41% roll chance |
| Sculker Claws | 10.26% roll chance |
| Sculker's Bane | 30.77% roll chance |
| Short Spear | 10.26% roll chance |
| Shovel | 6.15% roll chance |
| Sift Sickles | 10.26% roll chance |
| Soul Reaper | 44.44% roll chance; Built-in effect |
| Spectral Spear | 10.26% roll chance |
| Stormcaller | 44.44% roll chance |
| Sythe | 44.44% roll chance |
| The Prospector's Pick | 8.89% roll chance |
| Tidal Sickle | 44.44% roll chance |
| Twilight Dagger | 44.44% roll chance |
| Wolf Claws | 10.26% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SoulGatherMultiply |
| Game Name | Reaper |
| Increases all healing received by 10%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases all healing received by 10%. |
| Equipment Tier 2 | Increases all healing received by 20%. |
| Equipment Tier 3 | Increases all healing received by 30%. |
| Unique Tier | Increases all healing received by 40%. |
| Humbler Carapace | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Constitution |
| Game Name | Recovery |
| Cobbled from the rubble of a Redstone Monstrosity. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneBoots |
| Game Name | Redstone Boots |
| Your victory is already set in redstone. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneChest |
| Game Name | Redstone Chestplate |
| Redstone Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.RedStoneCube |
| Blueprint | BP_RedStone_Cube |
| Internal Name | RedStoneCube |
| Used By Spawn Tables | No |
| Crafted from the skull of a Redstone Monstrosity. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneHelmet |
| Game Name | Redstone Helmet |
| This state-of-the-craft mine launcher will fire a volley of explosive Redstone mines. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Redstone Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 40 |
| Damage | 5 |
| Effect Range | 2000 |
| Effect Duration | 1 |
| Effect Magnitude | 1 |
| Effect Angle Span | 80 |
| Projectile Spawn Delay | 0.05 |
| Number Of Projectiles | 9 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_RedstoneMines |
| Game Name | Redstone Mine Launcher |
| Redstone Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2400 |
| Locations | Lullaby Hills The Sift Deep Dark dungeon |
| Blast | 25% less blast damage taken (0.75x multiplier) |
| Fire | 35% less fire damage taken (0.65x multiplier) |
| Ice | 50% more ice damage taken (1.5x multiplier) |
| Left Melee | damage: 18; range: 600; cooldown: 6s; maximum target distance: 500 |
| Right Melee | damage: 18; range: 600; maximum target distance: 600 |
| Ranged Projectile | range: 1000; projectiles: 3; cooldown: 5s; maximum target distance: 1500; minimum target distance: 400 |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 30s |
| Melee Finisher | damage: 25; range: 600; maximum target distance: 1000 |
| Summon Redstone Node | cooldown: 25s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | RedStoneMonstrosity, MEa2_S03_A_SculkArena03, MeadowA2_BossArena, MeadowA2_CA10_BR_B_BossReplay_Mobs, DeepDark_Redstone_Boss_Arena |
| Base Health | 2400 |
| Health (1-4 Players) | 2400 / 4800 / 6720 / 8640 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.RedStone |
| Blueprint | BP_Monstrosity_RedStone |
| Internal Name | MonstrosityRedStone |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| For kicking two birds with one redstone. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RedstoneLeggings |
| Game Name | Redstone Shinguards |
| A piece of a Monstrosity repurposed for wrecking with some resourceful fire engineering. |
| Effect | Pyromancy |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | The Redstone Monstrosity Revived |
| Damage (Attack 1) | 35 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.8 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 100 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Offset (Attack 1) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 1000 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_GiantClub |
| Counterpart Name | Clobberer |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_GiantClub_Unique1 |
| Game Name | Redstone Wrecker |
| Health is being gradually restored. |
| Duration Seconds | 4.5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Regeneration |
| Game Name | Regenerating |
| Restores health by 10% per second after 5 seconds out of combat. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Restores health by 10% per second after 5 seconds out of combat. |
| Equipment Tier 2 | Restores health by 15% per second after 5 seconds out of combat. |
| Equipment Tier 3 | Restores health by 20% per second after 5 seconds out of combat. |
| Unique Tier | Restores health by 30% per second after 5 seconds out of combat. |
| Talisman Tier 1 | Restores health by 2% per second after 5 seconds out of combat. |
| Talisman Tier 2 | Restores health by 6% per second after 5 seconds out of combat. |
| Talisman Tier 3 | Restores health by 10% per second after 5 seconds out of combat. |
| Fly Agaric Coat | Built-in effect |
| Healing Heart | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Regeneration |
| Game Name | Regeneration |
| Health is restored continuously while within the regeneration area. |
| Duration | Infinite while within the regeneration area |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW.Status.WobbleRegeneration.Infinite |
| Game Name | Regeneration Wobble Infinite |
| Related Variant | Regeneration Wobble (Lingering) |
| Health is restored over time. This variant continues briefly after leaving the regeneration area. |
| Duration Seconds | 2.5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW.Status.WobbleRegeneration.Lingering |
| Game Name | Regeneration Wobble |
| Related Variant | Regeneration Wobble (Infinite) |
| Restores 6% of max health when activating an artifact. |
| Type | Effect |
| Roll Chance | Not rollable |
| Alchemist Trousers | Built-in effect |
| Monstrosity Armour | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ArtifactHealing |
| Game Name | Relic |
| Reduces time between shots with ranged weapons by 20%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Reduces time between shots with ranged weapons by 20%. |
| Equipment Tier 2 | Reduces time between shots with ranged weapons by 30%. |
| Equipment Tier 3 | Reduces time between shots with ranged weapons by 40%. |
| Unique Tier | Reduces time between shots with ranged weapons by 40%. |
| Scoundrel Chaps | Built-in effect |
| The Cross Pollinator | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Hairtrigger |
| Game Name | Reload |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Ranger |
| Game Name | Ren Skin |
| Recover from negative statuses 20% faster. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Recover from negative statuses 20% faster. |
| Equipment Tier 2 | Recover from negative statuses 25% faster. |
| Equipment Tier 3 | Recover from negative statuses 30% faster. |
| Unique Tier | Recover from negative statuses 50% faster. |
| Hivemind Trousers | Built-in effect |
| Monarch Mantle | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Resilience |
| Game Name | Resilience |
| Allows fired arrows and projectiles to bounce between multiple targets. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Projectiles can bounce up to 1 time. |
| Equipment Tier 2 | Projectiles can bounce up to 2 times. |
| Equipment Tier 3 | Projectiles can bounce up to 3 times. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Ricochet |
| Game Name | Ricochet |
| A curved longsword with an edge so sharp it could open rifts of its own... It doesn’t, though. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 15 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 10 |
| Stagger (Attack 2) | 6 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Attack Speed Multiplier (Attack 2) | 1.6 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 320 |
| Attack Range (Attack 2) | 320 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 24 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_CurvedLongsword |
| Game Name | Riftslasher |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Plum |
| Game Name | Riggs Skin |
| Frost-forged armour for the loyal ally who never gives friends the cold shoulder. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Steel Wool Jumper |
| Effect | Elemental Protection |
| Counterpart Game Id | SW_Item_FrostRimeChest |
| Counterpart Name | Steel Wool Jumper |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeChest_Unique |
| Game Name | Rimefrost Armour |
| An ice-cold cap to keep your head cool in dangerous situations. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Steel Wool Cap |
| Effect | Cryomancer |
| Counterpart Game Id | SW_Item_FrostRimeHelmet |
| Counterpart Name | Steel Wool Cap |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeHelmet_Unique |
| Game Name | Rimefrost Icecap |
| A pair of breezy long johns for keeping chill when running into enemy hordes. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Steel Wool Leggings |
| Effect | Brawler |
| Counterpart Game Id | SW_Item_FrostRimeLeggings |
| Counterpart Name | Steel Wool Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeLeggings_Unique |
| Game Name | Rimefrost Long Johns |
| A pair of snow-plodding boots for the warrior who never gets cold feet. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Steel Wool Boots |
| Effect | Tainted |
| Counterpart Game Id | SW_Item_FrostRimeBoots |
| Counterpart Name | Steel Wool Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeBoots_Unique |
| Game Name | Rimefrost Plodders |
| Roamrot is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.RoamrootSoulImbalance |
| Blueprint | BP_WellspringRangedFella |
| Internal Name | RoamrootSoulImbalance |
| Used By Spawn Tables | Yes |
| A pair of limber iron gaiters for extra attack momentum. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Nomad Leggings |
| Effect | Momentum |
| Counterpart Game Id | SW_Item_VoyagerLeggings |
| Counterpart Name | Nomad Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerLeggings_Unique |
| Game Name | Rover Gaiters |
| A protective chestplate with thick pauldrons to deflect ranged attacks. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Nomad Chestplate |
| Effect | Deflection |
| Counterpart Game Id | SW_Item_VoyagerChest |
| Counterpart Name | Nomad Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerChest_Unique |
| Game Name | Rover Pauldrons |
| A pair of durable iron boots that keep you on your toes when in danger. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Nomad Boots |
| Effect | Persistence |
| Counterpart Game Id | SW_Item_VoyagerBoots |
| Counterpart Name | Nomad Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerBoots_Unique |
| Game Name | Rover Sabatons |
| A reliable helmet with an enhanced visor for critical precision. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Nomad Hood |
| Effect | Precision |
| Counterpart Game Id | SW_Item_VoyagerHelmet |
| Counterpart Name | Nomad Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_VoyagerHelmet_Unique |
| Game Name | Rover Visor |
| Royal Guard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.RoyalGuard |
| Blueprint | BP_RoyalGuard |
| Internal Name | RoyalGuard |
| Used By Spawn Tables | Yes |
| A slightly curved sword for when you want to paint with broad strokes. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 20 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 23 |
| Stagger (Attack 2) | 23 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 85 |
| Cone Angle (Attack 2) | 90 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sabre |
| Game Name | Sabre |
| A warrior worthy of this belt will roll a hundred times without getting dizzy. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Disciple Leggings |
| Effect | Acrobat |
| Counterpart Game Id | SW_Item_DiscipleLeggings |
| Counterpart Name | Disciple Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleLeggings_Unique |
| Game Name | Sage Belt |
| A warrior worthy of this headband will walk with their eyes closed into a hail of arrows. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Disciple mask |
| Effect | Projectile Protection |
| Counterpart Game Id | SW_Item_DiscipleHelmet |
| Counterpart Name | Disciple mask |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleHelmet_Unique |
| Game Name | Sage Headband |
| A true sage is brave enough to fight the strongest enemy, yet smart enough to start with the weaker ones. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Disciple Robe |
| Effect | Bounty Hunter |
| Counterpart Game Id | SW_Item_DiscipleChest |
| Counterpart Name | Disciple Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleChest_Unique |
| Game Name | Sage Tunic |
| A warrior worthy of these foot wraps will strike as swiftly as an axolotl. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Disciple Wraps |
| Effect | Swiftness |
| Counterpart Game Id | SW_Item_DiscipleBoots |
| Counterpart Name | Disciple Wraps |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_DiscipleBoots_Unique |
| Game Name | Sage Wraps |
| Salmon is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Salmon |
| Blueprint | BP_Salmon |
| Internal Name | Salmon |
| Used By Spawn Tables | No |
| For blending into dark corners and sneaking through the night. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampHelmet |
| Game Name | Scamp Hood |
| Holds extra space for keeping tricks up your sleeves. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampChest |
