| Using health potion also grants additional souls. Allows potion to be used even at full health |
| First Completion | Training with the Enchantsmith |
| Equipment Tier 1 | Potion usage grants 30 souls. |
| Equipment Tier 2 | Potion usage grants 45 souls. |
| Equipment Tier 3 | Potion usage grants 60 souls. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SoulInfusedPotion |
| Game Name | Ancient Alchemy |
| Using an artifact grants the Artificing status, decreasing artifact cooldown while increasing artifact damage and soul gathering. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artefact usage improves artifact cooldown and damage for 6 seconds. |
| Equipment Tier 2 | Artefact usage improves artifact cooldown and damage for 7.5 seconds. |
| Equipment Tier 3 | Artefact usage improves artifact cooldown and damage for 9 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Arcane |
| Game Name | Artifact Amplifier |
| Using health potion creates a well that grants you and your allies the Fortifying status, protecting you from enemies. Allows potion to be used even at full health. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Potion usage creates a Fortifying well for allies lasting 2 seconds. |
| Equipment Tier 2 | Potion usage creates a Fortifying well for allies lasting 4 seconds. |
| Equipment Tier 3 | Potion usage creates a Fortifying well for allies lasting 9 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PotionBarrier |
| Game Name | Barrier Brew |
| Grants additional uses of health potion. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 1 additional health potion. |
| Equipment Tier 2 | Grants 2 additional health potion. |
| Equipment Tier 3 | Grants 3 additional health potion. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_MultiPotion |
| Game Name | Bottomless Brew |
| Using health potion creates a well that grants you and your allies the Regenerating status, restoring your health. Allows potion to be used even at full health. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Potion usage creates a Regenerating well for allies lasting 2 seconds. |
| Equipment Tier 2 | Potion usage creates a Regenerating well for allies lasting 4 seconds. |
| Equipment Tier 3 | Potion usage creates a Regenerating well for allies lasting 6 seconds. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PotionSharing |
| Game Name | Buddy Brew |
| Successful ranged hits have a chance to fire off additional projectiles at nearby enemies. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Projectiles have a 20% chance to spawn 4 additional projectiles. |
| Equipment Tier 2 | Projectiles have a 30% chance to spawn 6 additional projectiles. |
| Equipment Tier 3 | Projectiles have a 40% chance to spawn 8 additional projectiles. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ChainReaction |
| Game Name | Chain Reaction |
| After sprinting at full speed for a short time, slamming into enemies deals damage and knocks them out of your way. |
| Equipment Tier 1 | Stampede damage and knockback are applied at 100% strength. |
| Equipment Tier 2 | Stampede damage and knockback are applied at 115% strength. |
| Equipment Tier 3 | Stampede damage and knockback are applied at 130% strength. |
| Unique Tier | Stampede damage and knockback are applied at 150% strength. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Unstoppable_Unique |
| Game Name | Cow Stampede |
| After sprinting at full speed for a short time, slamming into enemies deals damage and knocks them out of your way. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Slamming into enemies deals damage and knocks them back. |
| Equipment Tier 2 | Slamming into enemies deals damage and knocks them back. |
| Equipment Tier 3 | Slamming into enemies deals damage and knocks them back. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Unstoppable |
| Game Name | Cow Stampede |
| Jump attacks cause an impact that deals additional damage to nearby enemies and knocks them back. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Blowback |
| Game Name | Crash Landing |
| Critical hits restore arrows to your quiver. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Critical hits restore 1 arrow. |
| Equipment Tier 2 | Critical hits restore 3 arrow. |
| Equipment Tier 3 | Critical hits restore 5 arrow. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_CriticalQuiver |
| Game Name | Critical Quiver |
| Rolling amplifies the damage of your next melee or ranged attack, stacking with each use. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Dynamo |
| Game Name | Dynamo |