| Game Name | Scamp Jacket |
| For when you need to leg it fast. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampLeggings |
| Game Name | Scamp Leggings |
| For sneaking up on enemies and taking their loot. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampBoots |
| Game Name | Scamp Trainers |
| A Scarecrow Head... Creepy! |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_ScarecrowHead |
| Game Name | Scarecrow Head |
| The ultimate weapon for when you have enemies coming from every direction. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Reaper | 16.41% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 12 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.4 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 3 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_ScatterCrossbow |
| Game Name | Scatter Crossbow |
| Scavenger is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerRanged |
| Blueprint | BP_Scavanger_Ranged |
| Internal Name | ScavengerRanged |
| Used By Spawn Tables | Yes |
| Scorched is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonCharred |
| Blueprint | BP_Skeleton_Charred |
| Internal Name | SkeletonCharred |
| Used By Spawn Tables | No |
| A bold blazer with stabilised shoulders for close-range archery. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Scamp Jacket |
| Effect | Point Blank |
| Counterpart Game Id | SW_Item_ScampChest |
| Counterpart Name | Scamp Jacket |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampChest_Unique |
| Game Name | Scoundrel Blazer |
| A pair of lethal leggings with thigh guards designed for one-handed reloads. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Scamp Leggings |
| Effect | Reload |
| Counterpart Game Id | SW_Item_ScampLeggings |
| Counterpart Name | Scamp Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampLeggings_Unique |
| Game Name | Scoundrel Chaps |
| A killer-looking cowl infused with shadows for sneaking up on enemies. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Scamp Hood |
| Effect | Assassin |
| Counterpart Game Id | SW_Item_ScampHelmet |
| Counterpart Name | Scamp Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampHelmet_Unique |
| Game Name | Scoundrel Cowl |
| A pair of slick trainers that let you prowl through the shadows on light feet. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Scamp Trainers |
| Effect | Prowler |
| Counterpart Game Id | SW_Item_ScampBoots |
| Counterpart Name | Scamp Trainers |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScampBoots_Unique |
| Game Name | Scoundrel Trainers |
| Status Buff Talisman Description |
| Repeatable Reward | Illager Intelligence |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_StatusBuff |
| Game Name | Sculk Badge |
| Sculk Cube is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SculkCube |
| Blueprint | BP_Sculk_Cube |
| Internal Name | SculkCube |
| Used By Spawn Tables | No |
| Sculk-infused boots, cobbled by the dim glow of Warden horns. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerBoots |
| Game Name | Sculk Digger Boots |
| Sculk-infused hood, tailored by the dim glow of Warden horns. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerHelmet |
| Game Name | Sculk Digger Hood |
| Sculk-infused leggings, threaded by the dim glow of Warden horns. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings |
| Game Name | Sculk Digger Leggings |
| Sculk-infused robe, woven by the dim glow of Warden horns. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Twisted Warden Revived |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerChest |
| Game Name | Sculk Digger Robe |
| Sculk Monstrosity is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 2000 |
| Locations | Frozen Highlands The Sift |
| Fire | 50% more fire damage taken (1.5x multiplier) |
| Soul | 35% less soul damage taken (0.65x multiplier) |
| Left Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Right Melee | damage: 10; range: 600; maximum target distance: 1000 |
| Ranged Projectile | damage: 20; range: 1000; projectiles: 1; cooldown: 10s |
| Charge | damage: 25; range: 550; cooldown: 6s; minimum target distance: 450 |
| Charge Follow-up | damage: 10; range: 600; maximum target distance: 1000 |
| Summon Cubes | cooldown: 20s |
| Melee Finisher | damage: 35; range: 600; maximum target distance: 600 |
| Punch | damage: 12.5; range: 600; maximum target distance: 600 |
| Swipe | damage: 20; range: 800; maximum target distance: 1000 |
| Summon Catalyst | cooldown: 40s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DesertA1_SculkMonstrosity_Boss, MeadowA1_EXT_Skulk_Monstrosity_Boss, Meadow_Sculk_Boss_Arena |
| Base Health | 2000 |
| Health (1-4 Players) | 2000 / 4000 / 5600 / 7200 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 1200 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 300 |
| Soul Yield | 200 |
| Poise Recovery Delay | 5 |
| Poise Recovery | 10 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Monstrosity.Sculk |
| Blueprint | BP_Monstrosity_Sculk |
| Internal Name | MonstrositySculk |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| These boots have sculked across the Sift for more tides than you can imagine. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerBoots |
| Game Name | Sculker Boots |
| A pair of sharp claws attached to gloves that let you sculk in the shadows. |
| Class | Melee |
| Type | Claws |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Wolf Claws |
| Effect | Shadowclaw |
| Pack Leader | 20.51% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Reaper | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Witch Revived |
| First Completion | A Monstrosity in the Meadow |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 12 |
| Damage (Attack 3) | 16 |
| Jump Attack Damage | 12 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 160 |
| Attack Range (Attack 2) | 170 |
| Attack Range (Attack 3) | 180 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 80 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Claws |
| Counterpart Name | Wolf Claws |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claws_Unique1 |
| Game Name | Sculker Claws |
| See through the eyes of a Sculker, just ignore the sound of souls howling in your ears. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerHelmet |
| Game Name | Sculker Mask |
| A ferocious robe as durable as sculker hide. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerChest |
| Game Name | Sculker Robe |
| Don't slack around. Get busy sculking! |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_ScavengerLeggings |
| Game Name | Sculker Slacks |
| A deadly dagger with a soul-infused edge. |
| Class | Melee |
| Type | Dagger |
| Damage Type | Soul |
| Rarity | Unique |
| Variant Of | Twilight Dagger |
| Effect | Soulmancer |
| Reaper | 30.77% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Sculk Monstrosity Revived |
| Damage (Attack 1) | 25 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 15 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Cooldown (Attack 1) | 0.25 |
| Attack Range (Attack 1) | 280 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Offset (Attack 1) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Light |
| Knockback Strength (Attack 1) | 500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Dagger |
| Counterpart Name | Twilight Dagger |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Dagger_Unique1 |
| Game Name | Sculker's Bane |
| Fit only for toiling warriors, the scythe truly separates the wheat from the chaff. |
| Class | Melee |
| Type | Scythe |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Repeatable Reward | Wading Rainy Plains |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 700 |
| Knockback Strength (Attack 2) | 700 |
| Knockback Strength (Attack 3) | 900 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe |
| Game Name | Scythe |
| Artefact usage is completely blocked. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Gloaming |
| Game Name | Sealed |
| Seedling is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.BabySentinel |
| Blueprint | BP_BabySentinel |
| Internal Name | BabySentinel |
| Used By Spawn Tables | Yes |
| Sentinel is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.CrestedSentinel |
| Blueprint | BP_CrestedSentinel |
| Internal Name | CrestedSentinel |
| Used By Spawn Tables | Yes |
| Attacks have a 10% chance to inflict the Chained status on hits. |
| Type | Effect |
| Roll Chance | 12.31% - 17.78% depending on the weapon |
| Equipment Tier 1 | Attacks have a 10% chance to inflict the Chained status on hits. |
| Equipment Tier 2 | Attacks have a 15% chance to inflict the Chained status on hits. |
| Equipment Tier 3 | Attacks have a 25% chance to inflict the Chained status on hits. |
| Unique Tier | Attacks have a 30% chance to inflict the Chained status on hits. |
| Awesomeaxe | 12.31% roll chance |
| Battle Hammer | 12.31% roll chance |
| Cacaphonous Cleaver | 12.31% roll chance |
| Diamond Shovel | 12.31% roll chance |
| Double Daggers | 12.31% roll chance |
| Emerald Hammer | 12.31% roll chance |
| Greataxe | 12.31% roll chance |
| Harp Crossbow | 12.31% roll chance |
| Lullaby Blade | 12.31% roll chance |
| Meat Cleaver | 12.31% roll chance |
| Pickaxe | 17.78% roll chance |
| Rapier | 12.31% roll chance |
| Sabre | 12.31% roll chance |
| Scatter Crossbow | 12.31% roll chance |
| Shovel | 12.31% roll chance |
| The Prospector's Pick | 17.78% roll chance |
| The Shackler | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Chains |
| Game Name | Shackler |
| An enchantment that grants the ability to enter a state of shadowcloaking while attacking. |
| Sculker Claws | Built-in effect |
| Game Id | SW_Enchantment_ShadowStrike |
| Name | Shadowcloak |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_ClawingShadow_Unique |
| Game Name | Shadowclaw |
| Defeating an enemy has a chance to grant Shadowcloaking, making you invisible to enemies. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 15% chance to enter Shadowcloaking when defeating enemies. |
| Equipment Tier 2 | Grants 20% chance to enter Shadowcloaking when defeating enemies. |
| Equipment Tier 3 | Grants 25% chance to enter Shadowcloaking when defeating enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ShadowStrike |
| Game Name | Shadowcloak |
| Invisible to mobs and the next attack is a critical hit, ending on the next attack or artefact use. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_ShadowForm |
| Game Name | Shadowcloaking |
| Melee attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | 8.67% - 12.52% depending on the weapon |
| Equipment Tier 1 | Melee attacks deal 10% more damage. |
| Equipment Tier 2 | Melee attacks deal 20% more damage. |
| Equipment Tier 3 | Melee attacks deal 30% more damage. |
| Unique Tier | Melee attacks deal 30% more damage. |
| Talisman Tier 1 | Melee attacks deal 10% more damage. |
| Talisman Tier 2 | Melee attacks deal 20% more damage. |
| Talisman Tier 3 | Melee attacks deal 35% more damage. |
| Awesomeaxe | 8.67% roll chance |
| Axe | 8.67% roll chance |
| Battle Hammer | 8.67% roll chance |
| Battlestaff | 12.52% roll chance |
| Cacaphonous Cleaver | 8.67% roll chance |
| Carapace Mace | 8.67% roll chance |
| Claymore | 8.67% roll chance |
| Clobberer | 12.52% roll chance |
| Cookiecutter | 8.67% roll chance |
| Diamond Shovel | 8.67% roll chance |
| Double Daggers | 8.67% roll chance |
| Double Sickles | 8.67% roll chance |
| Elemental Staff | 12.52% roll chance |
| Emerald Hammer | 8.67% roll chance |
| Fist of Iron | Built-in effect |
| Frostbiter | 12.52% roll chance |
| Gauntlets | 12.52% roll chance |
| Glaive | 12.52% roll chance |
| Golden Glaive | 12.52% roll chance |
| Greataxe | 8.67% roll chance |
| Greatsword | 8.67% roll chance |
| Heartbreaker | 12.52% roll chance |
| Hunter's Hatchet | 8.67% roll chance |
| Longsword | 12.52% roll chance |
| Lullaby Blade | 8.67% roll chance |
| Lunar Sickle | 12.52% roll chance |
| Mace | 8.67% roll chance |
| Meat Cleaver | 8.67% roll chance |
| Mob Mallet | 12.52% roll chance |
| Monster Masher | 12.52% roll chance |
| Pickaxe | 12.52% roll chance |
| Pike | 8.67% roll chance |
| Pride Of The Plains | 12.52% roll chance |
| Prime Enchanter's Gauntlets | 12.52% roll chance |
| Rapier | 8.67% roll chance |
| Rascal's Razor | 8.67% roll chance |
| Redstone Wrecker | 12.52% roll chance |
| Riftslasher | 12.52% roll chance |
| Sabre | 8.67% roll chance |
| Sculker Claws | 8.67% roll chance |
| Sculker's Bane | 8.67% roll chance |
| Short Spear | 8.67% roll chance |
| Shovel | 8.67% roll chance |
| Sift Sickles | 8.67% roll chance |
| Slaymore | 8.67% roll chance |
| Soul Reaper | 12.52% roll chance |
| Spectral Spear | 8.67% roll chance |
| Stormcaller | 12.52% roll chance |
| Sword | 12.52% roll chance |
| Sythe | 12.52% roll chance |
| The Burning Blade | 12.52% roll chance |
| The Darkshard | 8.67% roll chance |
| The Prospector's Pick | 12.52% roll chance |
| The Thousand Cuts | 12.52% roll chance |
| Tidal Sickle | 12.52% roll chance |
| Twilight Dagger | 12.52% roll chance |
| Venomous Fangs | 12.52% roll chance |
| War Hammer | 12.52% roll chance |
| Wolf Claws | 8.67% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Sharpness |
| Game Name | Sharpness |
| Charged ranged attacks deal 30% more damage. |
| Type | Effect |
| Roll Chance | 3.92% - 7.41% depending on the weapon |
| Equipment Tier 1 | Charged ranged attacks deal 30% more damage. |
| Equipment Tier 2 | Charged ranged attacks deal 35% more damage. |
| Equipment Tier 3 | Charged ranged attacks deal 40% more damage. |
| Unique Tier | Charged ranged attacks deal 60% more damage. |
| Creaking's Reach | 7.41% roll chance |
| Greatbow | 5.13% roll chance |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Paragon | 5.13% roll chance |
| Power Bow | 5.13% roll chance |
| Shooting Star | 5.13% roll chance |
| Shortbow | 5.13% roll chance |
| Soul Corruptor Mask | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Supercharge |
| Game Name | Sharpshooter |
| A pair of sharp leather chaps for fletching arrows in the wild. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Ranger Leggings |
| Effect | Fletcher |
| Counterpart Game Id | SW_Item_RealmreacherLeggings |
| Counterpart Name | Ranger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherLeggings_Unique |
| Game Name | Sharpshooter Chaps |
| A delicious-looking duster with stabilising arm guards for powerful ranged attacks. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Ranger Jacket |
| Effect | Impact |
| Counterpart Game Id | SW_Item_RealmreacherChest |
| Counterpart Name | Ranger Jacket |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherChest_Unique |
| Game Name | Sharpshooter Duster |
| A flashy fedora with an attached monocle scope for aiming multiple arrows at once. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Ranger Cap |
| Effect | Ranger |
| Counterpart Game Id | SW_Item_RealmreacherHelmet |
| Counterpart Name | Ranger Cap |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherHelmet_Unique |
| Game Name | Sharpshooter Fedora |
| A pair of spurred shoes with ankle space for extra arrows. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Ranger Boots |
| Effect | Quiver |
| Counterpart Game Id | SW_Item_RealmreacherBoots |
| Counterpart Name | Ranger Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_RealmreacherBoots_Unique |
| Game Name | Sharpshooter Spurs |
| Sheep is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Sheep |
| Blueprint | BP_Sheep |
| Internal Name | Sheep |
| Used By Spawn Tables | Yes |
| Companions take 5% less damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Companions take 5% less damage. |
| Equipment Tier 2 | Companions take 10% less damage. |
| Equipment Tier 3 | Companions take 15% less damage. |
| Unique Tier | Companions take 20% less damage. |
| Fly Agaric Galoshes | Built-in effect |
| Woodsprite Crown | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Friendship |
| Game Name | Shepherd |
| Defeating an enemy has a chance to create a well that grants you and your allies the Fortifying status, protecting you from enemies. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_GuardingStrike_Unique |
| Game Name | Shielding Smite |
| Defeating an enemy has a chance to create a well that grants you and your allies the Fortifying status, protecting you from enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_GuardingStrike |
| Game Name | Shielding Smite |
| Jump attacks and final hits create a shockwave that damages enemies and knocks them back. |
| Diamond Shovel | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Shockwave_Unique |
| Game Name | Shockwave |
| Jump attacks and final hits create a shockwave that damages enemies and knocks them back. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Shockwave deals 20% of weapon damage and increases knockback by 125%. |
| Equipment Tier 2 | Shockwave deals 35% of weapon damage and increases knockback by 150%. |
| Equipment Tier 3 | Shockwave deals 50% of weapon damage and increases knockback by 175%. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Shockwave |
| Game Name | Shockwave |
| When you wish upon this star, you will evade enemy projectiles and shoot back. |
| Effect | Evasion |
| Marksman | 20.51% |
| Bounty Hunter | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 5.13% |
| Quiver | 5.13% |
| Ranger | 5.13% |
| Sharpshooter | 5.13% |
| Sniper | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 18 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0.125 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 5 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Shortbow |
| Counterpart Name | Shortbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Shortbow_Unique1 |
| Game Name | Shooting Star |
| With the right wielder, even a short spear can reach across dimensions. |
| Class | Melee |
| Type | Spear |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 8 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 400 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_ShortSpear |
| Game Name | Short Spear |
| A shorter, weaker bow with a faster fire rate and quicker charge time. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Marksman | 20.51% |
| Bounty Hunter | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 5.13% |
| Quiver | 5.13% |
| Ranger | 5.13% |
| Sharpshooter | 5.13% |
| Sniper | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | Wrath of the Sculkers |
| Range | 750 |
| Ammo | 18 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0.125 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Shortbow |
| Game Name | Shortbow |
| When planning for revenge, you must dig two graves: one for your enemy. And one... for your other enemy. |
| Class | Melee |
| Type | Shovel |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Bully | 12.31% |
| Shackler | 12.31% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Reaper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 15 |
| Damage (Attack 3) | 60 |
| Jump Attack Damage | 30 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 80 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 1 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.4 |
| Attack Speed Multiplier (Attack 3) | 1.2 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 60 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | 0 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 400 |
| Knockback Strength (Attack 2) | 750 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 35 |
| Knockback Launch Angle (Attack 3) | 55 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Shovel |
| Game Name | Shovel |
| A pair of humbler husk sickles with the power to both harm and heal. |
| Class | Melee |
| Type | Sickles |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Double Sickles |
| Effect | Healer |
| Pack Leader | 20.51% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Reaper | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | The Final Souldown Encore |
| Damage (Attack 1) | 9 |
| Damage (Attack 2) | 9 |
| Damage (Attack 3) | 13 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 13 |
| Stagger (Attack 2) | 13 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.5 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 220 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 45 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sickles |
| Counterpart Name | Double Sickles |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sickles_Unique1 |
| Game Name | Sift Sickles |
| Soft boots for running home to warn your nest of predators. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringBoots |
| Game Name | Sifter Boots |
| A cute hood with adorable ears to listen for sculking predators. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringHelmet |
| Game Name | Sifter Hood |
| These will help you survive the unforgiving tides of the new dimension. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringLeggings |
| Game Name | Sifter Leggings |
| For looking fabulous as you defend your nest against predators. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | Rage of the Sifters |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WellspringChest |
| Game Name | Sifter Robe |
| HealthBoost Talisman Description |
| Repeatable Reward | The Illagers from the Rift |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_HealthBoost |
| Game Name | Sigil of Beeswax |
| Singer is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Singer |
| Blueprint | BP_Singer |
| Internal Name | Singer |
| Used By Spawn Tables | No |
| Skeleton - Long Range is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SkeletonLongRange |
| Blueprint | BP_Skeleton |
| Internal Name | Skeleton_LongRange |
| Used By Spawn Tables | Yes |
| Skeleton - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonVariant1 |
| Blueprint | BP_Skeleton_Variant1 |
| Internal Name | SkeletonVariant1 |
| Used By Spawn Tables | Yes |
| Skeleton - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonVariant2 |
| Blueprint | BP_Skeleton_Variant2 |
| Internal Name | SkeletonVariant2 |
| Used By Spawn Tables | Yes |
| Slabber is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Camo |
| Blueprint | BP_Camo |
| Internal Name | Camo |
| Used By Spawn Tables | Yes |
| A claymore that lets you slay more... No need to say more. |
| Effect | Brawler |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 25 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 25 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 45 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 385 |
| Attack Range (Attack 3) | 320 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 280 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -280 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 40 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Claymore |
| Counterpart Name | Claymore |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claymore_Unique1 |
| Game Name | Slaymore |
| With a pattern that evokes memories of tastier times with friends, it now provides a measure of comfort while battling endless foes. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_SliceSlayer |
| Game Name | Slice Slayer Cape |
| Slime - Large is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Slime |
| Blueprint | BP_SlimeLarge |
| Internal Name | SlimeLarge |
| Used By Spawn Tables | Yes |
| Slime - Medium is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SlimeMedium |
| Blueprint | BP_SlimeMedium |
| Internal Name | SlimeMedium |
| Used By Spawn Tables | Yes |
| Slime - Small is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.SlimeSmall |
| Blueprint | BP_SlimeSmall |
| Internal Name | SlimeSmall |
| Used By Spawn Tables | Yes |
| Slime - Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.WitchSlime |
| Blueprint | BP_SlimeSmall_Witch |
| Internal Name | WitchSlime |
| Used By Spawn Tables | No |
| Grants up to a 25% damage bonus based on emeralds held, effective to a maximum of 7000 emeralds. |
| Type | Effect |
| Roll Chance | Not rollable |
| Thrifty Pendant | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_FiringEmerald |
| Game Name | Slinger of Bling |
| Movement speed is reduced. |
| Duration Seconds | 6 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Slowed |
| Game Name | Slowed |
| Ranged attacks deal 25% more damage from far away. |
| Type | Effect |
| Roll Chance | 3.92% - 7.41% depending on the weapon |
| Equipment Tier 1 | Ranged attacks deal 25% more damage from far away. |
| Equipment Tier 2 | Ranged attacks deal 50% more damage from far away. |
| Equipment Tier 3 | Ranged attacks deal 75% more damage from far away. |
| Unique Tier | Ranged attacks deal 100% more damage from far away. |
| Creaking's Reach | 7.41% roll chance; Built-in effect |
| Greatbow | 5.13% roll chance |
| Humbler Heartstring | 3.92% roll chance |
| Long Bow | 7.41% roll chance |
| Packleader Muzzle | Built-in effect |
| Paragon | 5.13% roll chance |
| Power Bow | 5.13% roll chance |
| Rapid Crossbow | 6.15% roll chance |
| Shooting Star | 5.13% roll chance |
| Shortbow | 5.13% roll chance |
| The Cross Pollinator | 6.15% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Sniper |
| Game Name | Sniper |
| Grants the ability to perform multiple rolls in a row |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 1 additional rolls |
| Equipment Tier 2 | Grants 2 additional rolls |
| Equipment Tier 3 | Grants 3 additional rolls |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_MultiRoll |
| Game Name | Somersault |
| Artifact attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Artifact attacks deal 10% more damage. |
| Equipment Tier 2 | Artifact attacks deal 15% more damage. |
| Equipment Tier 3 | Artifact attacks deal 20% more damage. |
| Unique Tier | Artifact attacks deal 25% more damage. |
| Alchemist Overcoat | Built-in effect |
| Mad Sifter Vest | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Vestige |
| Game Name | Sorcerer |
| The soles are etched with powerful runes that stop your socks from stinking. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationBoots |
| Game Name | Sorcerer Boots |
| Its brim is inscribed with powerful runes that prevent dandruff. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationHelmet |
| Game Name | Sorcerer Hat |
| The seams are imbued with powerful runes that keep the crotch from ripping when you bend. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationLeggings |
| Game Name | Sorcerer Leggings |
| Its hems are stitched with powerful runes that stop your armpits from staining. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_EvocationChest |
| Game Name | Sorcerer Robe |
| Jump attacks and final hits create a wave of souls that damages enemies and deals additional soul damage over time. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Repeatable Reward | Illager Intelligence |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SoulAspect |
| Game Name | Soul Blast |