| Enchant your items using enchantment books. |
| Type | Merchant |
| Location | Brave Haven |
| Enchant items | Apply collected Enchantment Books using Echo Shards and Enchantment Points. The Enchantment Book is retained and can be used on multiple items. |
| Disenchant items | Removing an enchantment refunds its Enchantment Points and keeps the Enchantment Book. |
| Upgrade enchantments | Higher merchant levels allow enchantments to be upgraded using Echo Shards and Enchantment Points. |
| Requirement | Complete Training with the Enchantsmith quest (CA02_C). The Enchantsmith then appears at their station in Brave Haven. |
| Quest | Training with the Enchantsmith |
| Level 1 | Can apply compatible Enchantment Books to items. |
| Level 2 | Costs 30 Echo Shards and unlocks upgrading enchantments to level II. |
| Level 3 | Costs 60 Echo Shards and unlocks upgrading enchantments to level III. |
| Game ID | SW.NPC.Enchantsmith |
| Actor | BP_Villager_Enchantsmith |
| Weapon attacks deploy End crystals that explode in proximity to enemies or after a short time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Borealis |
| Game Name | Ender Mines |
| Increases your maximum arrow capacity. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 2 additional arrows. |
| Equipment Tier 2 | Grants 3 additional arrows. |
| Equipment Tier 3 | Grants 4 additional arrows. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ExpandedQuiver |
| Game Name | Ender Quiver |
| Jump attacks and final hits create a wave of fire that damages enemies and sets them on fire for a short time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Wave deals 35% of weapon damage and sets mobs on fire for a short time |
| Equipment Tier 2 | Wave deals 45% of weapon damage and sets mobs on fire for a short time |
| Equipment Tier 3 | Wave deals 50% of weapon damage and sets mobs on fire for a short time |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_FireAspect |
| Game Name | Fire Aspect |
| Jump attacks and final hits create a wave of ice that damages enemies and freezes them for a short time, slowing their attacks and movement. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_FrostCrescent |
| Game Name | Frost Crescent |
| Using an artifact pulls all nearby enemies toward you. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artifact usage pulls all enemies within 4 blocks toward you. |
| Equipment Tier 2 | Artifact usage pulls all enemies within 8 blocks toward you. |
| Equipment Tier 3 | Artifact usage pulls all enemies within 10 blocks toward you. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_GravityPulse |
| Game Name | Gravity Pulse |
| An enchantment that grants weapons the power to pull enemies closer. |
| Equipment Tier 1 | Artifact usage pulls all enemies within 4 blocks toward you. |
| Equipment Tier 2 | Artifact usage pulls all enemies within 8 blocks toward you. |
| Equipment Tier 3 | Artifact usage pulls all enemies within 10 blocks toward you. |
| Unique Tier | Attacks have a chance to pull all enemies within 10 blocks toward you. |
| The Darkshard | Built-in effect |
| Game Id | SW_Enchantment_GravityPulse |
| Name | Gravity Pulse |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_GravityPulse_Unique |
| Game Name | Gravity Strike |
| Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health. |
| First Completion | Training with the Enchantsmith |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Radiance |
| Game Name | Healing Smite |
| Using an artifact regenerates health |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Artifact usage heals 15% of your maximum health. |
| Equipment Tier 2 | Artifact usage heals 25% of your maximum health. |
| Equipment Tier 3 | Artifact usage heals 35% of your maximum health. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_HealthSynergy |
| Game Name | Health Synergy |
| An enchantment that imbues attacks with a soul-powered ichor blast. |
| Spectral Spear | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_PhantomLance |
| Game Name | Ichor Blast |
| Jump attacks and final hits create a wave of lightning that damages enemies and zaps them for a short time, making them weaker but faster. |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Channeling |
| Game Name | Lightning Surge |
| Allows fired arrows and projectiles to pierce through multiple targets |
| First Completion | Training with the Enchantsmith |
| Equipment Tier 1 | Projectiles can pierce up to 1 enemies. |
| Equipment Tier 2 | Projectiles can pierce up to 3 enemies. |
| Equipment Tier 3 | Projectiles can pierce up to 5 enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Piercing |