| A special candle that ominously glows blue. |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Quest | The Creeper Candle Conspiracy |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_SoulCandle |
| Game Name | Soul Candle |
| A cape fit for heroes who are brave enough to face off against the Illager High Council. |
| Class | Cape |
| Requires | Deluxe Edition |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_Soul |
| Game Name | Soul Cape |
| Soul Capacity Talisman Description |
| Talisman Tier 1 | Increases Soul capacity by 15%. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Increases Soul capacity by 20%. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Increases Soul capacity by 35%. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_SoulCapacity |
| Game Name | Soul Chip |
| Soul Corrupted Baby Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.BabyZombie.SoulStated |
| Blueprint | BP_BabyZombie_SoulStated |
| Internal Name | SoulStatedBabyZombie |
| Used By Spawn Tables | Yes |
| Soul Corrupted Bloombud is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Bloombud.SoulStated |
| Blueprint | BP_WellspringMelee_SoulStated |
| Internal Name | SoulStatedBloombud |
| Used By Spawn Tables | No |
| Soul Corrupted Cave Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.CaveSpider.SoulStated |
| Blueprint | BP_CaveSpider_SoulStated |
| Internal Name | SoulStatedCaveSpider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Chicken Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Chicken.Jockey.SoulStated |
| Blueprint | BP_ChickenJockey_SoulStated |
| Internal Name | SoulStatedChickenJockey |
| Used By Spawn Tables | Yes |
| Soul Corrupted Creeper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Creeper.SoulStated |
| Blueprint | BP_Creeper_SoulStated |
| Internal Name | SoulStatedCreeper |
| Used By Spawn Tables | Yes |
| Soul Corrupted Dartback is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.WellspringMiniboss.SoulStated |
| Blueprint | BP_WellspringMiniboss_Soulstated |
| Internal Name | SoulStatedWellspringMiniboss |
| Used By Spawn Tables | Yes |
| Soul Corrupted Enchanter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Enchanter.SoulStated |
| Blueprint | BP_Enchanter_SoulStated |
| Internal Name | SoulStatedEnchanter |
| Used By Spawn Tables | Yes |
| Soul Corrupted Enderman is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Enderman.SoulStated |
| Blueprint | BP_Enderman_SoulStated |
| Internal Name | SoulStatedEnderman |
| Used By Spawn Tables | Yes |
| Soul Corrupted Evoker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Evoker.SoulStated |
| Blueprint | BP_Evoker_SoulStated |
| Internal Name | SoulStatedEvoker |
| Used By Spawn Tables | Yes |
| Soul Corrupted Excavator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkIllager.SoulStated |
| Blueprint | BP_DeepDark_Illager_SoulStated |
| Internal Name | SoulStatedDeepDarkIllager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Excavator - Backpack is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkIllager.BackpackVariant.SoulStated |
| Blueprint | BP_DeepDark_Illager_Variant1_SoulStated |
| Internal Name | SoulStatedDeepDarkIllagerBackpack |
| Used By Spawn Tables | Yes |
| Soul Corrupted Flame Construct is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.DeepDarkGolem.SoulStated |
| Blueprint | BP_DeepDark_Golem_SoulStated |
| Internal Name | SoulStatedDeepDarkGolem |
| Used By Spawn Tables | Yes |
| Soul Corrupted Fusefly is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Pufflet.SoulStated |
| Blueprint | BP_Pufflet_Soulstated |
| Internal Name | SoulStatedPufflet |
| Used By Spawn Tables | Yes |
| Soul Corrupted Geomancer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Geomancer.SoulStated |
| Blueprint | BP_Geomancer_SoulStated |
| Internal Name | SoulStatedGeomancer |
| Used By Spawn Tables | Yes |
| Soul Corrupted Harmonizer is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Driftweaver.SoulStated |
| Blueprint | BP_DriftWeaverSentinel_SoulStated |
| Internal Name | SoulStatedDriftweaver |
| Used By Spawn Tables | Yes |
| Soul Corrupted Hunter is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerGrappler.SoulStated |
| Blueprint | BP_Scavenger_Grappler_SoulStated |
| Internal Name | SoulStatedGrapplerScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Hurler is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Bonker.SoulStated |
| Blueprint | BP_Bonker_SoulStated |
| Internal Name | SoulStatedBonker |
| Used By Spawn Tables | No |
| Soul Corrupted Husk is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Husk.SoulStated |
| Blueprint | BP_Zombie_Husk_SoulStated |
| Internal Name | SoulStatedHusk |
| Used By Spawn Tables | Yes |
| Soul Corrupted Nester is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.WildSentinel.SoulStated |
| Blueprint | BP_WildSentinel_SoulStated |
| Internal Name | SoulStatedWildSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Pillager.SoulStated |
| Blueprint | BP_Pillager_SoulStated |
| Internal Name | SoulStatedPillager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.PillagerVariant1.SoulStated |
| Blueprint | BP_Pillager_Variant_SoulStated |
| Internal Name | SoulStatedPillagerVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pillager - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.PillagerVariant2.SoulStated |
| Blueprint | BP_Pillager_Variant2_SoulStated |
| Internal Name | SoulStatedPillagerVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Pollinator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.GrooblerSentinel.SoulStated |
| Blueprint | BP_GrooblerSentinel_SoulStated |
| Internal Name | SoulStatedGrooblerSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Ravager is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Ravager.SoulStated |
| Blueprint | BP_Ravager_SoulStated |
| Internal Name | SoulStatedRavager |
| Used By Spawn Tables | Yes |
| Soul Corrupted Ravager - Rider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Ravager.WithRider.SoulStated |
| Blueprint | BP_RavagerWithRider_SoulStated |
| Internal Name | SoulStatedRavagerWithRider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Roamroot is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Roamroot.SoulStated |
| Blueprint | BP_WellspringRangedFella_SoulStated |
| Internal Name | SoulStatedRoamroot |
| Used By Spawn Tables | No |
| Soul Corrupted Royal Guard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.RoyalGuard.SoulStated |
| Blueprint | BP_RoyalGuard_SoulStated |
| Internal Name | SoulStatedRoyalGuard |
| Used By Spawn Tables | Yes |
| Soul Corrupted Scavenger is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerRanged.SoulStated |
| Blueprint | BP_Scavanger_Ranged_SoulStated |
| Internal Name | SoulStatedRangedScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Seedling is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.BabySentinel.SoulStated |
| Blueprint | BP_BabySentinel_SoulStated |
| Internal Name | SoulStatedBabySentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Sentinel is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.CrestedSentinel.SoulStated |
| Blueprint | BP_CrestedSentinel_SoulStated |
| Internal Name | SoulStatedCrestedSentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Skeleton.SoulStated |
| Blueprint | BP_Skeleton_SoulStated |
| Internal Name | SoulStatedSkeleton |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SkeletonVariant1.SoulStated |
| Blueprint | BP_Skeleton_Variant1_SoulStated |
| Internal Name | SoulStatedSkeletonVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Skeleton - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SkeletonVariant2.SoulStated |
| Blueprint | BP_Skeleton_Variant2_SoulStated |
| Internal Name | SoulStatedSkeletonVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Large is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Slime.SoulStated |
| Blueprint | BP_SlimeLarge_SoulStated |
| Internal Name | SoulStatedSlimeLarge |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Medium is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SlimeMedium.SoulStated |
| Blueprint | BP_SlimeMedium_SoulStatedStated |
| Internal Name | SoulStatedSlimeMedium |
| Used By Spawn Tables | Yes |
| Soul Corrupted Slime - Small is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.SlimeSmall.SoulStated |
| Blueprint | BP_SlimeSmall_SoulStated |
| Internal Name | SoulStatedSlimeSmall |
| Used By Spawn Tables | Yes |
| Soul Corrupted Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Spider.SoulStated |
| Blueprint | BP_SpiderSoulStated |
| Internal Name | SoulStatedSpider |
| Used By Spawn Tables | Yes |
| Soul Corrupted Spider Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Spider.Jockey.SoulStated |
| Blueprint | BP_SpiderJockey_SoulStated |
| Internal Name | SoulStatedSpiderJockey |
| Used By Spawn Tables | Yes |
| Soul Corrupted Sprout is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.FloatySentinel.SoulStated |
| Blueprint | BP_FloatySentinel_SoulStated |
| Internal Name | SoulStatedFloatySentinel |
| Used By Spawn Tables | Yes |
| Soul Corrupted Stalker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerMelee.SoulStated |
| Blueprint | BP_Scavenger_Melee_SoulStated |
| Internal Name | SoulStatedMeleeScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Trapper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ScavengerTrapper.SoulStated |
| Blueprint | BP_Scavenger_Trapper_SoulStated |
| Internal Name | SoulStatedTrapperScavenger |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vanguard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vanguard.SoulStated |
| Blueprint | BP_SkeletonVanguard_SoulStated |
| Internal Name | SoulStatedVanguard |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vex is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vex.SoulStated |
| Blueprint | BP_Vex_SoulStated |
| Internal Name | SoulStatedVex |
| Used By Spawn Tables | No |
| Soul Corrupted Vindicator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Vindicator.SoulStated |
| Blueprint | BP_Vindicator_SoulStated |
| Internal Name | SoulStatedVindicator |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vindicator - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.VindicatorVariant1.SoulStated |
| Blueprint | BP_Vindicator_Variant1_SoulStated |
| Internal Name | SoulStatedVindicatorVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Vindicator - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.VindicatorVariant2.SoulStated |
| Blueprint | BP_Vindicator_Variant2_SoulStated |
| Internal Name | SoulStatedVindicatorVariant2 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Warden is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Warden.SoulStated |
| Blueprint | BP_Warden_SoulStated |
| Internal Name | SoulStatedWarden |
| Used By Spawn Tables | Yes |
| Soul Corrupted Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Witch.SoulStated |
| Blueprint | BP_Witch_SoulStated |
| Internal Name | SoulStatedWitch |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.Zombie.SoulStated |
| Blueprint | BP_Zombie_SoulStated |
| Internal Name | SoulStatedZombie |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ZombieVariant1.SoulStated |
| Blueprint | BP_Zombie_Variant1_SoulStated |
| Internal Name | SoulStatedZombieVariant1 |
| Used By Spawn Tables | Yes |
| Soul Corrupted Zombie - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Soul Corrupted |
| Game ID | SW.Mob.ZombieVariant2.SoulStated |
| Blueprint | BP_Zombie_Variant2_SoulStated |
| Internal Name | SoulStatedZombieVariant2 |
| Used By Spawn Tables | Yes |
| A Soul Corrupted duster with long arms for wider-reaching Regeneration wells and shields. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Realmreacher Robe |
| Effect | Totem Radius |
| First Completion | The Final Souldown Encore |
| Counterpart Game Id | SW_Item_TimewornChest |
| Counterpart Name | Realmreacher Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornChest_Unique |
| Game Name | Soul Corruptor Duster |
| A Soul Corrupted mask that charges your arrows the longer you pull. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Realmreacher Hat |
| Effect | Sharpshooter |
| First Completion | The Final Souldown Encore |
| Counterpart Game Id | SW_Item_TimewornHelmet |
| Counterpart Name | Realmreacher Hat |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornHelmet_Unique |
| Game Name | Soul Corruptor Mask |
| A pair of Soul Corrupted sandals that help guide your arrows to their targets. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Realmreacher Boots |
| Effect | Aim |
| First Completion | The Final Souldown Encore |
| Counterpart Game Id | SW_Item_TimewornBoots |
| Counterpart Name | Realmreacher Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornBoots_Unique |
| Game Name | Soul Corruptor Sandals |
| A Soul Corrupted sash that grants extra force to your arrows. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Realmreacher Leggings |
| Effect | Marksman |
| First Completion | The Final Souldown Encore |
| Counterpart Game Id | SW_Item_TimewornLeggings |
| Counterpart Name | Realmreacher Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_TimewornLeggings_Unique |
| Game Name | Soul Corruptor Sash |
| Applies Soulsick status to enemies on hit. |
| Type | Effect |
| Roll Chance | Not rollable |
| Lullaby Blade | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SoulCurse |
| Game Name | Soul Cursed |
| Increases souls gained by 40%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Talisman Tier 1 | Increases souls gained by 40%. |