| Game Name | Piercing |
| Jump attacks and final hits create a wave of poison that damages enemies and poisons them for a time |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Wave deals 10% of weapon damage and poisons mobs for a time |
| Equipment Tier 2 | Wave deals 20% of weapon damage and poisons mobs for a time |
| Equipment Tier 3 | Wave deals 30% of weapon damage and poisons mobs for a time |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_PoisonFog |
| Game Name | Poison Fog |
| Using an artifact amplifies the damage of your next melee or ranged attack, stacking with each use. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_LingeringPower |
| Game Name | Power Amplifier |
| One is crackling with electricity. The other is enchanted with ice. Both are primed for punching. |
| Effect | Primed Enchantment |
| Sharpness | 12.52% |
| Critical Edge | 9.39% |
| Critical Hit | 9.39% |
| Knockback | 9.39% |
| Bounty Hunter | 7.41% |
| Duelist | 7.41% |
| Finesse | 7.41% |
| Precision | 7.41% |
| Strength | 7.41% |
| Vanguard | 7.41% |
| Looter | 5.56% |
| Raider | 5.56% |
| Persistence | 3.76% |
| Damage (Attack 1) | 10 |
| Damage (Attack 2) | 11 |
| Damage (Attack 3) | 14 |
| Jump Attack Damage | 24 |
| Damage Ratio (Attack 1) | 0.5 |
| Damage Ratio (Attack 2) | 0.5 |
| Damage Ratio (Attack 3) | 0.5 |
| Stagger (Attack 1) | 14 |
| Stagger (Attack 2) | 14 |
| Stagger (Attack 3) | 20 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0.5 |
| Stagger Splash Multiplier (Attack 2) | 0.5 |
| Stagger Splash Multiplier (Attack 3) | 0.5 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 2 |
| Attack Speed Multiplier (Attack 2) | 2 |
| Attack Speed Multiplier (Attack 3) | 1.1 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 240 |
| Attack Range (Attack 2) | 240 |
| Attack Range (Attack 3) | 275 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 30 |
| Cone Angle (Attack 2) | 30 |
| Cone Angle (Attack 3) | 30 |
| Cone Initial Cutoff (Attack 1) | 120 |
| Cone Initial Cutoff (Attack 2) | 120 |
| Cone Initial Cutoff (Attack 3) | 120 |
| Cone Offset (Attack 1) | -120 |
| Cone Offset (Attack 2) | -120 |
| Cone Offset (Attack 3) | -120 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Light |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Light |
| Knockback Strength (Attack 1) | 250 |
| Knockback Strength (Attack 2) | 300 |
| Knockback Strength (Attack 3) | 850 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_Gauntlet |
| Counterpart Name | Gauntlets |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_Gauntlet_Unique1 |
| Game Name | Prime Enchanter's Gauntlets |
| An enchantment that imbues jump attacks with ice and lightning powers. |
| Prime Enchanter's Gauntlets | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_MaulerDive |
| Game Name | Primed Enchantment |
| The end chest used by procedurally generated missions. It inherits the standard Fancy Chest rewards and adds an enchantment book and Echo Shards. |
| Type | End Chest |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Enchantment Book | 1 guaranteed enchantment book, plus 1 additional roll with a 50% chance. |
| Echo Shards | 4 guaranteed Echo Shards, plus 4 additional rolls with a 50% chance each (4-8 total). |
| Game ID | SW.LootActor.FancyChest.Procedural |
| Actor | BP_EndChest |
| Found at the end of a Rift. This Wellspring Chest variant inherits the standard Wellspring Chest rewards and adds an Enchantment Book and Echo Shards. |
| Type | Chest |
| Location | End of a Rift. |
| Item | 1 guaranteed equipment item from the current area loot pool. |
| Base | 10 emeralds guaranteed, plus 10 rolls with a 50% chance each. |
| Consumable | 1 consumable guaranteed, plus 1 roll with a 50% chance from the food pool. |
| Enchantment Book | 1 guaranteed enchantment book, plus 1 additional roll with a 50% chance. |
| Echo Shards | 4 guaranteed Echo Shards, plus 4 additional rolls with a 50% chance each (4-8 total). |
| Game ID | SW.LootActor.WellspringChest.Procedural |
| Actor | BP_EndChest |
| Wave deals 80% of weapon damage and sets mobs on fire for a short time. |
| Redstone Wrecker | Built-in effect |
| Game Id | SW_Enchantment_FireAspect |
| Name | Fire Aspect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_FlameBelch_Unique |
| Game Name | Pyromancy |
| Allows fired arrows and projectiles to bounce between multiple targets. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Projectiles can bounce up to 1 time. |
| Equipment Tier 2 | Projectiles can bounce up to 2 times. |
| Equipment Tier 3 | Projectiles can bounce up to 3 times. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Ricochet |
| Game Name | Ricochet |
| An enchantment that grants the ability to enter a state of shadowcloaking while attacking. |
| Sculker Claws | Built-in effect |
| Game Id | SW_Enchantment_ShadowStrike |
| Name | Shadowcloak |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_ClawingShadow_Unique |
| Game Name | Shadowclaw |
| Defeating an enemy has a chance to grant Shadowcloaking, making you invisible to enemies. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 15% chance to enter Shadowcloaking when defeating enemies. |
| Equipment Tier 2 | Grants 20% chance to enter Shadowcloaking when defeating enemies. |
| Equipment Tier 3 | Grants 25% chance to enter Shadowcloaking when defeating enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_ShadowStrike |
| Game Name | Shadowcloak |
| Defeating an enemy has a chance to create a well that grants you and your allies the Fortifying status, protecting you from enemies. |
| Items | No specific equipable item is recorded in the current game data. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_GuardingStrike_Unique |
| Game Name | Shielding Smite |
| Defeating an enemy has a chance to create a well that grants you and your allies the Fortifying status, protecting you from enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_GuardingStrike |
| Game Name | Shielding Smite |
| Jump attacks and final hits create a shockwave that damages enemies and knocks them back. |
| Diamond Shovel | Built-in effect |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Shockwave_Unique |
| Game Name | Shockwave |
| Jump attacks and final hits create a shockwave that damages enemies and knocks them back. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Shockwave deals 20% of weapon damage and increases knockback by 125%. |
| Equipment Tier 2 | Shockwave deals 35% of weapon damage and increases knockback by 150%. |
| Equipment Tier 3 | Shockwave deals 50% of weapon damage and increases knockback by 175%. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Shockwave |
| Game Name | Shockwave |
| Grants the ability to perform multiple rolls in a row |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants 1 additional rolls |
| Equipment Tier 2 | Grants 2 additional rolls |
| Equipment Tier 3 | Grants 3 additional rolls |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_MultiRoll |
| Game Name | Somersault |
| Jump attacks and final hits create a wave of souls that damages enemies and deals additional soul damage over time. |
| Dropped In | Ravines |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Repeatable Reward | Illager Intelligence |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SoulAspect |
| Game Name | Soul Blast |
| A spear forged in ichor and possessed by souls that will burn all enemies you point at. |
| Class | Melee |
| Type | Spear |
| Damage Type | Soul |
| Rarity | Unique |
| Variant Of | Short Spear |
| Effect | Ichor Blast |
| Pack Leader | 20.51% |
| Reaper | 10.26% |
| Sharpness | 8.67% |
| Critical Edge | 6.5% |
| Critical Hit | 6.5% |
| Knockback | 6.5% |
| Looter | 3.85% |
| Raider | 3.85% |
| Persistence | 2.6% |
| Damage (Attack 1) | 14 |
| Damage (Attack 2) | 8 |
| Damage (Attack 3) | 20 |
| Jump Attack Damage | 22 |
| Damage Ratio (Attack 1) | 1 |
| Damage Ratio (Attack 2) | 1 |
| Damage Ratio (Attack 3) | 1 |
| Stagger (Attack 1) | 22.5 |
| Stagger (Attack 2) | 8 |
| Stagger (Attack 3) | 40 |
| Damage Splash Multiplier (Attack 1) | 0.3 |
| Damage Splash Multiplier (Attack 2) | 0.3 |
| Damage Splash Multiplier (Attack 3) | 0.3 |
| Stagger Splash Multiplier (Attack 1) | 0 |
| Stagger Splash Multiplier (Attack 2) | 0 |
| Stagger Splash Multiplier (Attack 3) | 0 |
| Continuous Damage Interval (Attack 1) | 0 |
| Continuous Damage Interval (Attack 2) | 0 |
| Continuous Damage Interval (Attack 3) | 0 |
| Attack Speed Multiplier (Attack 1) | 1.4 |
| Attack Speed Multiplier (Attack 2) | 1.75 |
| Attack Speed Multiplier (Attack 3) | 1.5 |
| Cooldown (Attack 1) | 0 |
| Cooldown (Attack 2) | 0 |
| Cooldown (Attack 3) | 0 |
| Attack Range (Attack 1) | 400 |
| Attack Range (Attack 2) | 400 |
| Attack Range (Attack 3) | 450 |
| Maximum Height Difference (Attack 1) | 210 |
| Maximum Height Difference (Attack 2) | 210 |
| Maximum Height Difference (Attack 3) | 210 |
| Cone Angle (Attack 1) | 8 |
| Cone Angle (Attack 2) | 12 |
| Cone Angle (Attack 3) | 8 |
| Cone Initial Cutoff (Attack 1) | 400 |
| Cone Initial Cutoff (Attack 2) | 400 |
| Cone Initial Cutoff (Attack 3) | 400 |
| Cone Offset (Attack 1) | -400 |