| Talisman Tier 2 | Increases souls gained by 80%. |
| Talisman Tier 3 | Increases souls gained by 140%. |
| Twisted Tooth | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SoulGather |
| Game Name | SoulGather_TalismanEffect |
| Charge it up with the souls you have collected before releasing them into a cluster hex of power. | |
| Reduces artifact cooldown time by 10%. | |
| Increases Soul capacity by 35%. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| First Completion | The Final Souldown Encore |
| Cooldown | 5 |
| Soul Cost | 15 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_SoulHarvester |
| Game Name | Soul Harvester |
| A scythe with a shard of soul block for a blade, that draws all souls towards you. |
| Effect | Reaper |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 22 |
| Damage (Attack 2) | 26 |
| Damage (Attack 3) | 30 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 20 |
| Stagger (Attack 2) | 20 |
| Stagger (Attack 3) | 30 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 300 |
| Attack Range (Attack 2) | 300 |
| Attack Range (Attack 3) | 350 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 60 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 600 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Scythe |
| Counterpart Name | Scythe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Scythe_Unique1 |
| Game Name | Soul Reaper |
| Soul attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Soul attacks deal 10% more damage. |
| Equipment Tier 2 | Soul attacks deal 15% more damage. |
| Equipment Tier 3 | Soul attacks deal 20% more damage. |
| Unique Tier | Soul attacks deal 20% more damage. |
| Sculker's Bane | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SoulFocus |
| Game Name | Soulmancer |
| Soul damage is being taken over time, reducing both health and souls. |
| Duration Seconds | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_SoulCharged |
| Game Name | Soulsick |
| A Soulstorm chest whose rewards scale with Easy, Medium and Hard Soulstorm variants. |
| Type | Soulstorm Chest |
| Easy | 1 item; 1 Echo Shard plus 2 rolls at 33%; 5 emerald rewards plus 10 rolls at 30%. |
| Medium | 1 item; 1 Echo Shard plus 2 rolls at 33%; 5 emerald rewards plus 10 rolls at 30%. |
| Hard | 2 items; 1 Echo Shard plus 3 rolls at 33%; 5 emerald rewards plus 15 rolls at 30%. |
| Game ID | SW.LootActor.StorminatorChest |
| Actor | BP_FancySoulChest |
| The final Soulstorm reward chest. Low, Medium and High reward tables increase the guaranteed item and currency counts. |
| Type | Reward Chest |
| Low | 2 items; 1 Echo Shard plus 3 rolls at 33%; 5 emerald rewards plus 15 rolls at 30%. |
| Medium | 3 items; 1 Echo Shard plus 3 rolls at 33%; 5 emerald rewards plus 15 rolls at 30%. |
| High | 4 items; 4 Echo Shards plus 3 rolls at 33%; 10 emerald rewards plus 15 rolls at 30%. |
| Game ID | SW.LootActor.StorminatorChest.Final |
| Actor | BP_SoulChest |
| A garment given to only the most special of heroes; now it's yours! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_Special |
| Game Name | Special Cape |
| A spear forged in ichor and possessed by souls that will burn all enemies you point at. |
| Class | Melee |
| Type | Spear |
| Damage Type | Soul |
| Rarity | Unique |
| Variant Of | Short Spear |
| Effect | Ichor Blast |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 8 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 400 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_ShortSpear |
| Counterpart Name | Short Spear |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_ShortSpear_Unique1 |
| Game Name | Spectral Spear |
| Increases movement speed by 5%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases movement speed by 5%. |
| Equipment Tier 2 | Increases movement speed by 10%. |
| Equipment Tier 3 | Increases movement speed by 15%. |
| Unique Tier | Increases movement speed by 20%. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SpeedBoost |
| Game Name | Speed |
| Increases movement speed by 10% if moving for more than 3 seconds. |
| Type | Effect |
| Roll Chance | Not rollable |
| Talisman Tier 1 | Increases movement speed by 10% if moving for more than 3 seconds. |
| Talisman Tier 2 | Increases movement speed by 20% if moving for more than 3 seconds. |
| Talisman Tier 3 | Increases movement speed by 30% if moving for more than 3 seconds. |
| Medallion of Momentum | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SpeedIncrement |
| Game Name | Speed Increment |
| Hot Hot Hot! These Spicy Peppers grow near the lava streams in Peaks, Perfect for dealing with a cold winter breeze. |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_SpicyPeppers |
| Game Name | Spicy Peppers |
| Spider is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SpiderSoulImbalance |
| Blueprint | BP_Spider |
| Internal Name | SpiderSoulImbalance |
| Used By Spawn Tables | Yes |
| Spider Jockey is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Spider.Jockey |
| Blueprint | BP_SpiderJockey |
| Internal Name | SpiderJockey |
| Used By Spawn Tables | Yes |
| Increases Soul capacity by 25%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases Soul capacity by 25%. |
| Equipment Tier 2 | Increases Soul capacity by 30%. |
| Equipment Tier 3 | Increases Soul capacity by 35%. |
| Unique Tier | Increases Soul capacity by 50%. |
| Talisman Tier 1 | Increases Soul capacity by 15%. |
| Talisman Tier 2 | Increases Soul capacity by 20%. |
| Talisman Tier 3 | Increases Soul capacity by 35%. |
| Alchemist Loafers | Built-in effect |
| Dauntless Sabatons | Built-in effect |
| Monarch Sash | Built-in effect |
| Soul Chip | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_SoulMax |
| Game Name | Spiritual |
| Using an artifact grants the Hurrying status, increasing movement speed. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SpringLoaded |
| Game Name | Springload |
| Sprout is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.FloatySentinel |
| Blueprint | BP_FloatySentinel |
| Internal Name | FloatySentinel |
| Used By Spawn Tables | Yes |
| Squid is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Squid |
| Blueprint | BP_Squid |
| Internal Name | Squid |
| Used By Spawn Tables | No |
| Stalker is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerMelee |
| Blueprint | BP_Scavenger_Melee |
| Internal Name | ScavengerMelee |
| Used By Spawn Tables | Yes |
| Movement speed is slightly increased and running into mobs knocks them back and deals damage. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Unstoppable |
| Game Name | Stampeding |
| Shadowcloaking lasts 20% longer. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Shadowcloaking lasts 20% longer. |
| Equipment Tier 2 | Shadowcloaking lasts 25% longer. |
| Equipment Tier 3 | Shadowcloaking lasts 35% longer. |
| Unique Tier | Shadowcloaking lasts 45% longer. |
| Twisted Warden Tights | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_ShadowWalk |
| Game Name | Stealth |
| A snuggly pair of boots, infused with the warmth of wool and the strength of steel. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeBoots |
| Game Name | Steel Wool Boots |
| A comfy cap, infused with the warmth of wool and the strength of steel. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeHelmet |
| Game Name | Steel Wool Cap |
| A cosy jumper, infused with the warmth of wool and the strength of steel. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeChest |
| Game Name | Steel Wool Jumper |
| A toasty pair of leggings, infused with the warmth of wool and the strength of steel. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| First Completion | The Fight at the End of the Tunnel |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_FrostRimeLeggings |
| Game Name | Steel Wool Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Pink |
| Game Name | Stella Skin |
| Storm Generator is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Knockback | Immune |
| Enemy Waves | Spawns waves of enemies during a Soul Storm encounter. |
| Direct Damage | No direct-damage ability is defined in the game data. |
| Encounter Reward | No direct item drop is defined; destroying the required Storm Generators completes the Soul Storm objective and leads to its reward chest. |
| Base Health | 800 |
| Health (1-4 Players) | 800 / 1200 / 1600 / 2000 (multipliers: 1x / 1.5x / 2x / 2.5x) |
| The game defines the Storm Generator as an attackable hostile prop with health. | |
| Base values are raw game-file attributes before runtime modifiers. |
| Game ID | SW.PropActor.SoulStorm.Storminator.Base |
| Blueprint | BP_Soulstorm_Pillar |
| Internal Name | Storminator |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_SoulStormPropActorDefinition.json, DT_SpawnIdentity.json, DT_StreamingDefinition.json |
| A magic lightning rod attached to a copper pike that can strike your enemies in more ways than one. |
| Effect | Electromancer |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | The Copper Monstrosity Revived |
| Damage (Attack 1) | 15 |
| Damage (Attack 2) | 17 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 28 |
| Stagger (Attack 2) | 28 |
| Stagger (Attack 3) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.1 |
| Attack Speed Multiplier (Attack 2) | 1.1 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 495 |
| Attack Range (Attack 2) | 495 |
| Attack Range (Attack 3) | 525 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 8 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 650 |
| Knockback Strength (Attack 2) | 650 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 25 |
| Knockback Launch Angle (Attack 2) | 25 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pike |
| Counterpart Name | Pike |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pike_Unique1 |
| Game Name | Stormcaller |
| Stray is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SkeletonStray |
| Blueprint | BP_Skeleton_Stray |
| Internal Name | SkeletonStray |
| Used By Spawn Tables | Yes |
| Critical hits with melee weapons deal 15% more damage. |
| Type | Effect |
| Roll Chance | 5.13% - 15.38% depending on the weapon |
| Equipment Tier 1 | Critical hits with melee weapons deal 15% more damage. |
| Equipment Tier 2 | Critical hits with melee weapons deal 20% more damage. |
| Equipment Tier 3 | Critical hits with melee weapons deal 25% more damage. |
| Unique Tier | Critical hits with melee weapons deal 45% more damage. |
| Awesomeaxe | 5.13% roll chance |
| Claymore | 5.13% roll chance |
| Cookiecutter | 15.38% roll chance |
| Double Sickles | 10.26% roll chance |
| Gauntlets | 7.41% roll chance |
| Greataxe | 5.13% roll chance |
| Greatsword | 5.13% roll chance |
| Monstrosity Stompers | Built-in effect |
| Pride Of The Plains | 7.41% roll chance |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rapier | 10.26% roll chance |
| Rascal's Razor | 15.38% roll chance |
| Riftslasher | 7.41% roll chance |
| Sabre | 5.13% roll chance |
| Sculker Claws | 10.26% roll chance |
| Sculker's Bane | 10.26% roll chance |
| Sift Sickles | 10.26% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Darkshard | 5.13% roll chance |
| The Thousand Cuts | 14.81% roll chance |
| Twisted Warden Blindfold | Built-in effect |
| Venomous Fangs | 14.81% roll chance |
| Wolf Claws | 10.26% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_MasterStrike |
| Game Name | Strength |
| All attacks deal increased multiplicative damage. |
| Duration Seconds | 4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Strength |
| Game Name | Strengthened |
| Attacks have a 70% chance to grant the Strength status on hit. |
| Type | Effect |
| Roll Chance | Not rollable |
| Awesomeaxe | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_StatusOnHit_Strength |
| Game Name | Strengthening Hit |
| A bunch of seeds |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_SunflowerSeeds |
| Game Name | Sunflower Seeds |
| Increases melee attack speed by 10%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases melee attack speed by 10%. |
| Equipment Tier 2 | Increases melee attack speed by 15%. |
| Equipment Tier 3 | Increases melee attack speed by 20%. |
| Unique Tier | Increases melee attack speed by 30%. |
| Sage Wraps | Built-in effect |
| The Thousand Cuts | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_RapidStrike |
| Game Name | Swiftness |
| Weapon attacks unleash a swirl of air which deals additional damage to nearby enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Swirl deals an additional 50% of weapon damage to nearby enemies. |
| Equipment Tier 2 | Swirl deals an additional 75% of weapon damage to nearby enemies. |
| Equipment Tier 3 | Swirl deals an additional 100% of weapon damage to nearby enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Swirling |
| Game Name | Swirling |
| A classic sword used by heroes and survivors since the dawn of the Overworld. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 22 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword |
| Game Name | Sword |
| Increases duration of negative statuses on enemies by 40%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases duration of negative statuses on enemies by 40%. |
| Equipment Tier 2 | Increases duration of negative statuses on enemies by 60%. |
| Equipment Tier 3 | Increases duration of negative statuses on enemies by 80%. |
| Unique Tier | Increases duration of negative statuses on enemies by 100%. |
| Mad Sifter Mask | Built-in effect |
| Oracle Mantle | Built-in effect |
| Rimefrost Plodders | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Saboteur |