| Cone Offset (Attack 2) | -400 |
| Cone Offset (Attack 3) | -400 |
| Variant Loop Amount (Attack 1) | 1 |
| Variant Loop Amount (Attack 2) | 1 |
| Variant Loop Amount (Attack 3) | 1 |
| Attack Variant Reset Multiplier (Attack 1) | 1 |
| Attack Variant Reset Multiplier (Attack 2) | 1 |
| Attack Variant Reset Multiplier (Attack 3) | 1 |
| Attack Weight (Attack 1) | Medium |
| Attack Weight (Attack 2) | Light |
| Attack Weight (Attack 3) | Heavy |
| Knockback Strength (Attack 1) | 500 |
| Knockback Strength (Attack 2) | 500 |
| Knockback Strength (Attack 3) | 800 |
| Knockback Launch Angle (Attack 1) | 15 |
| Knockback Launch Angle (Attack 2) | 15 |
| Knockback Launch Angle (Attack 3) | 25 |
| Force Knockback (Attack 1) | false |
| Force Knockback (Attack 2) | false |
| Force Knockback (Attack 3) | false |
| Disable Movement Control (Attack 1) | true |
| Disable Movement Control (Attack 2) | true |
| Disable Movement Control (Attack 3) | true |
| Movement Control Disable Time (Attack 1) | 0.4 |
| Movement Control Disable Time (Attack 2) | 0.4 |
| Movement Control Disable Time (Attack 3) | 0.4 |
| Counterpart Game Id | SW_Item_ShortSpear |
| Counterpart Name | Short Spear |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Melee |
| Game Id | SW_Item_ShortSpear_Unique1 |
| Game Name | Spectral Spear |
| Using an artifact grants the Hurrying status, increasing movement speed. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_SpringLoaded |
| Game Name | Springload |
| Weapon attacks unleash a swirl of air which deals additional damage to nearby enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Swirl deals an additional 50% of weapon damage to nearby enemies. |
| Equipment Tier 2 | Swirl deals an additional 75% of weapon damage to nearby enemies. |
| Equipment Tier 3 | Swirl deals an additional 100% of weapon damage to nearby enemies. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Swirling |
| Game Name | Swirling |
| Defeating an enemy has a chance to grant the Hurrying status, increasing movement speed for a short time. |
| Dropped In | The Deep Dark |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Equipment Tier 1 | Grants a 30% chance to increase movement speed when defeating enemies |
| Equipment Tier 2 | Grants a 40% chance to increase movement speed when defeating enemies |
| Equipment Tier 3 | Grants a 50% chance to increase movement speed when defeating enemies |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_TempoTheft |
| Game Name | Tempo Theft |
| Attacks have a chance to spread lightning damage to nearby enemies |
| Piggy Bank | Defeat a Piggy Bank for one 50% chance to receive an Enchantment Book available in that area. |
| Mission End Chest | Open the reward chest at the end of a procedurally generated mission. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_Thundering |
| Game Name | Thundering |
| An enchantment that grants the ability to perform powerful spinning attacks without getting dizzy. |
| Equipment Tier 1 | Swirl deals an additional 50% of weapon damage to nearby enemies. |
| Equipment Tier 2 | Swirl deals an additional 75% of weapon damage to nearby enemies. |
| Equipment Tier 3 | Swirl deals an additional 100% of weapon damage to nearby enemies. |
| Unique Tier | Swirling deals 60% of melee weapon damage with every attack. |
| Items | No specific equipable item is recorded in the current game data. |
| Game Id | SW_Enchantment_Swirling |
| Name | Swirling |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Enchantment |
| Game Id | SW_Enchantment_Swirling_Unique |
| Game Name | Tornado |
| Rolling fires a barrage of arrows targeting nearby enemies. |
| Dropped In | The Sift |
| Piggy Bank | Defeat a Piggy Bank in The Sift for one 50% chance to receive an Enchantment Book from The Sift pool. |
| Procedural Wellspring Chest | Found at the end of a Rift. It guarantees one Enchantment Book and has one additional 50% book roll. |
| Data Source | Minecraft Dungeons II game files |
| Game Category | EnchantmentBook |
| Game Id | SW_Item_EnchantmentBook_BurstBowstring |
| Game Name | Tumbleshot |
| A true master of the Deep Dark doesn’t need to wear anything but shadows... and perhaps a pair of tights. |
| Class | Armour |
| Type | Leggings |
| Rarity | Unique |
| Variant Of | Sculk Digger Leggings |
| Effect | Stealth |
| Counterpart Game Id | SW_Item_CaveCrawlerLeggings |
| Counterpart Name | Sculk Digger Leggings |
| Data Source | Minecraft Dungeons II game files |
| Game Category | Armor |
| Game Id | SW_Item_CaveCrawlerLeggings_Unique |
| Game Name | Twisted Warden Tights |
| Available | Shadowcloaking |