| Game Name | Tainted |
| Target Dummy is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.TargetDummy |
| Blueprint | BP_TargetDummy |
| Internal Name | TargetDummy |
| Used By Spawn Tables | No |
| Summons a furry friend to fight by your side! |
| Repeatable Reward | The Silence in Little Howl |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Wolf |
| Game Name | Tasty Bone |
| Quest | The silence in little howl |
| Defeating an enemy has a chance to grant the Hurrying status, increasing movement speed for a short time. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants a 30% chance to increase movement speed when defeating enemies |
| Equipment Tier 2 | Grants a 40% chance to increase movement speed when defeating enemies |
| Equipment Tier 3 | Grants a 50% chance to increase movement speed when defeating enemies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_TempoTheft |
| Game Name | Tempo Theft |
| Eaten by daring warriors before battle, sending them charging into battle with increased movement speed. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Effect Duration | 8 |
| Effect Magnitude | 0.65 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_HasteMushroom |
| Game Name | Tempo Truffle |
| Grants a 10% damage increase while health is above 95%. |
| First Completion | Returning the Note Blocks |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_HealthyStrike |
| Game Name | Tendrils of the Sprout |
| A flame frozen into steel that erupts when you swing it. |
| Effect | Pyromancer |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 14 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 25 |
| Stagger (Attack 2) | 25 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Attack Speed Multiplier (Attack 2) | 1 |
| Attack Speed Multiplier (Attack 3) | 1.4 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 385 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Sword |
| Counterpart Name | Sword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Sword_Unique1 |
| Game Name | The Burning Blade |
| Judge your enemies up close and personal. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Unique |
| Variant Of | Heavy Crossbow |
| Effect | Point Blank |
| Bounty Hunter | 15.38% |
| Momentum | 15.38% |
| Point Blank | 15.38% |
| Vanguard | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 8 |
| Low Ammo Threshold | 2 |
| Recharge Time | 2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.95 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 2.25 |
| Projectile Damage Factor | 2.7 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_HeavyCrossbow |
| Counterpart Name | Heavy Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_HeavyCrossbow_Unique1 |
| Game Name | The Close Ranger |
| Cross-pollinate mobs with sharpened twigs and see what grows from their remains. |
| Class | Ranged |
| Type | Crossbow |
| Damage Type | Ranged |
| Rarity | Unique |
| Variant Of | Rapid Crossbow |
| Effect | Reload |
| Marksman | 21.54% |
| Bounty Hunter | 15.38% |
| Impact | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Aim | 6.15% |
| Quiver | 6.15% |
| Ranger | 6.15% |
| Sniper | 6.15% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Range | 750 |
| Ammo | 25 |
| Low Ammo Threshold | 2 |
| Recharge Time | 0.8 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.2 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 1 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_RapidCrossbow |
| Counterpart Name | Rapid Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_RapidCrossbow_Unique1 |
| Game Name | The Cross Pollinator |
| A legendary sword forged in the Deep Dark with amethyst alloy in the blade. |
| Class | Melee |
| Type | Sword |
| Damage Type | Melee |
| Rarity | Unique |
| Variant Of | Greatsword |
| Effect | Gravity Strike |
| Brawler | 15.38% |
| Momentum | 15.38% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Bounty Hunter | 5.13% |
| Duelist | 5.13% |
| Finesse | 5.13% |
| Precision | 5.13% |
| Strength | 5.13% |
| Vanguard | 5.13% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 18 |
| Jump Attack Damage | 18 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 50 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.3 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 400 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 360 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 900 |
| Knockback Launch Angle (Attack 1) | 35 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Counterpart Game Id | SW_Item_Greatsword |
| Counterpart Name | Greatsword |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Greatsword_Unique1 |
| Game Name | The Darkshard |
| Experience Increase Talisman Description |
| Repeatable Reward | Wrath of the Sculkers |
| Talisman Tier 1 | Increases experience gained by 4%. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Increases experience gained by 6%. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Increases experience gained by 10%. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_ExperienceIncrease |
| Game Name | The Eye of Experience |
| The Prime Enchanter is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1500 |
| Location | Frozen Highlands boss encounter |
| Lightning | 50% less lightning damage taken (0.5x multiplier) |
| Ranged | 20% less ranged damage taken (0.8x multiplier) |
| Knockback | 0.3x knockback taken |
| Lightning Slam | cooldown: 9.5s; maximum target distance: 400 |
| Fury Fist | cooldown: 3.5s; maximum target distance: 150 |
| Forward Strike | cooldown: 1.3s; maximum target distance: 250 |
| Launch / Teleport | cooldown: 6s; maximum target distance: 3000; minimum target distance: 500 |
| Overcharge | duration: 5s |
| Overcharge Cycle | cooldown: 18s |
| Ice-mine Trail | Confirmed in the boss ability definition. |
| Summon Cycle | cooldown: 40s |
| Ice Mines | cooldown: 0.5s; maximum target distance: 1200; minimum target distance: 200 |
| Summon Illagers | Confirmed in the boss ability definition. |
| Spawn Wave IDs | FrostbiteBossWave |
| Base Health | 1500 |
| Health (1-4 Players) | 1500 / 3000 / 4200 / 5400 (multipliers: 1x / 2x / 2.8x / 3.6x) |
| Base Poise | 700 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 700 |
| Soul Yield | 200 |
| Poise Recovery Delay | 2 |
| Poise Recovery | 2 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.FrostbiteDesertBoss |
| Blueprint | BP_Frostbite_Desert_Boss |
| Internal Name | FrostbiteDesertBoss |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| The chosen weapon for those who miss the good old days of simple emerald mining. |
| Effect | Prospector |
| Bully | 17.78% |
| Shackler | 17.78% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Reaper | 8.89% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 16 |
| Damage (Attack 2) | 16 |
| Damage (Attack 3) | 24 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 30 |
| Stagger (Attack 2) | 30 |
| Stagger (Attack 3) | 60 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 0.9 |
| Attack Speed Multiplier (Attack 2) | 0.9 |
| Attack Speed Multiplier (Attack 3) | 1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 275 |
| Attack Range (Attack 2) | 275 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 80 |
| Cone Angle (Attack 2) | 80 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Medium |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Pickaxe |
| Counterpart Name | Pickaxe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Pickaxe_Unique1 |
| Game Name | The Prospector's Pick |
| Shoot chains at enemies to pin them to the ground. Nobody escapes the Shackler! |
| Effect | Shackler |
| Bounty Hunter | 22.22% |
| Vanguard | 22.22% |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.5 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.6 |
| Charge Time | 0 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 2.5 |
| Jumpshot Damage Multiplier | 1 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 5 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Counterpart Game Id | SW_Item_Crossbow |
| Counterpart Name | Crossbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Crossbow_Unique1 |
| Game Name | The Shackler |
| The Supreme Evoker is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Type | Boss |
| Classification | Boss |
| Base Health | 1000 |
| Location | The Deep Dark |
| Summon Illagers | cooldown: 26s |
| Summon Vexes | cooldown: 32s |
| Enchanted Projectiles | damage: 8; range: 1000; projectiles: 6; cooldown: 3s |
| Flee Teleport | cooldown: 15s |
| Shield | cooldown: 23s |
| Fang Trap | cooldown: 5s |
| Items | 1 guaranteed item + 6 rolls at 50% each (1-7 items; 4 expected) |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkA2_CA11_AS01_Boss |
| Base Health | 1000 |
| Health (1-4 Players) | 1000 / 2000 / 3000 / 4000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 650 |
| Poise Scale (1-4 Players) | 1x / 2x / 3x / 4x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 380 |
| Soul Yield | 200 |
| Poise Recovery Delay | 3 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.SupremeEvoker |
| Blueprint | BP_Illager_SupremeEvoker |
| Internal Name | SupremeEvoker |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| A nimble sword for the fencing virtuoso that strikes faster than other blades. |
| Effect | Swiftness |
| Bounty Hunter | 14.81% |
| Finesse | 14.81% |
| Strength | 14.81% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 28 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 7.5 |
| Stagger (Attack 2) | 7.5 |
| Stagger (Attack 3) | 37.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.75 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 375 |
| Attack Range (Attack 2) | 375 |
| Attack Range (Attack 3) | 425 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 12 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 0.3 |
| Attack Variant Reset Multiplier (Attack 2) | 0.3 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 750 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Rapier |
| Counterpart Name | Rapier |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Rapier_Unique1 |
| Game Name | The Thousand Cuts |
| Grants up to a 25% damage bonus based on emeralds held, effective to a maximum of 7000 emeralds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_FiringEmeralds |
| Game Name | Thrifty Pendant |
| Attacks have a chance to spread lightning damage to nearby enemies |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Thundering |
| Game Name | Thundering |
| A harvest tool for the new dimension, perfect for reaping souls. |
| Class | Melee |
| Type | Sickles |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 12 |
| Damage (Attack 3) | 19 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22 |
| Stagger (Attack 2) | 22 |
| Stagger (Attack 3) | 38 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.2 |
| Attack Speed Multiplier (Attack 2) | 1.2 |
| Attack Speed Multiplier (Attack 3) | 1.3 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 250 |
| Attack Range (Attack 2) | 250 |
| Attack Range (Attack 3) | 300 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 70 |
| Cone Angle (Attack 2) | 70 |
| Cone Angle (Attack 3) | 180 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 0 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | 0 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_MoonSword |
| Game Name | Tidal Sickle |
| A throwable explosive that detonates after 3 seconds, dealing 85 absolute blast damage in a 1,000-unit radius and knocking targets back. |
| Class | Consumables |
| Type | Explosive |
| Rarity | Common |
| Damage (Attack 1) | 85 |
| Attack Weight (Attack 1) | Super Heavy |
| Knockback Strength (Attack 1) | 1500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Critical Hit Multiplier | 1.2 |
| Damage Calculation | Absolute |
| Damage Type | Blast |
| Explosion Range | 1000 |
| Friendly Fire | Yes |
| Fuse Seconds | 3 |
| Hostile Mobs | 1.25% chance per TNT loot roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Throwable |
| Game Id | SW_Item_Consumable_Throwable_TNT |
| Game Name | TNT |
| Picnic Blanket | Possible from the guaranteed consumable drop at a very low weight. |
| An enchantment that grants the ability to perform powerful spinning attacks without getting dizzy. |
| Equipment Tier 1 | Swirl deals an additional 50% of weapon damage to nearby enemies. |
| Equipment Tier 2 | Swirl deals an additional 75% of weapon damage to nearby enemies. |
| Equipment Tier 3 | Swirl deals an additional 100% of weapon damage to nearby enemies. |
| Unique Tier | Swirling deals 60% of melee weapon damage with every attack. |
| Items | No specific equipable item is recorded in the current game data. |
| Game Id | SW_Enchantment_Swirling |
| Name | Swirling |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Swirling_Unique |
| Game Name | Tornado |
| Place the totem on the ground to spread artificing energy to your allies, reducing their artefact cooldown time. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 30 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfCasting |
| Game Name | Totem of Casting |
| This wooden figurine radiates a warmth like that of a crackling campfire and heals all friends who gather around it. | |
| Increases healing given to yourself and allies by 35%. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Cooldown | 27 |
| Soul Cost | 65 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfRegeneration |
| Game Name | Totem of Regeneration |
| This solid gold totem radiates a protective barrier, shielding all inside it from projectiles. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 30 |
| Effective Range | 1200 |
| Activation Delay | 1 |
| Lifetime | 10 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_TotemOfShielding |
| Game Name | Totem of Shielding |
| Increases the area of all positive status effects by 20%. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Increases the area of all positive status effects by 20%. |
| Equipment Tier 2 | Increases the area of all positive status effects by 30%. |
| Equipment Tier 3 | Increases the area of all positive status effects by 40%. |
| Unique Tier | Increases the area of all positive status effects by 55%. |
| Alchemist Top Hat | Built-in effect |
| Soul Corruptor Duster | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Expand |
| Game Name | Totem Radius |
| Purchase items of different rarity levels. |
| Type | Merchant |
| Location | Brave Haven |
| Purchase items | Uses Emeralds. The base cost is 20 Emeralds before rarity and discount modifiers. |
| Stock | Stock refreshes every 30 minutes. An immediate refresh costs 3 Echo Shards. |
| Prices | Rare items use a 2x cost multiplier, Special items 3x, and Unique items 4x. Discounts range from 0% to 20% in 5% steps. |
| Requirement | Complete The Lost Merchant quest (CA01_B). The merchant then appears at their stall in Brave Haven. |
| Quest | The Lost Merchant |
| Level 1 | Common items are available. |
| Level 2 | Costs 10 Echo Shards and unlocks Rare item purchases. |
| Level 3 | Costs 15 Echo Shards and unlocks Special item purchases. |
| Game ID | SW.NPC.VillageMerchant |
| Actor | BP_Villager_Merchant |
| Trapper is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.ScavengerTrapper |
| Blueprint | BP_Scavenger_Trapper |
| Internal Name | ScavengerTrapper |
| Used By Spawn Tables | Yes |
| Your enemies will soon realise they’re barking up the wrong tree. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkChest |
| Game Name | Treehugger Chestplate |
| For the traveller who loves walking in the woods. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkBoots |
| Game Name | Treehugger Clogs |
| For when you need to make like a tree and leave. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkLeggings |
| Game Name | Treehugger Leggings |
| If you can’t see the forest for the trees, you’re probably wearing it the wrong way. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkHelmet |
| Game Name | Treehugger Mask |
| For the trick shooter who likes to roll, jump, and shoot ricocheting arrows. |
| Class | Ranged |
| Type | Bow |
| Damage Type | Ranged |
| Rarity | Common / Rare / Special |
| Bounty Hunter | 22.22% |
| Marksman | 22.22% |
| Impact | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Range | 750 |
| Ammo | 15 |
| Low Ammo Threshold | 2 |
| Recharge Time | 1.2 |
| Recharge Delay | 1 |
| Volley Count | 1 |
| Volley Delay | 0 |
| Attack Rate | 0.3 |
| Charge Time | 0.2 |
| Charge Required | False |
| Charge Velocity Multiplier | 2 |
| Charge Damage Multiplier | 3 |
| Jumpshot Damage Multiplier | 1.5 |
| Projectile Velocity Factor | 1 |
| Projectile Damage Factor | 1 |
| Recharge Type | Default |
| Number Of Projectiles | 1 |
| Delay | 0 |
| Delay Per Projectile | 0 |
| Projectile Angle Span | 25 |
| Projectile Angle Offset | 0 |
| Maximum Random Angle Factor | 0 |
| Accurate First Arrow | True |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Ranged |
| Game Id | SW_Item_Trickbow |
| Game Name | Trickbow |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Gray |
| Game Name | Tula Skin |
| Rolling fires a barrage of arrows targeting nearby enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_BurstBowstring |
| Game Name | Tumbleshot |
| Tuner - Large is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanXL |
| Blueprint | BP_SingingBean_XL |
| Internal Name | SingingBean_XL |
| Used By Spawn Tables | No |
| Tuner - Medium is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanM |
| Blueprint | BP_SingingBean_M |
| Internal Name | SingingBean_M |
| Used By Spawn Tables | No |
| Tuner - Singing Bean is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.MusicalGolem |
| Blueprint | BP_SingingBean |
| Internal Name | SingingBean |
| Used By Spawn Tables | No |
| Tuner - Small is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Spawned Variant |
| Game ID | SW.Mob.SingingBeanXS |
| Blueprint | BP_SingingBean_XS |
| Internal Name | SingingBean_XS |
| Used By Spawn Tables | No |
| A beautiful instrument varnished with Potion of the Turtle Master, granting resistance to all friends who catch your groove. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_IronHideLute |
| Game Name | Turtle Master's Mandolin |
| Ammo Capacity Talisman Description |
| Repeatable Reward | The Missing Note Blocks |
| Talisman Tier 1 | Carry 20% more ammo. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Carry 40% more ammo. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Carry 60% more ammo. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_AmmoCapacity |
| Game Name | Twig of Dark Oak |
| A must-have in any rogue's inventory. |
| Class | Melee |
| Type | Dagger |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Reaper | 44.44% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 25 |
| Jump Attack Damage | 28 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 15 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.3 |
| Cooldown (Attack 1) | 0.25 |
| Attack Range (Attack 1) | 280 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Offset (Attack 1) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Light |
| Knockback Strength (Attack 1) | 500 |
| Knockback Launch Angle (Attack 1) | 15 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Dagger |
| Game Name | Twilight Dagger |
| Wrapping yourself in the form of this foe makes for quite the intimidating statement. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Cape |
| Game Id | SW_Item_Cosmetic_Cape_Twisted |
| Game Name | Twisted Cape |
| Don't take a chicken into combat - unless that chicken is a clueless, soul-infused anomaly. Luckily, this one is. |
| Class | Pet |
| Type | Selectable Pet |
| Requires | Pre Order |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Pet |
| Game Id | SW_Item_Cosmetic_Pet_TwistedChicken |
| Game Name | Twisted Chicken Pet |
| Soul Gather Talisman Description |
| Repeatable Reward | Down into the Deep Dark |
| Talisman Tier 1 | Increases souls gained by 40%. Requires 18,480 XP to reach Tier II. |
| Talisman Tier 2 | Increases souls gained by 80%. Requires 73,920 XP to reach Tier III. |
| Talisman Tier 3 | Increases souls gained by 140%. Maximum tier. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_SoulGather |
| Game Name | Twisted Tooth |
| Twisted Warden is a boss in Minecraft Dungeons II. Combat values, abilities, encounter data, and loot rolls below are extracted from the current game definitions. |
| Melee | 20% less melee damage taken (0.8x multiplier) |
| Soul | 50% less soul damage taken (0.5x multiplier) |
| Knockback | Immune |
| Initial Swipe | damage: 18; range: 525; cooldown: 2s |
| Follow-up Swipe | damage: 18; range: 525 |
| Heavy Swipe | damage: 22; range: 525 |
| Spin Attack | cooldown: 20s |
| Soul Puke | cooldown: 15s |
| Sonic Boom | damage: 32; range: 1000; projectiles: 1; cooldown: 3s |
| Secondary Sonic Boom | damage: 18; range: 1000; projectiles: 3; cooldown: 3s |
| Soul Stars | damage: 6; range: 1000; projectiles: 6 |
| Summon Soul State | cooldown: 15s |
| Post-spin Stagger | stagger duration: 8.8s |
| Items | 1 guaranteed item + 3 rolls at 15% each (1-4 items; 1.45 expected); this slot does not inherit the parent item table |
| Echo Shards | 5 guaranteed + 5 rolls at 50% each (5-10 shards; 7.5 expected) |
| Spawn Wave IDs | DeepDarkT1_MawFight1_Boss |
| Base Health | 1750 |
| Health (1-4 Players) | 1750 / 3500 / 5250 / 7000 (multipliers: 1x / 2x / 3x / 4x) |
| Base Poise | 800 |
| Poise Scale (1-4 Players) | 1x / 2x / 3.5x / 4.5x |
| Damage Scale (1-4 Players) | 1.25x / 1.5x / 1.6x / 1.7x |
| Movement Speed | 550 |
| Soul Yield | 200 |
| Poise Recovery Delay | 10 |
| Poise Recovery | 5 |
| Base values are raw game-file attributes before any other runtime modifiers. | |
| Player scaling values are read from the boss/type multiplayer scaling definitions. |
| Game ID | SW.Mob.Maw |
| Blueprint | BP_Maw |
| Internal Name | Maw |
| Used By Spawn Tables | Yes |
| Game File Sources | DT_MobType3Definition.json, DT_LootSourceDefinition_Mob.json, DT_SpawnWaveDefinition.json, DT_AreaDefinition.json |
| A true master of the Deep Dark doesn’t need their vision to make a critical hit. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Sculk Digger Hood |
| Effect | Strength |
| Counterpart Game Id | SW_Item_CaveCrawlerHelmet |
| Counterpart Name | Sculk Digger Hood |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerHelmet_Unique |
| Game Name | Twisted Warden Blindfold |
| A true master of the Deep Dark can sneak in and hit their enemy where it hurts. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Sculk Digger Boots |
| Effect | Precision |
| Counterpart Game Id | SW_Item_CaveCrawlerBoots |
| Counterpart Name | Sculk Digger Boots |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerBoots_Unique |
| Game Name | Twisted Warden Sneakers |
| A true master of the Deep Dark doesn’t need to wear anything but shadows... and perhaps a pair of tights. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sculk Digger Leggings |
| Effect | Stealth |
| Counterpart Game Id | SW_Item_CaveCrawlerLeggings |
| Counterpart Name | Sculk Digger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings_Unique |
| Game Name | Twisted Warden Tights |
| Available | Shadowcloaking |
| A true master of the Deep Dark can dodge and duck without thinking. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Sculk Digger Robe |
| Effect | Evasion |
| First Completion | Down into the Deep Dark |
| Counterpart Game Id | SW_Item_CaveCrawlerChest |
| Counterpart Name | Sculk Digger Robe |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerChest_Unique |
| Game Name | Twisted Warden Vest |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Valorie |
| Game Name | Valorie Skin |
| Vanguard is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vanguard |
| Blueprint | BP_SkeletonVanguard |
| Internal Name | Vanguard |
| Used By Spawn Tables | Yes |
| Deal 20% more damage to enemies who are at full health. |
| Type | Effect |
| Roll Chance | 5.13% - 22.22% depending on the weapon |
| Equipment Tier 1 | Deal 20% more damage to enemies who are at full health. |
| Equipment Tier 2 | Deal 35% more damage to enemies who are at full health. |
| Equipment Tier 3 | Deal 50% more damage to enemies who are at full health. |
| Unique Tier | Deal 60% more damage to enemies who are at full health. |
| Awesomeaxe | 5.13% roll chance |
| Claymore | 5.13% roll chance |
| Cookiecutter | 5.13% roll chance |
| Crossbow | 22.22% roll chance |
| Dauntless Greaves | Built-in effect |
| Gauntlets | 7.41% roll chance |
| Golden Glaive | Built-in effect |
| Greataxe | 5.13% roll chance |
| Greatbow | 15.38% roll chance |
| Greatsword | 5.13% roll chance |
| Heavy Crossbow | 15.38% roll chance |
| Humbler Heartstring | 11.76% roll chance |
| Paragon | 15.38% roll chance |
| Power Bow | 15.38% roll chance |
| Pride Of The Plains | 7.41% roll chance |
| Prime Enchanter's Gauntlets | 7.41% roll chance |
| Rascal's Razor | 5.13% roll chance |
| Riftslasher | 7.41% roll chance |
| Sabre | 5.13% roll chance |
| Slaymore | 5.13% roll chance |
| Sword | 7.41% roll chance |
| The Burning Blade | 7.41% roll chance |
| The Close Ranger | 15.38% roll chance |
| The Darkshard | 5.13% roll chance |
| The Shackler | 22.22% roll chance |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_Vanguard |
| Game Name | Vanguard |
| Poison attacks deal 10% more damage. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Poison attacks deal 10% more damage. |
| Equipment Tier 2 | Poison attacks deal 15% more damage. |
| Equipment Tier 3 | Poison attacks deal 20% more damage. |
| Unique Tier | Poison attacks deal 20% more damage. |
| Fly Agaric Cap | Built-in effect |
| Venomous Fangs | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_PoisonFocus |
| Game Name | Venomancer |
| A pair of poisoned daggers that make your strikes as deadly as a spider’s bite. |
| Class | Melee |
| Type | Dagger |
| Damage Type | Poison |
| Rarity | Unique |
| Variant Of | Double Daggers |
| Effect | Venomancer |
| Bounty Hunter | 14.81% |
| Finesse | 14.81% |
| Strength | 14.81% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| First Completion | The Twisted Warden Revived |
| Damage (Attack 1) | 6 |
| Damage (Attack 2) | 6 |
| Damage (Attack 3) | 9 |
| Jump Attack Damage | 14 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.6 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.6 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 245 |
| Attack Range (Attack 2) | 245 |
| Attack Range (Attack 3) | 285 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 65 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 14 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Daggers |
| Counterpart Name | Double Daggers |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Daggers_Unique1 |
| Game Name | Venomous Fangs |
| A quiver soaked in venom for that extra sting when your arrows bite. | |
| Increases chance of critical hits from ranged attacks by 15%. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_PoisonQuiver |
| Game Name | Venomous Quiver |
| Defeated companions come back 5% faster. |
| Type | Effect |
| Roll Chance | Not rollable |
| Equipment Tier 1 | Defeated companions come back 5% faster. |
| Equipment Tier 2 | Defeated companions come back 10% faster. |
| Equipment Tier 3 | Defeated companions come back 15% faster. |
| Unique Tier | Defeated companions come back 20% faster. |
| Packleader Fur Chaps | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Effect |
| Game Id | SW_Effect_FriendsForever |
| Game Name | Veterinarian |
| Vex is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vex |
| Blueprint | BP_Vex |
| Internal Name | Vex |
| Used By Spawn Tables | No |
| Villager is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager |
| Blueprint | BP_Villager |
| Internal Name | Villager |
| Used By Spawn Tables | No |
| Villager Baby is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby |
| Blueprint | BP_Villager_Baby |
| Internal Name | Villager_Baby |
| Used By Spawn Tables | No |
| Villager Baby Desert is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Desert |
| Blueprint | BP_Villager_Baby_FD |
| Internal Name | Villager_Baby_Desert |
| Used By Spawn Tables | Yes |
| Villager Baby Forest is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Forest |
| Blueprint | BP_Villager_Baby_Forest |
| Internal Name | Villager_Baby_Forest |
| Used By Spawn Tables | No |
| Villager Baby Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Town |
| Blueprint | BP_Villager_Baby_Child |
| Internal Name | Villager_Baby_Town |
| Used By Spawn Tables | Yes |
| Villager Baby Town2 is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerBaby.Town2 |
| Blueprint | BP_Villager_Town_Baby_Variant |
| Internal Name | Villager_Baby_Town2 |
| Used By Spawn Tables | Yes |
| Villager Camp is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager.Camp |
| Blueprint | BP_Villager_Scared |
| Internal Name | Villager_Camp |
| Used By Spawn Tables | Yes |
| Villager Old is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.VillagerOld |
| Blueprint | BP_Villager_Old |
| Internal Name | Villager_Old |
| Used By Spawn Tables | No |
| Villager Town is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Villager |
| Game ID | SW.Mob.Villager.Town |
| Blueprint | BP_Villager_Unemployed_Town |
| Internal Name | Villager_Town |
| Used By Spawn Tables | Yes |
| Vindicator is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Standard Enemy |
| Game ID | SW.Mob.Vindicator |
| Blueprint | BP_Vindicator |
| Internal Name | Vindicator |
| Used By Spawn Tables | Yes |
| Vindicator - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.VindicatorVariant1 |
| Blueprint | BP_Vindicator_Variant1 |
| Internal Name | VindicatorVariant1 |
| Used By Spawn Tables | Yes |
| Vindicator - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.VindicatorVariant2 |
| Blueprint | BP_Vindicator_Variant2 |
| Internal Name | VindicatorVariant2 |
| Used By Spawn Tables | Yes |
| Movement is completely disabled. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Vined |
| Game Name | Vined |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Skin |
| Game Id | SW_Skin_Violet |
| Game Name | Violet Skin |
| Its strikes send tremors through the earth and through your enemies’ hearts. |
| Class | Melee |
| Type | Hammer |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Brawler | 22.22% |
| Momentum | 22.22% |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 40 |
| Jump Attack Damage | 40 |
| Damage Ratio (Attack 1) | 1 |
| Stagger (Attack 1) | 90 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Attack Speed Multiplier (Attack 1) | 1 |
| Cooldown (Attack 1) | 0 |
| Attack Range (Attack 1) | 250 |
| Maximum Height Difference (Attack 1) | 210 |
| Cone Angle (Attack 1) | 180 |
| Cone Initial Cutoff (Attack 1) | 0 |
| Cone Offset (Attack 1) | 160 |
| Variant Loop Amount (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Weight (Attack 1) | Heavy |
| Knockback Strength (Attack 1) | 800 |
| Knockback Launch Angle (Attack 1) | 45 |
| Force Knockback (Attack 1) | false |
| Disable Movement Control (Attack 1) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_WarHammer |
| Game Name | War Hammer |
| Warden is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Warden |
| Blueprint | BP_Warden |
| Internal Name | Warden |
| Used By Spawn Tables | Yes |
| Chimes crafted from humbler husk. Their music turns your skin as thick as carapace. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 15 |
| Soul Cost | 40 |
| Effect Duration | 5 |
| Effect Magnitude | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WardingChimes |
| Game Name | Warding Chimes |
| Let the sound of drums fill your warrior heart with the power to do double damage on all critical hits. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| First Completion | The Sculk Monstrosity Revived |
| Cooldown | 5 |
| Soul Cost | 45 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WarriorsDrums |
| Game Name | Warrior Drums |
| Damage dealt is reduced and damage taken is increased. |
| Duration Seconds | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Weakness |
| Game Name | Weakened |
| Rolling and jumping are blocked, and movement speed is greatly reduced. |
| Duration Seconds | 3 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Webbed |
| Game Name | Webbed |
| The standard Wellspring Chest. It uses the shared chest rewards, with equipment supplied by the current area loot pool. |
| Type | Chest |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Game ID | SW.LootActor.WellspringChest |
| Actor | BP_FancyChest |
| Key used to unlock the windmill door |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Standard Quest Item |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_WindmillKey |
| Game Name | Windmill Key |
| Blasts a soul-powered blizzard at your enemies and creates a cosy winter wonderland. |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 0 |
| Damage | 15 |
| Effect Range | 300 |
| Targeting Movement Speed | 0.5 |
| Targeting Rotation Speed | 0.2 |
| Effect Angle Span | 75 |
| Projectile Spawn Delay | 0.1 |
| Number Of Projectiles | 5 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_BlizzardStaff |
| Game Name | Winter Staff |
| Wisp is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wisp |
| Blueprint | BP_Wisp |
| Internal Name | Wisp |
| Used By Spawn Tables | No |
| Witch is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Elite Enemy |
| Game ID | SW.Mob.Witch |
| Blueprint | BP_Witch |
| Internal Name | Witch |
| Used By Spawn Tables | Yes |
| A witch's secret formula to throw at your enemies and spread a cloud of weakening vapour. What do they put in this stuff? |
| Class | Artefact |
| Type | Artefact |
| Rarity | Common / Rare / Special |
| Cooldown | 5 |
| Soul Cost | 20 |
| Damage | 10 |
| Effect Range | 1000 |
| Single Target | true |
| Effect Angle Span | 170 |
| Number Of Projectiles | 1 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Artifact |
| Game Id | SW_Item_Artifact_WitchesBrew |
| Game Name | Witch Brew |
| Class | Pet |
| Type | Passive Talisman Pet |
| Requires | Wobblestone |
| Activation Chance | 100% |
| Base Summon Cooldown | 30 seconds |
| Talisman Level 1 | Attack 1x | Defence 1x | Cooldown 30s |
| Talisman Level 2 | Attack 2x | Defence 0.8x | Cooldown 24s |
| Talisman Level 3 | Attack 3x | Defence 0.5x | Cooldown 22.5s |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_Wobble |
| Game Name | Wobble |
| Summons a wobbly ward to aid you in battle! |
| Repeatable Reward | Wobble Run |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | SW_Item_Talisman_Wobble |
| Game Name | Wobblestone |
| Class | Pet |
| Type | Passive Talisman Pet |
| Requires | Tasty Bone |
| Activation Chance | 100% |
| Base Summon Cooldown | 30 seconds |
| Talisman Level 1 | Attack 1x | Defence 1x | Cooldown 30s |
| Talisman Level 2 | Attack 1.2x | Defence 0.8x | Cooldown 24s |
| Talisman Level 3 | Attack 1.65x | Defence 0.5x | Cooldown 22.5s |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Companion |
| Game Id | SW_Mob_Wolf |
| Game Name | Wolf |
| Wolf - Wolf Woods is a friendly or non-hostile mob in Minecraft Dungeons II. |
| Type | Friendly |
| Classification | Passive Mob |
| Game ID | SW.Mob.Wolf.Woods |
| Blueprint | BP_WolfCharacter_Woods |
| Internal Name | Wolf_Woods |
| Used By Spawn Tables | No |
| A respectful offering from your wolf friends, for close combat beneath the full moon. |
| Class | Melee |
| Type | Claws |
| Damage Type | Melee |
| Rarity | Common / Rare / Special |
| Pack Leader | 20.51% |
| Bounty Hunter | 10.26% |
| Finesse | 10.26% |
| Reaper | 10.26% |
| Strength | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| First Completion | Part of the Pack |
| Damage (Attack 1) | 12 |
| Damage (Attack 2) | 12 |
| Damage (Attack 3) | 16 |
| Jump Attack Damage | 12 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 12.5 |
| Stagger (Attack 2) | 12.5 |
| Stagger (Attack 3) | 17.5 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.5 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 160 |
| Attack Range (Attack 2) | 170 |
| Attack Range (Attack 3) | 180 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 60 |
| Cone Angle (Attack 2) | 180 |
| Cone Angle (Attack 3) | 80 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 0 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | 0 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Medium |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 700 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Claws |
| Game Name | Wolf Claws |
| A respectful offering from your wolf pack so you can run with them at midnight. |
| Class | Armour |
| Type | Boots |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchBoots |
| Game Name | Wolfpack Boots |
| A respectful offering from your wolf pack so you can join their howling at night. |
| Class | Armour |
| Type | Helmet |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchHelmet |
| Game Name | Wolfpack Hood |
| A respectful offering from your wolf pack to keep warm in the cold of night. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchChest |
| Game Name | Wolfpack Jacket |
| A respectful offering from your wolf pack so you can chase your tail under the full moon. |
| Class | Armour |
| Type | Leggings |
| Rarity | Common / Rare / Special |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_WolfclutchLeggings |
| Game Name | Wolfpack Leggings |
| Summons a woolly wanderer to watch over you in battle! |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Talisman |
| Game Id | sw_Item_Talisman_Llama |
| Game Name | Wonderful Wheat |
| A standard chest using the shared chest reward table. Its contents are influenced by the current area loot pool. |
| Type | Chest |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Game ID | SW.LootActor.WoodenChest |
| Actor | BP_WoodenChest |
| Class | Quest Item |
| Type | Quest Item |
| Behaviour | Follows Player |
| Quest | Keeper of the Bees |
| Attract Item Range | 1000 units |
| Data Source | Minecraft Dungeons II game files |
| Game Category | QuestItem |
| Game Id | SW_Item_QuestItem_Woodenplanks |
| Game Name | Wooden Planks |
| This bark chestplate is imbued with the natural healing properties of the forest. |
| Class | Armour |
| Type | Chestplate |
| Rarity | Unique |
| Variant Of | Treehugger Chestplate |
| Effect | Constitution |
| Counterpart Game Id | SW_Item_HewnBarkChest |
| Counterpart Name | Treehugger Chestplate |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkChest_Unique |
| Game Name | Woodsprite Barkpiece |
| A dark oak mask crowned with enchanted flowers that grant natural resistance to your pets. |
| Class | Armour |
| Type | Helmet |
| Rarity | Unique |
| Variant Of | Treehugger Mask |
| Effect | Shepherd |
| Counterpart Game Id | SW_Item_HewnBarkHelmet |
| Counterpart Name | Treehugger Mask |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkHelmet_Unique |
| Game Name | Woodsprite Crown |
| A pair of root boots to keep you grounded with endlessly springing twigs to fletch into arrows. |
| Class | Armour |
| Type | Boots |
| Rarity | Unique |
| Variant Of | Treehugger Clogs |
| Effect | Fletcher |
| Counterpart Game Id | SW_Item_HewnBarkBoots |
| Counterpart Name | Treehugger Clogs |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkBoots_Unique |
| Game Name | Woodsprite Root Boots |
| A pair of thorned treetrunk leggings for prickly kicking back when under attack. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Treehugger Leggings |
| Effect | Prickly |
| Counterpart Game Id | SW_Item_HewnBarkLeggings |
| Counterpart Name | Treehugger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_HewnBarkLeggings_Unique |
| Game Name | Woodsprite Trunks |
| Movement speed is increased at the cost of greatly reduced damage resistance. |
| Duration Seconds | 8 |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Status |
| Game Id | SW_Status_Conductive |
| Game Name | Zapped |
| Zombie - Variant 1 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieVariant1 |
| Blueprint | BP_Zombie_Variant1 |
| Internal Name | ZombieVariant1 |
| Used By Spawn Tables | Yes |
| Zombie - Variant 2 is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieVariant2 |
| Blueprint | BP_Zombie_Variant2 |
| Internal Name | ZombieVariant2 |
| Used By Spawn Tables | Yes |
| Zombie - Zombie Soul Imbalance is an enemy in Minecraft Dungeons II. |
| Type | Enemy |
| Classification | Spawned Variant |
| Game ID | SW.Mob.ZombieSoulimbalance |
| Blueprint | BP_Zombie |
| Internal Name | ZombieSoulImbalance |
| Used By Spawn Tables | Yes |